- Mar 13, 2019
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I'll try to read them!@art_vandelay , excellent corrections; are you willing to review future drafts too? That would be generous. I was using information I found in a couple of wiki sites, https://diablo2.diablowiki.net/Area_Level and https://www.theamazonbasin.com/wiki/index.php?title=Act_Summaries . So far, to me it looks like area and regular monster levels track reasonably closely, even in normal difficulty, but I'll study these some more. I'd like to include a link to your chest guide in my guide.
Everyone: I feel that, if our guides have links that invite site visitors to sample high-quality forum material, they're more likely to lurk, register, join, and participate with us. Would it be better to just link to art_vandelay's chest guide and be done, rather than bloat my guide by enumerating special chests by areas? Or do you think our expected visitors would prefer having this information included among quests and areas in this guide?
On the monster levels: Check out Tal's Tomb in normal to get an idea of how much the monster levels can vary in one area. Especially the Burning Dead vs. the Preserved Dead.
My guide on chests is way too technical for a beginner and might do more harm than good in my opinion but if it's just a one time mention with proper warning it could work.
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On the Druid guide front I hit Arcane Sanctuary with the Windy and it's painfully slow... And there's no good way to deal with this for a beginner. I think in Speedruns they just teleport past everything but I can't recommend that to a newcomer ...
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There was mention of a general guide on little tricks you can do throughout the game to improve your QoL or are just need to know things. While questing the Druid I made a short list of those that I use:
- Throw away your shield immediately to not go into a blocking animation when hit.
- Superchests in Blood Moor can be a good source of very early wealth.
- Revived monsters don't give XP or drops.
- You can gamble a Belt (3 rows) at level 8.
- If a waypoint can't be activated this can be fixed by opening a TP (and sometimes only by entering and coming back)
- You can equip a quiver in the second slot without having a weapon in it.
- Sparkly chests have a good chance of dropping two Tier 3 healing AND mana potions, no matter which act or difficulty they are in. Probably the earliest source for those.
- The savage polearm recipe takes ALL diamonds regardless of tier.
- Multishot can be made to "pierce": Shoot a very narrow fan of arrows at monsters standing in a line, since MS has a next delay only one of the arrows hits the first monster, the rest goes through it and this repeats for the monsters standing behind the first.
- RalOrtShael is a cheap version of "Smoke" if you just can't find a Lum or three "Io"s in NM.