Re: 1.07 News, Info and Gossip
Shadow Assassin update: Chaos Sanctuary was surprisingly not that bad. I was lucky on my second attempt--no boss pack at the entrance from the River of Flame and a Skill Shrine. I let the merc rest in peace; just spammed Mind Blast at L14 (dual +3 Shadow Tree Claws, +3 Shadow Tree hat, +2 Shadow Tree prismatic cubed ammy, 2 Shadow skillers) and let the Shadow Master tank. I picked off the occasional straggler. The Dark Strangler pack was rough EF/cursed, Lord De Seis was slow requiring me to bait one minion at a time (but he took little effort to kill when he was by himself), and the Balrog pack was simple as they were easily mind controlled. Diablo killed the merc before I could feed him, but with the max damage set-up he went down and only cost 7 full rejuvs. I forgot to use Tiger Strike, so it took longer. Shadow Master lived through the whole battle, and her CtC Frost Nova that she spawned with was most helpful. Diablo dropped junk, par for the course.
A strange aside, when I cast her @ L37 after prebuffing and hitting the skill shrine, she spawned w/CtC Hydra--I've only seen this on an amulet once or twice. They were useless and looked like they were actually attacking the SM.
Venom is now useful in killing the Brawler-types that are PI in A5, but I don't know if it was worth the 20 skill points.
So until I hit Baal, I think the straight Shadow Assassin is pretty viable with mediocre gear. +3 Shadow Tree claws are not hard to find, and a +3 Shadow Tree hat is easy as well. I've conciously chosen not to take any Trap skills, because I didn't want to play another ranged/caster toon, but Lightning Sentry and/or Death Sentry with +3 Trap Tree claws on switch is probably pretty decent. I'll be shoving the last 6 or so skill points into Tiger Strike for the AR and damage against bosses, but the lucky Guillame's Face find + amazing Greater Blood Gloves give me 49% CB (with Goblin Toe in the stash incase I want more against bosses). BoS vs. Fade for your main aura seems heavily in BoS favor, with Fade and Town Portal as your "eject" buttons. BoS + crushing blow and/or high elemental damage claws with crowd control afforded by CoS and Mind Blast allows you to isolate small groups and deal with them quickly. As much as I like the Might merc, and A1 Fire Rogue may be a stronger choice as they hang back and work well with Cloak of Shadows and don't have the tendency to get mobbed when Mind Blast expires. There's little room for MF on this character, but a dedicated Council runner using Fade and Shadow Master and a Might Merc w/MF gear might be able to hit the 374% if anyone decides to build an assassin and doesn't want to retire it. Lightning Sentry + Lower Resist wand seems like a good strategy. Some of the guides (esp the Ninja guide) are helpful with playstyle, but w/o synergies and with the significant difficulty of 50% PDR in Hell, a non-trap build seems pretty narrow.
All in all, she's been quite fun. Mind Blast is the most fun skill to use, and Shadow Master is very hardy at high levels. I like her ability to control the battle with Cloak of Shadows, Mind Blast, Burst of Speed, and Fade best, which is why I went almost all Shadow Tree. With the exception of Oblivion Knights (immune to Mind Blast's conversion, immune to CoS), there isn't a monster out there than can overwhelm her. She's great against bosses with fast attacks to deliver CB and doesn't need amazing STR or DEX (I put both up to 125 hard points, but I don't think it needs to go that high) so she can have pretty high VIT and tank to keep the pressure off your merc and Shadow Master. The only detriment is her amazing speed: it makes me cringe when I think about playing a necromancer and paladin to complete my 1.07 septaverate.