1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Racked myself this :) Also reported in the IFT:

The Grandfather
Colossus Blade
One-Hand Damage: 40 to 135
Two-Hand Damage: 42 to 267
Required Dexterity: 65
Required Strength: 188
Required Level: 81
Sword Class - Normal Attack Speed
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x15f8415f
+20 to Strength
+20 to Dexterity
+175 to Life
+150% Enhanced Damage
Increase Maximum Life 25%
Increase Maximum Mana 25%
150% Bonus to Attack Rating
+2 to Maximum Damage (2.5 per Character Level)

What should I do with it? :)


Edit: An unrelated question too; how many sockets will Larzuk give Colossus Blades in 1.07? Or, where can I find a list of max sockets for 1.07 items?
 
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Re: 1.07 News, Info and Gossip

6 for greys
Except polearms, they only get 4os. And items that have small grapics, they only get 3-4. Don't know if colossus swords can get max 6 or max 5.

As for colossus blades, i think larzuk will give them 6 in 1.07.



 
Re: 1.07 News, Info and Gossip

I was talking about colossus blades yes.Colossus sword is 5 max i think.
 
Re: 1.07 News, Info and Gossip

An observation/question about A1 Hell: are there disproportionately more CIs here than in other acts? My Hunter Druid is grinding through, to such a point that I am thinking of having a Lower Resist wand on main and Buriza on switch to deal with all the CIs.

I'm still working on gear combinations, as he needs all the +skills he can muster to crank out decent summons but needs some AR help to hit anything with the Buriza even with Eth socketed into it. I don't want to go the route I did with the Assassin (hat/ammy/dual claw/Spirit Shroud prebuff for SM), as the wolves die too often to go back to town and regear all the time. Losing 2 levels off Hurricane by swapping out the +2 Druid skills club for a LR wand would probably do more damage overall so I'll try that for a bit, but I'd like your advice on balancing the physical damage of the hunter with the cold damage of the Hurricane.
 
Re: 1.07 News, Info and Gossip

A question that has been asked many times, I'm sure, but I couldn't find a definitive answer or a link:

Anyone rescued that "http://wreckernl.homestead.com/file...s/107_files.zip" file from the main 1.07 guide?

greebo.the.oneeyed.tomcat ~at~ gmail.com

I might get into rack running... crazy stuff.

--greebo
 
Re: 1.07 News, Info and Gossip

Hi guys..some questions:
Was'nt there a post once upon a time clearing up what set/uniques were available in what areas...specifically, what cant be racked in LK?
I thought it was Helvete but perhaps im wrong.
As i read it the Grandfather should NOT be able to be racked in LK...yet i have.
Perhaps i dont understand Repusz's explanation as well as i thought.

As i had mentioned in a prior post, i got stuck on a bone knife rack some time ago...well 1725 runs later i have zip.(and i was gonna run this to death till i had 2)
Just wanted to know im not wasting lots of time.
I thought this item was possible in LK, but if im way off base on understanding the ilvl/alvl explanation then well...i dunno.

HELP from the pros please...R

@Galtwish...as i had said before i did that build in 1.09 and I encountered many similar problems(switching from focusing on physical to focus on +skill for Hurricane)
I ended up using Hurricane as supplemental damage and just focusing on summons/physical damage.
Your really making me want to start that build in 1.07 as to compare the differences w/ 1.09(should be much the same except monster difficulty)...i think.
 
Re: 1.07 News, Info and Gossip

@Galtwish...as i had said before i did that build in 1.09 and I encountered many similar problems(switching from focusing on physical to focus on +skill for Hurricane)
I ended up using Hurricane as supplemental damage and just focusing on summons/physical damage.
Your really making me want to start that build in 1.07 as to compare the differences w/ 1.09(should be much the same except monster difficulty)...i think.


I haven't died yet, but I've just been running to waypoints and resurrecting the merc like mad. Every 3rd to 4th boss is CI/PI and all the CI melee rogues are ripping my wolves and merc to shreds. I think I need to go back to the Glacial Trail in NM and level up to 60 or so (currently at 57) to help the merc survive. The hurricane is great, but all the CI rogues are so fast that I can barely keep up. Buriza is somewhat of a help, but really just too slow to deal with groups. Maybe I'll equip my rare gloves w/ L7 Multishot charges on them...


