1.07 News, Info, and Gossip

Apila

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Aug 13, 2020
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Could this be the known bug in Bosses HP? I can say for sure that it is there with Hell Andy, Hell Duriel and Hell Meph. I play P8 rushes mostly.

Possibly. The same thing just happened, under the exact same circumstances. Perhaps Duriel has some wonky stuff going on with his HP on /p3?
 

art_vandelay

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Mar 16, 2020
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The strangest thing just happened. I was rushing 2 characters through Hell, and reached Duriel. As I braced myself for the combat, and entered the tomb preparing to open a TP, the bug charged towards me and then just died. Outright just died without ever landing a single blow. A non-quest drop too, 2 scrolls and gold, but this is probably explained by the other chars waiting outside the entrance. Didn't affect anything really, the toons that waited outside just entered the tomb and talked to Tyrael.
Check out this post by @Fruit on the old forums:
It explains your Duriel p3 but not why @m4ke gets it in his p8 rushes.

Btw what do you mean with "non-quest drop"? Duriel doesn't have any quest drop in 1.07. (and neither do the other bosses if you discard Andariel's gems and Baal's goldpile)
 
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Apila

Member
Aug 13, 2020
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Well, that certainly explains my experience with Duriel. Forgot about the lack of quest drops. Bosses aren't too interesting in 1.07, never paid any attention to that.

What Sword would be good for a Barbarian before BK? I could just level him up in Cows/Bloody Foothills, but even that seems quite slow (and will get slower still). Might as well play the guy myself. He's level 56 now. Some other gear tips would be welcomed too.
 

m4ke

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Jun 7, 2020
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It explains your Duriel p3 but not why @m4ke gets it in his p8 rushes.
Well I disagree with that table only with Hell Meph P8. I'll pay attention on that when I rush dudes next time. It might take some time coz I do my HF rushes now in 1.00.

m4ke

Edit: I did my final HF rush in 1.07 and checked HP bugs and I timed the playtime.

Code:
Dificulty       Time    Bugged (P8)
------------------------------------
Norm              41.56 No HP bugs
NM              1.30.28 Duriel, Meph
->Hell A4       2.00.55 Andy, Duriel

So the table by Fruit is correct and I was thinking NM Meph.

NM was slow because there was TeleHealing Lister for example. I didn't even kill him/her. Baal went to his chamber and left Lister TeleTele there =)
 
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art_vandelay

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Mar 16, 2020
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....

Open Questions

Important questions that are not entirely clear to me:
  • How do you mule in 1.10a/1.10s? Is there a multi-instance .dll? Is it included in the trenshadow files?
  • I read this quote by @pharphis : 'I collected the forges in 1.10s itself. Some people do this in 1.10a then forward to 1.10s (requires an ATMA IV tool to convert items from 1.10a to 1.10s iirc) ' ; What does this mean? Can't you mule off the 1.10a runes via TC/IP to a 1.10a lvl 1 char and then open that lvl 1 char in 1.10s?
  • Has anyone ever tested whether a character that followed the 'Andariel quest-bugging' procedure (i.e. after first killing Andariel you take a TP home and talk to Warriv) in a patch 1.00-1.09 is actually quest bugged when forwarded to 1.10a?
The way I see it there is no need to 'mule' in 1.10s itself since you only ever visit that patch to make beta CtA, everything else that is interesting is in 1.10a. So to make beta CtA you send a mule with 5os weapon, Amn, Ral, Mal, Ist and Ohm to 1.10s and let him make the RW. Then you forward it to modern, mule off the item and delete the mule.



Did I miss anything?
Adding to the 1.10 beta post I made back then:
  • Multi-instance .dlls are in the trenshadow files in the Links sticky, that one was easy.
  • You need ATS (a to s :p) to actually forward from 1.10a to 1.10s. I tested this morning without the tool and got an empty char in 1.10s. You can download the tool together with ATMA IV (necessary to run it) here on the ATMA page. Once you opened the character you want to forward in ATS you open the "File" menu and select the "Convert to 1.10s" option which will convert the character and close it in ATS. Very easy to use and completely justifies playing exclusively in 1.10a and just going to 1.10s to make CtA.
  • Yes this works, a few people in this thread tested it and so did I now, works like a charm.
Two more things about the betas:
  • Cold Mastery in 1.10a gives -(5+3*(slvl-1)) Enemy Cold Resist vs. the -(20+5*(slvl-1)) from modern which means that Frozen Orb is not good enough to take out Hephasto reliably. I had to make myself a Hammerdin to collect forges but he is very good at it.
  • There is a snapshot of the Arreat Summit from around the time 1.10s was released. It includes patch notes for the beta (which the basin wiki doesn't have) and could be interesting to learn more about the beta but also about 1.09. You already saw this @Helvete ?
And finally I wish I read this post by Hakai_no_Tenshi before looking at my beta Call to Arms in GoMule. Looks freaky:
Call to Arms
War Scepter
AmnRalMalIstOhm
One Hand Damage: 35 - 61
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0x5e0ba0e1
GUID: 0xa771cb35 0xadd9e871 0x0
Item Level: 36
Version: Legacy (pre 1.08)
+2 to All Skills
+40% Increased Attack Speed
259% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Holy Shield (Paladin Only)
+17 to Battle Command
+11 to Battle Orders
+12 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
GUID: 0x22c4be16 0x22c4be16 0x0
Version: Expansion
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
GUID: 0xdaa52934 0x45897c2c 0x0
Version: Expansion
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
GUID: 0x11a68dba 0x684e3a42 0x0
Version: Expansion
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
GUID: 0xfffffffe 0x7ab6fbbf 0x0
Version: Expansion
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
GUID: 0x3bdcbdb7 0x8b13a987 0x0
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

EDIT: Ok there must be some sort of bug in GoMule. If I open the Character in ATMA I get this readout for the Ist Rune:
Ist Rune
Inserted into a War Scepter

30% Better Chance of Getting Magic Items

Required Level: 51
Item Version: Expansion
GUID: 0xffffffff 0x1eadbeef 0x0
So that's a bit closer to -1 deadbeef but still off by one digit, wtf Tenshi 🧐
 
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