[1.07 SC Vanilla][1.14d SC FAM] jimsfriend ISO and FT

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TBH thats way too much! Unless I missed something, the facets should be 5 or 6 TV. The Trangs is probably +1 TV, so 7 at the most.

Maybe 3 TV for the 2x Graverobbers? So, only 4 TV difference. I am actually after 1.14 Lo if you have any FT. I would have quite a difference to make up though..
 

jimsfriend

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I was using this information from PCG
Code:
+5/-3: 2.0 - 3.25
+5/-4: 5.25

This puts your 3 facets at about 10TV. This is why I put in Sur rune, as I have very little available to make change with.

I don't have a Lo rune. I can do the two 1.07 skillers and a 1.14d Mal rune for the two -3 facets and the trang armor. This should put the items closer to how you value it I think. I am happy with this trade.

The -4 facet is much lower priority for me.
 
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[1.07 - 1.14d SC FAM]

Sent: (on 1.07 mule)
Code:
Trang-Oul's Scales
Chaos Armor
Defense: 857
Durability: 61 of 70
Required Strength: 84
Required Level: 49
Item Version: Expansion
Item Level: 93
Fingerprint: 0x2639922a
+150% Enhanced Defense
+100 Defense vs. Missile
Poison Resist +40%
Requirements -40%
40% Faster Run/Walk
+2 to Summoning Skills (Necromancer Only)
Sent: (in 1.14d)
Code:
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xe82b4bd8
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-3% to Enemy Cold Resistance
+5% to Cold Skill Damage

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x79a3569a
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 43 Frost Nova when you Level-Up
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-3% to Enemy Cold Resistance
+5% to Cold Skill Damage

Edit: Received (confirming)
on 1.07 mule:
Code:
Prefix 1131 Grand Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 5
Item Version: Expansion
Item Level: 55
Fingerprint: 0xf200773
21% Extra Gold from Monsters
+1 to Summoning Skills (Necromancer Only)

Prefix 1131 Grand Charm
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 55
Fingerprint: 0x524dcdbb
+1 to Summoning Skills (Necromancer Only)

in 1.14d
Code:
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
TFT!
 
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jimsfriend

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[1.07 SC Vanilla][1.14d SC FAM] Trader profile

Confirming trade with D2DC
Received in 1.14d
Code:
     Rainbow Facet
Jewel
     Required Level: 49
     Fingerprint: 0xe82b4bd8
     Item Level: 87
     Version: Expansion 1.10+
100% Chance to cast level      37 Blizzard when you Die
     Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
     -3% to Enemy Cold Resistance
     +5% to Cold Skill Damage

     Rainbow Facet
Jewel
     Required Level: 49
     Fingerprint: 0x79a3569a
     Item Level: 88
     Version: Expansion 1.10+
100% Chance to cast level      43 Frost Nova when you Level-Up
     Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
     -3% to Enemy Cold Resistance
     +5% to Cold Skill Damage

Received in 1.07
Code:
Trang-Oul's Scales
Chaos Armor
Defense: 857
Durability: 61 of 70
Required Strength: 84
Required Level: 49
Item Version: Expansion
Item Level: 93
Fingerprint: 0x2639922a
+150% Enhanced Defense
+100 Defense vs. Missile
Poison Resist +40%
Requirements -40%
40% Faster Run/Walk
+2 to Summoning Skills (Necromancer Only)

Sent on 1.07 mule
Code:
Prefix 1131 Grand Charm
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 55
Fingerprint: 0x524dcdbb
+1 to Summoning Skills (Necromancer Only)

Prefix 1131 Grand Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 5
Item Version: Expansion
Item Level: 55
Fingerprint: 0xf200773
21% Extra Gold from Monsters
+1 to Summoning Skills (Necromancer Only)

Sent in 1.14d
Code:
     Mal Rune
     Required Level: 49
     Version: Expansion 1.10+
Weapons: Prevent Monster      Heal
Armor: Magic      Damage Reduced by 7
Shields:      Magic Damage Reduced      by 7
 
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[1.14d SC FAM]
What do you value these at?


Code:
Natural Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x3948d939
Item Level: 80
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
+37 to Life

Natural Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xd121c897
Item Level: 80
Version: Expansion 1.10+
+1 to Elemental Skills (Druid Only)
+40 to Life
 

jimsfriend

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[1.07 SC Vanilla][1.14d SC FAM] Trader profile

I value them more than the PCG. 37 life can be Sur, and 40 life can be Ber+ which I can't afford at this time. As time goes on and I get different racks in 1.07 I would easily trade a racked unique for each (which puts the TV even higher), but that could be several months from now.
 

jimsfriend

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[1.07 SC Vanilla][1.14d SC FAM] Trader profile

I have updated original post with some more items. A lot of junk tier stuff and some interesting stuff. New items appear first in each spoiler and are separated by ################## from older items. Most notable I have non-eth string of ears, some GC maxers with 2nd affix, and a 10 life pcombat skiller.

I have upgraded my valuation of 1.07 sapphires from 2 pg to 3pg or 0.15 TV. So for example the Sur run I have in 1.14d can be bought for 73x 1.07 sapphires of any grade.
 
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You're not keeping these? 😲
Code:
Prefix 849 Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: Expansion
Item Level: 55
Fingerprint: 0x55877647
+19 to Maximum Damage
12% Faster Hit Recovery

Prefix 994 Grand Charm of Quality
Keep in Inventory to Gain Bonus
Required Level: 22
Item Version: Expansion
Item Level: 55
Fingerprint: 0x69029df8
+13 to Maximum Damage
All Resistances +19

Prefix 853 Large Charm of Maiming
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: Expansion
Item Level: 55
Fingerprint: 0x7275a2ce
+20 to Maximum Damage
And, these are <lvl 30, right?
Code:
Prefix 966 Grand Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 55
Fingerprint: 0xc2fea19
+51 to Mana
7% Faster Run/Walk

Prefix 1022 Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: Expansion
Item Level: 55
Fingerprint: 0x3dc08452
+15 to Life
Cold Resist +6%

Prefix 1061 Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: Expansion
Item Level: 55
Fingerprint: 0xd0bafa7
+14 to Life
Lightning Resist +6%

Prefix 1043 Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: Expansion
Item Level: 55
Fingerprint: 0x2fe26396
+13 to Life
Fire Resist +8%

I've got some 1.07 sapphires, and Trang's armor. 1.14 runes, Druid crafted ammys, MFSCs, and a couple IAS jewels. Anything in particular that you're prioritizing?
 
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jimsfriend

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I'm using maxers as trade fodder for now. I don't think a 1.07 trav barb helps me reach my goals as much as LK/racks do. In particular I might try to get an eth vamp gaze. Perhaps if/when I get the ring I want I'll hold onto maxers.

This one has rlvl 35. The others are less than 30.
Code:
Prefix 966 Grand Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 14
Item Version: Expansion
Item Level: 55
Fingerprint: 0xc2fea19
+51 to Mana
7% Faster Run/Walk

I'm interested to see what druid amulet crafts you have and I want all the 1.07 sapphires from everyone. So that's my priority there :p

I have these two druid amulets to beat.
Code:
     Order Wing
Amulet
     Required Level: 89
     Fingerprint: 0x9d1f7348
     Item Level: 94
     Version: Expansion 1.10+
+2 to Druid Skill Levels
     +9% Faster Cast Rate
     +11 to Dexterity
     +15 to Mana
     Regenerate Mana 8%
     Cold Resist +36%
     Poison Resist +38%

     Skull Mark
Amulet
     Required Level: 52
     Fingerprint: 0xaab59c14
     Item Level: 92
     Version: Expansion 1.10+
+2 to Elemental Skills      (Druid Only)
     +15% Faster Cast Rate
     4% Mana stolen per hit
     +74 to Mana
     Regenerate Mana 6%
 
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I'm interested to see what druid amulet crafts you have and I want all the 1.07 sapphires from everyone. So that's my priority there :p

I have these two druid amulets to beat.
[1.14d SC FAM]
I'm currently running LK/Trav in 1.07, and stockpiling all gems, so I'm sure I'll have some excess saphies for you. Here's what I have for +2 Druid/+2 Elemental crafts: (after the first one, they get pretty blah..)
Code:
Rune Gorget
Amulet
Required Level: 89
Fingerprint: 0xd4e7bb36
Item Level: 92
Version: Expansion 1.10+
+2 to Druid Skill Levels
+5% Faster Cast Rate
+8 to Energy
+19 to Mana
Regenerate Mana 7%
Cold Resist +28%
All Resistances +12