 
Re: 1.07 News, Info and Gossip

I'd be intersted to hear if the MS charges help(expensive repair i'll bet).

Im sure Patriarching will be a BIG challenge.
Cant wait till you post about how you did it.

P.S. Nobody w/ a comment on my last post huh?
bummer...guess ill keep runnin it till #2000, then ill either have it or be completely insane.
 
Re: 1.07 News, Info and Gossip

P.S. Nobody w/ a comment on my last post huh?
bummer...guess ill keep runnin it till #2000, then ill either have it or be completely insane.

Wizardspike can drop from hell LK racks. Welcome to random chances, they can be a *****.



 
Re: 1.07 News, Info and Gossip

I'd be intersted to hear if the MS charges help(expensive repair i'll bet).

Im sure Patriarching will be a BIG challenge.
Cant wait till you post about how you did it.

P.S. Nobody w/ a comment on my last post huh?
bummer...guess ill keep runnin it till #2000, then ill either have it or be completely insane.


Run 'til 3000 and get 2. Getting uniques is a huge pain that I don't have the patience for. My Gerke's just happened to drop on a rack that I have to hit to try and get Aldur's Deception to drop. I've run this route at least 75 times without even a blue Shadow Plate. I keep doing it because it still gives me 25k from the armor and has 4 superchests within a run that takes ~30s. Running for a specific unique can be maddening. Yuiman reported getting 5-6 Sazabi's armor trying to get Arkaine's. I do agree that the Wizardspike is worth it, but do something fun as well.

Those MS gloves will get an audition sometime this week. As far as repair costs go, I'm used to it: the dual crafted Berserker Axes on my barb cost me 80k every 5 minutes of heavy combat.


 
Re: 1.07 News, Info and Gossip

Quick update on twinking and low level characters: It looks like it's hard to beat Sigon's X/boots/gloves with anything. I've used generic twink weapons, a 5os Great Maul with 4 -15% req jewels, Death's sword + Belt, Cleglaw's Tooth + shield, Berserker's set, and nothing makes as big of a difference. Save all those +4 STR GCs! So far, the Maul is the best for the high minimum damage vs. stat investment as it OHK everything including champions. I want to make Artic Horn work, but it's high requirements make it nigh-impossible to equip early enough to make it worth using before Sigon's becomes more useful.

If you have a favorite twinking set-up, please post or PM, as I am going to edit the 1.07 build guides in the next month or so.

I'm really bored with the Necro, so he's been shelved for a bit in favor of making a TS/DS trapsin. She's using partial Sigon's + the maul and put The Smith into hit recovery on her way to Andy. Working on a yet-to-be-determined hybrid Hammerdin. The Hammerdin is really tearing it up through A3 normal right now with Milbrega's Rod, Sigon's Guard, and Angelic Halo/Wings/Mantle for +3 skills. I tried Steelclash out and it is inferior to Sigon's in every way. Concentration does add half it's listed damage to the hammers, and soon he'll wear 40% FCR then on to 75% with Vipermagi, Trang's Gloves, and 2 FCR rings. I want to find a +Paladin skills FCR hat, but I'm not worried as his nigh-unresistable damage with a back-up close quarters skill (likely Zeal + Conviction and FoH as a trophy/"fun" skill) should be able to handle just about everything outside of Nithli's temple.

Turns out my awesome L7 Multishot rare was a repeating crossbow and not gloves. Looks like it's time to bust out the Teleport amulet for the Druid, as the Lower Resist wand was a complete failure against the fast CI Rogues.
 
Re: 1.07 News, Info and Gossip

Quick update on twinking and low level characters: It looks like it's hard to beat Sigon's X/boots/gloves with anything. I've used generic twink weapons, a 5os Great Maul with 4 -15% req jewels, Death's sword + Belt, Cleglaw's Tooth + shield, Berserker's set, and nothing makes as big of a difference. Save all those +4 STR GCs!
Twinking the assembled Khalim's Flail works well for me. I don't twink as much as rush my 1.07 characters so I'm no expert. I do have some ridiculously low level requirement jewelry which will make nice twink gear- FCR and +2x mana per kill, great resists, and some nice Angelic gear with the hidden resists, for example, but I am thinking more about that as twink gear in 1.10+.



