1.07 News, Info and Gossip

Well, that was odd. I did my first real ring crafting session, trying to get a MPK ring. Lo and behold, I cubed a Cathan's - I wasn't aware you could cube a magic ring into a set one. Bizarre. I was successful with a MPK a few tries later:

Prefix 1092 Ring
Item Version: Expansion
Item Level: 46
Fingerprint: 0x5b7346dd
+34 to Mana After Each Kill
 
you could theoretically cube a SoJ with 36% to a single res. 1/1k chance for unique and then normal distribution for the uniques available of a given ilvl
 
Yeah seems like 1/1000 is the number for this patch. Want something in particular? Get ready to do something 1000 or more times! Possibly 2000! Have fun!

I'm stocking up on gems. My stash is getting fairly crazy already. I want me some angelic rings with resistances for low level guys. Angelics is amazing for low level characters. +115 life on a level 12 character is insane. Definitely my favorite low level set by far. And sets are only 1/125! Huzzah!

Edit: Also I'm definitely gonna be the one to craft a resist SoJ. Get ready.
 
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How many people are using that double equip glitch?

Alter Ego closed that thread because he considered it an unacceptable.

I have no intention of asking the whole SPF to do a restart but merging two items like that clearly wasn't intended by Blizzard. Send me a PM please.
 
Hey Pharphis, where should my sorc be leveling? She's level 72, and I've been running Nihlathak to break the monotony of LK runs. Should I be doing something different?
 
Thy, I'm not sure what the "double equip glitch" is. I hope I haven't caused a problem somehow.
It's this

Was googling around for old 1.07 info not already in any guides and came across this post



Has anyone heard about this before or tried it? Seems OP. Other comments in that thread suggest that it can corrupt the character or other problems.

It works and it is extremely powerful. Here are my two staves my Frozen Orb sorceress uses:

Code:
Prefix 1128 Battle Staff
Two-Hand Damage: 6 to 13
Durability: 40 of 40
Required Level: 33
Staff Class - Normal Attack Speed
Item Version: Expansion
Item Level: 84
Fingerprint: 0x33fd4651
+6 to Strength
+9 to Energy
Fire Resist +46%
Cold Resist +46%
18% Extra Gold from Monsters
+3 to Frozen Orb (Sorceress Only)
+1 to Meteor (Sorceress Only)
150% Damage to Undead
+3 to Cold Skills (Sorceress Only)
Socketed (4: 4 used)

Prefix 1128 Battle Staff
Two-Hand Damage: 6 to 13
Durability: 40 of 40
Required Level: 30
Staff Class - Normal Attack Speed
Item Version: Expansion
Item Level: 84
Fingerprint: 0x61398bd7
+3 to Frozen Orb (Sorceress Only)
150% Damage to Undead
+3 to Cold Skills (Sorceress Only)
Socketed (4: 0 used)

+12 frozen orb and 8 sockets. Pretty decent. :p

Never once had a character corrupted and I used this on almost all my characters (barbs and assassins didn't work I think). No problem opening in Atma either, just use the normal caution with Atma and 1.07. You might as well take a backup just in case though.

Here's my weapon my fury druid uses together with a off-hand weapon for stats or shield :)

Code:
Prefix 869 Cryptic Axe of Quickness
'ShaeEthShaeShae'
Two-Hand Damage: 219 to 364
Durability: 39 of 65
Required Dexterity: 103
Required Strength: 165
Required Level: 61
Polearm Class - Fastest Attack Speed
Item Version: Expansion
Item Level: 82
Fingerprint: 0x178640cc
+272% Enhanced Damage
60% Increased Attack Speed
40% Increased Attack Speed
-25% Target Defense
Socketed (4: 4 used)

ov9rIGX.jpg



And my MF sorc using two Gull's for easy MF.

OiK6GPm.jpg


The characters end up looking like this in the character screen though..


103a6173-e1a8-4163-87f0-d2beda5120a3
7m1i8bG.jpg


There are many ways of exploiting this, but I don't see why this would be tainted in anyway as it is an exploit possible in-game without any 3rd party software intervention at all. Enjoy! :)

edit: forgot to answer you about leveling :p
 
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@Noodle - Where you at ? You mat out yet? Are you FO sorc? If so, cows are fastest leveling by far. If a shorter run suits your fancy, Shenk the Overseer runs are fantastic as well, but I think you'll find that exp from them starts slowing down a lot fairly soon for you. Aside from those two, which I think are fastest on any difficulty, basically just killing a lot quickly is your best bet, most of the time act 5. Unfortunately doing runs common in later patches won't do well for you. Like, eldritch, pindle, I imagine nihlithak is slow as well although I haven't done them in particular, baal runs are bad unless you're just going for stuff in the WSK in general. But it's danger as well, so that imo is terrible.

Do cows it's fast. At 72 you're probably looking at 3 or 4 runs per level, way way faster than anything else. My advice is ditch the merc for those runs, unless he's decked out he's not going to contribute at all and you're going to spend time babysitting with teleport when you could be frozen orbing.
 
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I use a merc but he's always "decked out" with GF sword + either vamp gaze or shako. With both shako + GF sword barb mercs can reach about 2k life at which point they're almost not garbage. They still need lots of attention (aka teleport), though.