Chaos Collar
Amulet
Required Level: 89
Fingerprint: 0x8130b8a7
Item Level: 95
Version: Expansion 1.10+
+2 to Druid Skill Levels
+8% Faster Cast Rate
+3 to Minimum Damage
+24 to Mana
Regenerate Mana 6%
Lightning Resist +15%

Havoc Clasp
Amulet
Required Level: 95
Fingerprint: 0xe7921f22
Item Level: 95
Version: Expansion 1.10+
+2 to Druid Skill Levels
+6% Faster Cast Rate
+10 to Attack Rating
6% Life stolen per hit
+14 to Mana
Regenerate Mana 8%
Damage Reduced by 1

Corruption Mark
Amulet
Required Level: 73
Fingerprint: 0x66a812b5
Item Level: 94
Version: Expansion 1.10+
+2 to Elemental Skills (Druid Only)
+9% Faster Cast Rate
+9 to Minimum Damage
6% Mana stolen per hit
+11 to Mana
Regenerate Mana 9%
Level 2 Twister (12/25 Charges)

Entropy Mark
Amulet
Required Level: 52
Fingerprint: 0x66ab40f3
Item Level: 96
Version: Expansion 1.10+
+2 to Elemental Skills (Druid Only)
+6% Faster Cast Rate
+38 to Mana
Regenerate Mana 10%
Lightning Resist +15%
Damage Reduced by 1

Rune Gorget
Amulet
Required Level: 52
Fingerprint: 0x74ada137
Item Level: 92
Version: Expansion 1.10+
+2 to Elemental Skills (Druid Only)
+6% Faster Cast Rate
+4 to Energy
+8 to Life
+15 to Mana
Regenerate Mana 9%
Damage Reduced by 2

Skull Gorget
Amulet
Required Level: 52
Fingerprint: 0xf4770dd8
Item Level: 95
Version: Expansion 1.10+
+2 to Elemental Skills (Druid Only)
+5% Faster Cast Rate
+24 to Mana
Regenerate Mana 5%
Poison Resist +9%
Magic Damage Reduced by 2

Edit: also, not sure what you value those 2x grand + LC? For me they are up there, and I don't think the other stuff I have from your ISO is gonna balance it out.. 1.14 runes are probably the only way I could offer you something of that value. Are you still looking for Fort, Enigma, Infinity, and what's your priority there?
 
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jimsfriend

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Enigma > Infinity >>> Fort

20max LC is ~ Sur. It has 10 damage per square but not LLD contender. Comparing it with this:
Code:
Prefix 847 Grand Charm of Quality       +27 max                               jimsfriend            11.0

I don't know how much FHR is valued in charm slots relative to AR in charm slots. Presumably this is for HLD but maybe not idk. Depending on how fhr/ar tradeoff is the price can be estimated from here
Code:
Prefix 900 Grand Charm of Maiming       +20 max, +113 AR                      D2DC                  20.0+
Prefix 899 Grand Charm of Maiming       +19 max, +89 AR                       D2DC                  7.5 - 15.0

LLD viable res/max charm can be compared with this
Code:
Prefix 1015 Grand Charm of Quality      +12 max, +27% CR                      D2DC                  5.0 - 7.5
However, I don't know the level requirement on the 27cr. If that is a LLD charm then we're probably looking at 25-30 TV to start on the [email protected] maxer. If 27cr is not a LLD charm then the [email protected] could be valued much higher.

If i get two offers of similar value I'll probably take the one with more 1.07 sapphires.
 
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Yea, I've never seen a 1.07 resist all traded before. It's not the greatest in terms of +max damage. But, considering that I often have to occupy 1 GC slot with @resist, then other(s) with +dmg. That would be quite nice all by itself! I agree that one is the most valuable, I put it at 20+ TV as well.

Another thing I just crafted that you may consider is a +3 elemental ammy? My fire druid used one, and wanted to substitute a +2/FCR craft. However, you're losing 1 skill level, which you could make up by adding an SoJ. However, you lose 10% FCR by doing that. Meaning, depending on your setup, the crafted amulet would need +19-20% FCR to compensate.. :cautious:

Anyway, this is the one I just rolled:
[1.07 SC VAN]
Code:
Prefix 1176 Amulet of Protection
Required Level: 13
Item Version: Expansion
Item Level: 62
Fingerprint: 0x5827d5a7
Damage Reduced by 2
Fire Resist +6%
Lightning Resist +15%
Cold Resist +32%
Poison Resist +43%
+3 to Elemental Skills (Druid Only)

Edit: and just to be clear, you want Psaphires? or any quality? or both?
 
