No. I don't think 1.07 was even possible to play on bnet as 1.08 was out essentially. The odds are you are either missing a step, say not making town portal in Canyon of the Magi, or Duriel is following too close if you proceed to teleport to the north chamber.@Derklord
Quick question : Is unbugged Duriel a "Battlenet only" thing as I can't seem to get it to work offline?
Mjarr basically said it all. The "teleport deep into the chamber" method can sometimes fail (there's no surefire way of telling whether you're far away enough), part of why I dislike it and prefer my mythod with the double TP. Unless you forget the second TP (which you see when you enter Duriel's chamber again, in which case you just go through the open TP and do it again), that method never fails.@Derklord
Quick question : Is unbugged Duriel a "Battlenet only" thing as I can't seem to get it to work offline?
What the hell are you doing? Can you give us a step-by-step?Thanks, but still not working.
Exactly the "For very simple troubleshooting:" mentioned earlier.What the hell are you doing? Can you give us a step-by-step?
Is the poison damage still ticking by the time you go back in? That probably keeps Duriel "active" the entire time. Just get rid of the poison damage. If that doesn't fix it, please do a step-by-step in your own words. Or a video.Exactly the "For very simple troubleshooting:" mentioned earlier.
Well, if Duriel dies to poison damage from the first visit, he clearly never had a chance to become 'inactive'. Death by poison not applying MF properly when not present, or maybe in general, also isn't/wouldn't be surprising.Duriel (slivered but succumbed to poison) before exit/re-entry
You can force uniques with 553+ MF just like the other act bosses, if that's what you mean. The drop still needs to roll a base item that has a unique version, and that doesn't happen all the time.I've assumed Duriel should always drop at least one Unique like Andy, Meph ?
Nice one! Grats.I guess I hit wrong button on this. The King was attacking me. Amped of course and lvl98 P8 game.
View attachment 81390
m4ke
I have already 2x in 1.14 and 1x in D2R =) Some rushes and if you are lucky with Guls it doesn't take much time.m4ke nice work with the OHM , Is there a Beta CTA on the way?
How many Sazabi's does it take to find your 1st Valor?
@art_vandelay your 1.07 affix tables have been removed from google! Was this intentional? Luckily I copied archived them long ago, but not sure if you know about this.![]()
1.07 News, Info, and Gossip
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I've uploaded a completely unedited version of my spreadsheet. Click file -> make a copy, go to the "Affix" tab, and filter by the "Weap" column.Also, can anyone point me to a list for 1.07 weapon affixes? Or are they the same as 1.14d?
Pus Spitter
Siege Crossbow
Two-Hand Damage: 58 to 121
Required Level: 36
Crossbow Class - Fast Attack Speed
Item Version: Expansion
Item Level: 88
Fingerprint: 0x4b657a34
+190% Enhanced Damage
Poison Resist +25%
+10% to Maximum Poison Resist
Adds 28-46 poison damage over 2 seconds
+2 to Necromancer Skill Levels
Requirements -100%
10% Increased Attack Speed
3% Chance to cast Level 3 Poison Nova on striking
Nope, with a base item level of 64, only the very highest weapon drop (weap66) can roll it. Bloodraven maxes out at weap57, unbugged Duriel maxes out at weap60, and even council maxes out at weap63. Only the last four TC groups [Act 4 (H) B and the Act 5 (H) A-C] go high enough.Blood Raven comes to mind...?
All uniques (apart from Hephasto) starting at City of the Damned should be able to drop it. Not all regular monsters, because a bunch of monsters have their normal TC written as their hell drop table for regular monsters (the reverse of the issue withact bosses and most superuniques), but those have a 1 in 20+ million drop chance, anyway. Cows can drop it, too, but regular cows still only get to ~1/10+mio. My best bet would be Pindle-runs.Can someone tell me if the monsters from evil urns at Halls of Vaught can drop the Puzzler?
It looks like you're using the outdated ATMA with the erroneous drop calc. You can actually see it being clearly wrong if you follow the TCs, because Act 5 H2H C can roll Act 5 Equip C, which can roll weapo39 and armo39.My ATMA says that Pindle can't drop anything above weap-/armo36