 
Re: 1.07 News, Info and Gossip

What do you rush them for in 1.07? 1.10+ HF collections?
They will be used for their forge drops, but they also are "blank characters" with uncommitted skills and stats. They get decent experience standing around hell cows so they'll be good to play around with some in the later intermediate versions and maybe 1.12. One of them will be a wolfbarb when I get back to 1.12, which I've never made before, for example. I did a lot of cow runs to get my highest character leveled for crafting. I wanted full games for better experience and drops and so, wanting seven other characters in the game for better experience, I rushed them. And let them level up a ways standing around through dozens of full cow games. And then I did it again and again etc., so when I move these characters forward, I'll hopefully have some decent runes for Call to Arms and hopefully Bramble by the beta 1.10, but who knows?



 
Re: 1.07 News, Info and Gossip

Still bored with my necro in normal and druid in Hell, so I took Dio the Hammerdin from A4 normal to A2 NM. He is named appropriately. I've never played a Hammerdin before and the damage is ridiculous at level 32. I realized that my +1 paladin skill amulet has good secondary mods and has an rlvl of 35, so finding a Hawk Branded amulet was great. Currently using the Tan Do Li Ga on switch for zealing in close quarters and Culwen's Point as my caster stick in addition to 2 FCR rings, Magefist, and Skin of the Vipermagi. The NM Cain rescue gave me a 25% GF ring w/4% LL and PR that went to my recently Pat'd GF barb which keeps my "useful quest ring %" at the usual 5%.

He will dominate the game at L 45, kitted with +3 Offensive Aura shield, amulet and hat all with secondary mods and a +3 Combat Skills/+1 BH scepter (need to find an aura scepter). I'm planning on Conviction/Zeal as my weapon switch, but undecided as to what weapon to use after Fleshrender takes me through NM. At L71 I'll probably strap on the 40% IAS crafted Blood Berserker axe my Barb uses (got 3 holes from Larzuk, still figuring out what to put in there), but Fleshrender really sucked on my previous Paladin attempt and I won't have any IAS. I have a 6 PEmerald Naga, but that seems pretty subpar w/Conviction. Suggestions?

Dio continued my streak of finding great uniques in early NM while questing, but this one is the best by far:

Visceratuant
Defender
Defense: 90
Chance to Block: 60%
Durability: 67 of 68
Required Strength: 38
required Level: 28
Item Version: Expansion
Fingerprint: 0x3302dfff
+80 life
+80% defense
+25% chance of blocking
+2 Necromacer skills
+30% faster blocking

I think I'll be getting back to that L20 Necro in short order...
 
Re: 1.07 News, Info and Gossip

I have a question- can Cunning (+3 traps) spawn on crafted runic talons? I thought so, in hopes of crafting one with Cunning and Quickness, good staffmods and some other nice mods to boot (and then dreaming of getting good sockets) but I've crafted a bunch (well, not that many) and so far I haven't seen any of the +3 skill tree mods, though I have seen +2 assassin skills several times. I think in 1.10+, Cunning can always spawn on runic talons of any ilvl, but it would be great to know if that is also the case in 1.07.
 
Re: 1.07 News, Info and Gossip

I have a question- can Cunning (+3 traps) spawn on crafted runic talons? I thought so, in hopes of crafting one with Cunning and Quickness, good staffmods and some other nice mods to boot (and then dreaming of getting good sockets) but I've crafted a bunch (well, not that many) and so far I haven't seen any of the +3 skill tree mods, though I have seen +2 assassin skills several times. I think in 1.10+, Cunning can always spawn on runic talons of any ilvl, but it would be great to know if that is also the case in 1.07.

Check the stickies for the addendum where RTB gives the lowdown on ilvl and rlvl stuff.

