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  1. saracen85

    Beast Base

    This was my initial thought process, until I realize the strength bonus from beast in a berserker axe is just enough (with min-roll) to equip a monarch. So, I'm not really wasting that much stats plus it comes with the possibility of other melee usage.
  2. saracen85

    Matriarch PeteTrancesSis(ter), Nat’s TS/DTail assassin (D2R)

    They changed the mechanics in d2r such that procs don't disrupt attacks/blocks etc. Phoenix is much smoother to use now.
  3. saracen85

    Griswold's min dmg avengers: Ohm vs ED/min vs min/min jewels in weapon?

    If the focus is on the min damage, the ohm rune adds around 5-6 min damage vs a 30+ED jewel. A high min damage suffix should be more than enough to compensate. So if your ed/min damage jewels is the 30+ed/5+min dmg variety, go with them. I don't recommend putting any min/min damage jewels in...
  4. saracen85

    Satyendra, Physical Bowzon

    Those with 1.08 charms would definitely benefit from this. When I played one, I questioned its value because Edge does the same thing, but at a huge fraction of the cost. However, it might actually be quite interesting... on a blade sin.
  5. saracen85

    Dual cold charms

    For this reason the small charms tend to be more desirable; max 2s duration per inventory square. FYI, gomule is useful for checking the "hidden" duration for all the Cold Damage items in the game, eg Baranar's star, eye of etlich etc. Especially for the latter, that can go up to 10s.
  6. saracen85

    Upgraded Set Items mini grail?

    Currently I'm doing something similar with uniques; so far successfully upgraded all normals to exceptionals. Still need to have another set for the second round of upgrades. Set items should be a little easier, with regards to base items. But eventually the challenge comes from the mid-runes...
  7. saracen85

    Beyond Infinity... To the Item Find Thread

    @ziambe From my understanding: FA's splash damage = (freezing arrow damage * %cold skill damage) + other sources of cold damage. Duration = FA duration + duration of other sources of cold damage, subject to difficulty penalties. If the arrow successfully hit a target, the physical damage and...
  8. saracen85

    Beyond Infinity... To the Item Find Thread

    @Jamie D2R has no multiplayer in SP mode. So those that multiplayer and/or PvP will still be sticking to Legacy. Or at least, only partially convert.
  9. saracen85

    Beyond Infinity... To the Item Find Thread

    that +double throw though... probability goes through the roof. 6 failed checks right?
  10. saracen85

    D2R 2.4 - First Impressions

    @maxicek IK/Sigons Gloves + Boots Combo can get the necessary additional ias.
  11. saracen85

    D2R 2.4 - First Impressions

    @maxicek https://chthonvii.github.io/d2r_24ptr2_wereform_calculator/
  12. saracen85

    D2R 2.4 - First Impressions

    @m4ke I've been fooling around with the 2.4 wereform calc on github. Across the board, the FPA for single-target attacks are slower, but the action frames are maintained. Instead of the fastest 5 FPA pre-patch, the fastest you can go with a Bear sorc is 6 FPA, but that requires a faith merc and...
  13. saracen85

    Anyone have analysis on how the D2R 2.4 changes effect existing builds in single player?

    @snickersnack The auto hit only applies when you're finishing any active MA charges. So a typical kicker/riftsin isn't affected at all. As for traps, I believe they take DS synergy off from LS but the other synergies are increased to compensate. So to retain similar damage, points from DS...
  14. saracen85

    Ormus' Robes Grail

    Remaining: Cold: Ice Blast Lightning: Chain Lightning, Teleport Fire: Fire Bolt * * * Ormus' Robes Grail Forumite Date Cold Fire Light Total Self-found Comments ================= ========== ==== ==== ===== ===== ==========...
  15. saracen85

    Meet Alectrona - The 200% FCR Fire Ball Sorceress!

    Congrats, and nice write-up! Pure fire builds may get lots of criticisms, but imo they do have their moments. Non-immunes just melt and for the most part of Act 2 (especially open areas and maggot lair), they're a blast to play. Pardon the puns.🤪
  16. saracen85

    A Septacular Finish: Untwinked Druid Hits 99

    Wow, Impressive! Congrats, especially with the Druid!
  17. saracen85

    Anything Goes D2 Lounge!

    Would the '09 Blade Fury analysis hold up in 2.4? My thinking is, now that Blade Fury does Grief-esque base damage, wouldn't off-weapon ed better complement the skill? Especially the case of "on-weapon" off-weapon ed (aka ed to demons/undead). Examples would be Nats claw with the 200% ed to...
  18. saracen85

    Anything Goes D2 Lounge!

    Do the rare claw's mods matter much, or just to access the 100+ %ED that Claw Mastery provides? That additional ED might be significant given the huge damage spike on 2.4 blade fury. Seems like a plain Bartuc's can be sufficient enough:unsure: (plus, every additional BF skill would add ~40...
  19. saracen85

    D2r Patch 2.4

    @Pyrotechnician Which content creator did you check out? Imo the one from macrobioboi isn't too bad; Basically killspeed won't be too bad at lower player settings and leave out Infector last so you can pop his mob. And pray they don't come out extra fast. Synergized dual-dreams might be good...
  20. saracen85

    D2r Patch 2.4

    @Pyrotechnician My experience with FoH is a 1.14 Fireball Templar. FoH with level 25 Conviction deals good damage to non-immunes but slow due to single target & timered (2.4 would partially fix this). Dream probably helps with AoE via pulse, but that would mean another 40 point investment for...
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