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Hey @jimsfriend - sorry all my time has been consumed with RFL round 2. But, I've also been gathering up some sapphires for you. (not cubing up normal quality helped)

Sapphires:
30 - Chipped
55 - Flawed
25 - Normal

I agree, the main 3x charms are probably 40+ TV by themselves. Are you interested in any of the items I posted? I will take a look at your ISO more carefully to see if there is anything else I may have. Or, I can add in whatever 1.14 runes you need.
 

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[1.07 SC Vanilla][1.14d SC FAM] Trader profile

It's not in my iso, but if you have a spare eth skullder or gaze it would save me from having to rack them myself. No idea how to rate such a thing in TV.

Otherwise 1.14d high runes with screenshots and/or rune history is fine. Nothing above Ber.

I'm in no hurry. If you want to farm me a zillion sapphires I can wait :D
 
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[1.07 SC VAN]
Ok, here's what I've got. Let me know what you think!
- Gems all colors and sizes - about 500x total chippy/flawed (all types, no skulls)
- Sapphires = 3 gems - 105x chippy/flawed/normal
- Flawless Skull = 2 gems - no flawless, but I have 77x PSkulls (and 10x rare jewels)
- Nice one handed axe for barb - bugged LL Naga, that's about it
- Trang's armor - I have many, do you still need another?
Code:
Fiend Rend
Naga
One-Hand Damage: 35 to 112
Durability: 16 of 26
Required Strength: 121
Required Level: 26
Axe Class - Normal Attack Speed
Item Version: Expansion
Item Level: 99
Fingerprint: 0x3402c97e
+121% Enhanced Damage
+106 to Attack Rating
+13 to Maximum Damage
+39 poison damage over 2 seconds
2 seconds poison duration
19% Life stolen per hit

[1.14d SC FAM]
- Enigma/Infinity/Fortitude - I have Lo/Ber/Jah if you REALLY needed them. However, for my projects I am actually still short (1x?) Lo, and only have the 1x Ber needed for 'Destruction'. I do have quite a surplus of Jah at the moment..
- Ist runes - I have lots of Ist if you're still looking
- 15ias jewel with nice 2nd affix - readouts below
- Elemental Lifers - I don't really have much, but saw Hackedagain posted a couple. Could possibly work out a trade for either/both of those and then send on to you?
- 7mf sc - I've got about 1/2 dozen (mostly plain-ish) 7mf sc I could spare. Sample readout at bottom
Code:
Ambergris Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x60e7bbe5
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +22%

Ambergris Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x41f33dd7
Item Level: 81
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +23%

Realgar Jewel of Fervor
Jewel
Required Level: 37
Fingerprint: 0x686f4747
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
28% Enhanced Damage

Realgar Jewel of Fervor
Jewel
Required Level: 37
Fingerprint: 0x9c21658a
Item Level: 83
Version: Expansion 1.10+
+15% Increased Attack Speed
22% Enhanced Damage

Shimmering Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x2a30999c
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
Cold Resist +5%
Lightning Resist +5%
Fire Resist +5%
Poison Resist +5%
Code:
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x48cc56a9
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items
 

jimsfriend

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Set the three charms to ~45 TV all together and we get the following

500 gems = 500 pgems.
105 sapphires = 315 pgems.
12 pskull = 36 pgems*
XYZ rare jewels = 50 pgems.

Not sure how you would value a 1.07 rare jewel in 1.14d pgems. Perhaps 10 pgems each? Then 5 rare jewels.

*I show my flawless skulls to a gem shrine so to me one p skull is not 3x flawless skull in value.

If you like this trade in general, then you can mix and match the pskulls and rare jewels with the valuation of 10pgems per jewel OR 3 pgems per pskull to get ~900 and we have a trade and I have a shiny new pile of consumables :D If you don't like either of those valuations then 1.14d gems or rune value equivalent is fine also.

This makes 901 pgem valuation ~45 TV.

***
Edit to clarify: I would only be willing to substitute 1.14d consumables for the p skulls and rare jewels.
 
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