Dio the Hammerdin went nuts this weekend after I spent a week in Georgia for a child custody battle. He finished A5 NM, gaining 6 (!) levels off the Ancients. Baal dropped another Rattlecage, and neither the Ancients, Ball's Minions, or Baal were able to kill the merc. Dio ran a few Cow games for fun and profit and currently sits at level 53 with L33 BH and L21 Concentration. He poked his toes in Hell and the Merc is just too low of a level to compete. So Blessed Hammer looks like it is just about as overpowered in 1.07 as in 1.10+, but Hell Baal will be the true test.

Still bored, bored, bored with the necro, so I crafted a couple 40% IAS phase blades, found a Balrog Blade rack in LK, and resisted the temptation to switch over to playing 1.12 for a little while longer after finding a 4os Great Hauberk, a Superior etheral Grim Scythe, and my first white Archon Plate. Runewords are so tempting...

EDIT: Quick update--had my first deaths with the Hammerdin and the Hunter/Hurricane druid...both in NM. Too much to drink and inattention lead to a dead paladin at the hands of a cow boss and Nilthi's CE took out the druid so I reequipped Gerke's Sanctuary over Sigon's. Gerke's is a big improvement in Hell where I will stand in the middle of mobs and tank so my minions and merc can do some killing. I gave the merc a cruel partizan and have Kelpie Snare in the stash after ditching a buzzing war scythe of frost because the elemental damage just wasn't cutting it. CIs are bountiful in A1 and those rogues are still a pain, but if I tank them my wolves can eat them up pretty well. I stopped switching between +6 summoning/+5 elemental hats/amulet set-ups and just resolved myself to the summons as I have to recast them so often. I'm using hurricane as a HF aura primarily and a boss killer. PIs in the first few acts are primarily the Itchies type which have very few hit points. I could go with a +2 druid skills pelt, but I needed every ounce of wolfmeat possible to get through A1, so there is concern about finishing the game--I was going to go Fire/Summon but was underwhelmed with Fissure and Volcano so there are a few misspent points that have me lagging in the Grizzy/HotW development.

EDIT: Fireface crused through the 1st half of A2 with this setup. One death to an LE boss that I didn't see coming. Just need to get the Horadric staff (ran ahead to get the amulet) and I'm off to the Arcane Sanctum where the PI ghosts will be a test of my set-up. I've come to appreciate Molten Boulder for the knockback to split up packs and give my merc some breathing room, and the Gerke's Sanctuary to give me some solid tanking. L60 is a little low for him, but I'm tired of Glacial Trail and WSK clears.

Playing the trapsin w/BoS and 2-h weapons (aiming for Bonesnap or a Shael'd Boneslayer Blade for endgame weapons) has been fun. So much so that I think I'm going to do a couple more 1.07 Mat/Pat projects:

-A FC/Maul Werebear with crafted and socketed 40% IAS Phase Blade and 20% IAS Feral Axe will be fun and hopefully transferrable to 1.12 so I'll synergize the Fire Claws. No minions (outside of possible HotW). I know he won't hit the last frame of attack speed with these weapons, but I'm really just using this as a comparison to max BO/Frenzy barb and want to try out these crafted weapons. I may be trying them on different characters though, as PB wants all DEX and Feral Axe has no DEX requirement...time to craft threshers or just fill the 6os Champion Axe with Shaels and run with that?

-WW/Leap Attack polearm or spear barb. Don't have a good weapon for him yet, but we'll see. I may end up doing another Axe barb because the call of the Boneslayer and crafted Feral Axes is very compelling.

-Fend/LF Spearazon. I've got a +2/+3 skills Matriarchal Pike, a +5 skills Matriarchal Javelin, and +3 skills/20% IAS gloves, so I'm ready to rumble on this one. No valk as the Valk does no damage in Hell and I don't want to wiff on Fend attacks with D/A/E.

-CL/Forb sorc. I'll skip major investments in Static or CM. The impetus for this is a Countess runner in 1.12 and that I have +6 Lightning skills in hat/amu with over +30 Dex, so I'll try max block over max vit.

Necro is too boring and a non-Hammerdin Paladin is too lame after FrenzyBarb and BoS assassin, so I'll skip those. Any thoughts on the above?

Additionally, does anyone collect/use +min damage charms? I finally found a decent on +7 min/+4 dex LC, but it really doesn't seem worth using--anybody found an uber-mindmg charm?


 
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