Agreed to just kill lots of monsters quickly. It's not as important as it is in later versions to kill bosspacks or anything like that. Cows are probably unbeatable for EXP except maybe for barbs vs baal or something. *shrug*
 
I don't have a 1.07 shaftstop, but would a shaftstop + vampgaze + gf possibly be the best cow setup? I mean, their damage is physical right? I'm wondering if the extra 30 pdr would outweigh the benefit of the life from valor. Also, is pdr capped at 50% in 1.07?
 
I don't THINK pdr is capped since sorb isn't capped. Not entirely sure about that.

That said, I think it depends partly on how merc life regen works. If it by %, then it's probably better to have more total life than some DR but honestly I'm not sure. Shaftstop is certainly better than skullders for a merc for cows but I use my merc for RoF quite often which means he needs the 25 mdr for oblivion knights.
 
Well, that was odd. I did my first real ring crafting session, trying to get a MPK ring. Lo and behold, I cubed a Cathan's - I wasn't aware you could cube a magic ring into a set one. Bizarre. I was successful with a MPK a few tries later:

Prefix 1092 Ring
Item Version: Expansion
Item Level: 46
Fingerprint: 0x5b7346dd
+34 to Mana After Each Kill

+34 on your first mpk ring? Really nice !!!
 
Damage resist works like elemental resists until 1.10 when the cap was lowered from 75% to 50%. I don't know the exact amount of damage the cows do, but possibly, a greater safety craft with "of amicae" and 3 sols would be the best armor. I think those can get 51 integer pdr.

EDIT: @Thyiad I don't think there's much left of 1.07 which could be described as "intended" by blizzard. Infinite rejuv bug, items undroppable from monsters bug, craft any weapon including quest item and throw potion bug, mpk ring bug, super leech crafts bug, get better than magic quality from cube bug.... and those are just the things they did change in the next patch.

On that note, I really don't think blizzard even likes that we play their games offline at all. Certainly using all the third party programs and modifications we've all come to know and love would be pretty unintended as far as blizz is concerned. And not using the latest version? Just about every company in the entire world frowns upon that.

Regarding use of that glitch, yes, I've tried it. Just in town to see if it worked. I don't feel safe using it though, as I don't know for sure that my character files won't be corrupted somehow. But as I see this as just another "feature" of 1.07, I wouldn't hesitate to use it if I was certain it was safe.
 
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Phar, you are knowledgeable, but others as well. Is Enchant any good for crushing blow bow Amazon? I was thinking about running cows and maybe random A4-5 areas.
 
I don't see why it wouldn't be, especially if you're planning on having multiple players in game already for the extra drops/exp.

For reference, my enchant at lvl 41 (fire mastery lvl 40 iirc) adds 800 dmg. I know, that's not much compared to later version where you can easily get 2-3k but it adds up if you're spamming attacks very quickly and need to kill high phys/other res monsters. It can also help your valk if you don't have to keep resummoning it (they die relatively often in cows due to super super low life regen). It appears as though for high lvls +2 enchant makes a bigger difference than 1/1 for enchant/fire mastery but in general when adding +skills it appears to go up quadratically (+35, then +36, +37, etc.) for each +fire skills so it does very slowly get better and better.

My char still has a crappy orb (2 fire skills + 2 enchant slightly better than 3 fire skills) but the char is also missing: arkaine's (takes lvl 85...), 2x soj and I believe 1-2 skillers. Also, if the weapon-glitch becomes forum-allowable I might try 2x orb instead of orb + sigon's shield which would add another ~80-100dmg alone with a simple +3 fire skills orb

Now, I'm not sure which skills carry other forms of dmg (does multishot add effects to more than the middle 2-3 arrows?) and I'm pretty sure guided arrow doesn't do the 5x hit thing for single targets (sadly) but strafe is probably fine.

edit: also bow zon should be very safe but cows are probably easiest with lightning fury and other areas with smaller monster density (act 5 areas?) might be better with bowazon. If you're not running cows I'd suggest trying either a decked out barb merc or a rogue with high ias (fast base bow and 120 ias iirc) and amp dmg. This is easy to get if you aim for some crappy weapon crafts + 3os from larzuk or very quickly shop a bow with amp dmg and hope for 4os from larzuk
 
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How many people are using that double equip glitch?

Alter Ego closed that thread because he considered it an unacceptable.

I have no intention of asking the whole SPF to do a restart but merging two items like that clearly wasn't intended by Blizzard. Send me a PM please.
Not to question your judgement, or that I am using the glitch, but Alter Ego closed the thread because someone was recommending making character files read only during gambling sprees and only moving them back to write files if someone good was obtained to allow for unlimited gambling:
I simply love threads that give us advice on how to cheat (read-only files that allow repetitive actions).

Using your own judgement and mod powers is obviously totally fine here, but I just want to be sure we're clear on where Alter Ego stood on the issue. He seems to have not addressed it from what I could tell
 
Oh. Do you have a list of things that can drop from council? Also, that was my wizard spike map and I have 4 of them now o_O and runesgemscharms obviously.
 
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Umm atma should be accurate for them for exceptional items at least. They dropped all of the interesting exceptional uniques like skullder's and valk wing several times over. I also got a lightsabre from them though that is much rarer.
 
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