helvete1
New member
Well, actually, when I think about it... There is a very, very slight possibility of getting a set/unique from champions. But it's at something like 1/8th of the chance from a normal monster.
"the hack'n'slash feeling of D2 was already damaged beyond repair in 2001 when Blizzard turned it into a testing ground for WoW mechanics, ultimately culminating in 1.10+'s unrewarding and self-perpetuating trudge where everything that was once fun about the game has been nerfed to oblivion (yes, even the loot despite all the new and shiny stuff --- finding a couple of preset unique items after killing the same trash for the nth time in LoD has never been as rewarding as unearthing a great rare item you just happen to stumble upon in 1.00-1.06)"
Also about blocking: does it actually work in 1.0? I have something like 66% chance to block and I never see the blocking animation even when standing still.
There’s a bug in Classic that makes monsters have 4 times as much AR as intended...
That sounds wrong. If that's really the case, no one would ever be using a Sigon's Guard or a 3D tower shield in classic. The attack formula rolls for block completely independently in the expansion, and I'm pretty sure the only thing that changed from classic was that blocking melee attacks had the animation added, whereas in classic it just looked like a miss.Defense and blocking are both essentially useless except in PvP. Monsters have a very high AR and will almost always hit, even with 75% block. Have a nice trip
https://www.purediablo.com/forums/threads/a-guide-to-classic-1-06b.745320/
Defense and blocking are both essentially useless except in PvP. Monsters have a very high AR and will almost always hit, even with 75% block. Have a nice trip
Monsters have a very high AR and will almost always hit, even with 75% block.