Wouldn't any sane man?
I'm thinking now that it will actually be kind of easy to get ilvl91+ crafts, which means guaranteed 4 affixes. Also, this gives us +2 skills on Amulets.

There should be a few more affixes that are possible to spawn, like some high-level hitpoints suffixes, as well as some high-level damage affixes.
Can we try to pinpoint the exact moment rune ilvl gets zapped? Only when leaving game, or when an ongoing game saves?
Well I can at least confirm that the game wipes the ilvl when leaving the game. The game sees it's a simple item, and skips saving the ilvl. I don't know what happens when the game auto-saves, I assume that the ilvl gets wiped at that point as well, but that would not affect the item in-game in real-time, and therefore wouldn't go in affect until you leave the game. But I have no clue what happens when these muling programs swap items; are they taken from the save file, or the game? Do these programs save simple items as simple items, and thus remove the ilvl themselves? I'm clueless to how they work.

Thought I'd mention btw, that at first it is actually the jewel that overwrites the ilvl of the weapon/armor. The cube function simply reads the entry (from cubemain.txt) from left to right. So if the rune wasn't bugging things out, then we would have used the jewel's ilvl, and still not that of the weapon/armor.

Last edited: