- Mar 14, 2020
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Correct, jewelry is pretty limited until crafts can be made. Only the reward rings until then.
Edit: Orange has built the staff in A2 and is ready to tackle the Palace. Runes were dreadful in A1, only a Nef from Countess, but it wasn't an issue due to chippies. Akara ring was +1 max damage, so not the worst possible. We almost hit 21 at Andy after good XP luck but no gem shrine luck to balance it out (likely due to S&E at Cloister WPs?). Charged Strike was available by Andy, plus 3 chipped diamond shield and potions, so pretty easy, with 2 socket scepter doing the bulk of the work until then. A1 Normal is really quite easy.
A2 presented a totally different challenge, with only weapon socketing available resulting in knockback (Nef). And only a plain belt. So white/grey it was, and after going straight to Halls, we got an El to accompany the Cube, allowing Halberd cube roll that got 2 sockets. And this Partizan that will eventually be equipable with a -15% jewel and a rune hopefully before the end of A2:
We ended up making Nadir for +mana and other mods (cloak of shadow charges), but it would have been better probably to just go with two Tirs for mana. Oh well, it's fine for now, and cloak is available if needed, which is more likely in A3 jungles.
I nearly got her killed on Fangskin due to misclicking thinking that I was casting decoy only the amulet platform but instead running forward, with Fangskin and Co to the Southeast and charging. She managed to run around to the west, dodging Unravellers and skeletons with only two health potions preventatively chugged, and TP'ing out from the platform before re-establishing a foothold. It would have been a remarkably dumb deeds, so glad she could get through.
We still haven't gotten a rune higher than Eth (cubed up from Nefs), so hoping the runes pick up to improve resists. Partial table update is below, and I'll update on first post next weekend. Keep up the safe progress all!
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Active
Deeds
Edit: Orange has built the staff in A2 and is ready to tackle the Palace. Runes were dreadful in A1, only a Nef from Countess, but it wasn't an issue due to chippies. Akara ring was +1 max damage, so not the worst possible. We almost hit 21 at Andy after good XP luck but no gem shrine luck to balance it out (likely due to S&E at Cloister WPs?). Charged Strike was available by Andy, plus 3 chipped diamond shield and potions, so pretty easy, with 2 socket scepter doing the bulk of the work until then. A1 Normal is really quite easy.
A2 presented a totally different challenge, with only weapon socketing available resulting in knockback (Nef). And only a plain belt. So white/grey it was, and after going straight to Halls, we got an El to accompany the Cube, allowing Halberd cube roll that got 2 sockets. And this Partizan that will eventually be equipable with a -15% jewel and a rune hopefully before the end of A2:
We ended up making Nadir for +mana and other mods (cloak of shadow charges), but it would have been better probably to just go with two Tirs for mana. Oh well, it's fine for now, and cloak is available if needed, which is more likely in A3 jungles.
I nearly got her killed on Fangskin due to misclicking thinking that I was casting decoy only the amulet platform but instead running forward, with Fangskin and Co to the Southeast and charging. She managed to run around to the west, dodging Unravellers and skeletons with only two health potions preventatively chugged, and TP'ing out from the platform before re-establishing a foothold. It would have been a remarkably dumb deeds, so glad she could get through.
We still haven't gotten a rune higher than Eth (cubed up from Nefs), so hoping the runes pick up to improve resists. Partial table update is below, and I'll update on first post next weekend. Keep up the safe progress all!
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Active
Rich (BB code):
Forumite Character Class Lvl Progress
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Vildecor Rowena Sin 20 A2 N
PhineasB Orange Zon 25 A2 N
Babyhell ItsATrap Sin 1 A1 N
Grisu Lugh Barb 1 A1 N
Skiff ColdFever Sorc 1 A1 N
Pb_pal Elding Pal 1 A1 N
Rich (BB code):
Forumite Character Class Lvl Progress
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