@DaveW
Good questions. First of all muling is only done with tcp icp muling (the old fashioned way, like everything of all). If people are intrested in here I could upload way more 1.00 Chaos sanctuary gameplay and some 1.00 mfing and how it is done.
About my attraction to 1.00 expect a wall of text. (yes this is a bit a battle of patches post)
Most notable features of 1.00 and 1.06b to other classic versions
- Gold is very important, we have fixed gamble prices at our disposal with a 10% rare ratio (if the unique is in your stash). Unlike 1.07+ gold is something that makes or breaks your character.
- No immunities what so ever, meaning you can play every build you dream of.
- Drop rates are more or less fixed, prelod patches dont use tc tiered drops at all!
- Uniques don't have a level requirement.
And now to actual personal preference
1.00 vs 1.13c lod
1.13 is always played the simmilar way: we grind our hrs from Lower Kurast or trav. Get our Enigma, our Cheat to Arms, if we are playing a sorc we grind our cheatfinity. After that we run meph about 500 times to get our Shako, Arrach, mara. And guess what, it works on every character. If we decide lets do something challenging and lets do a melee build it ends with Grief (371 min dmg on lowest possible pb roll). Hunting hrs and expecially tc87 uniques takes some time so thats the funboat of 1.13c, but it pretty much a one trick pony patch where 90% of the itemdatabase and rares are useless. (Also the playing untweaked challenge got kinda ruined with Spirit and Insight.)
1.00 vs 1.11 lod.
Same boat but our hrs are much more rare meaning there is a bit more challenge getting em.
1.00 vs 1.09 lod
1.09 lod is hands down te most balanced lod patch (funwise 1.07 beats it because we love bugs). 1.09 offers a decent xp scaling and where in 1.13c 90% of the itembase is useless on 1.09 this percentage drops to 70% (class sets are actually usefull!). Part of rares are great, unfortunially 1.09 rares are generally worse as the ones in 1.13c. Still the meph running concern stays, but the whole game is less the one trick pony as 1.13.
1.00 vs 1.07 lod
Unfair to compare these two. ATM I am playing 1.00 because I am not in the mood of rackrunning. Funwise 1.07 might even beat 1.00. Rares play an important part of the 1.07 gameplay (counting crafts as rare items). 1.07 is a challenge on its own.
1.00 vs 1.06b classic
1.06b is aigain the more balanced classic patch over 1.00. 1.06b supports more builds that wheren't possible due to 1.00 bugs. 1.00 is kinda the 1.07 of classic. If you want a bugfree classic patch you really should play 1.06b. Getting rares on 1.00 is much easier due Cow King running and leveling on 1.00 till level 83 is a bit less grindy due to maggots that give more xp than they should.
Personally I am playing 1.00 because its a challenge on its own as 1.07 is a challenge on its own on lod.
The general theme of all classic patches are: how good can you get. 60-70% of the itemdatabase could be usefull (even staves!!!) if its a rare. The only real useless itemclass is any normal non unique weapon. 1.00 is also quite challenging to play because the gear limitations there is always something lacking (skills or fhr or cast or resist). The fact your character never gets perfect makes this patch perfect for my playstyle though it gets repetive sometimes.
Good questions. First of all muling is only done with tcp icp muling (the old fashioned way, like everything of all). If people are intrested in here I could upload way more 1.00 Chaos sanctuary gameplay and some 1.00 mfing and how it is done.
About my attraction to 1.00 expect a wall of text. (yes this is a bit a battle of patches post)
Most notable features of 1.00 and 1.06b to other classic versions
- Gold is very important, we have fixed gamble prices at our disposal with a 10% rare ratio (if the unique is in your stash). Unlike 1.07+ gold is something that makes or breaks your character.
- No immunities what so ever, meaning you can play every build you dream of.
- Drop rates are more or less fixed, prelod patches dont use tc tiered drops at all!
- Uniques don't have a level requirement.
And now to actual personal preference
1.00 vs 1.13c lod
1.13 is always played the simmilar way: we grind our hrs from Lower Kurast or trav. Get our Enigma, our Cheat to Arms, if we are playing a sorc we grind our cheatfinity. After that we run meph about 500 times to get our Shako, Arrach, mara. And guess what, it works on every character. If we decide lets do something challenging and lets do a melee build it ends with Grief (371 min dmg on lowest possible pb roll). Hunting hrs and expecially tc87 uniques takes some time so thats the funboat of 1.13c, but it pretty much a one trick pony patch where 90% of the itemdatabase and rares are useless. (Also the playing untweaked challenge got kinda ruined with Spirit and Insight.)
1.00 vs 1.11 lod.
Same boat but our hrs are much more rare meaning there is a bit more challenge getting em.
1.00 vs 1.09 lod
1.09 lod is hands down te most balanced lod patch (funwise 1.07 beats it because we love bugs). 1.09 offers a decent xp scaling and where in 1.13c 90% of the itembase is useless on 1.09 this percentage drops to 70% (class sets are actually usefull!). Part of rares are great, unfortunially 1.09 rares are generally worse as the ones in 1.13c. Still the meph running concern stays, but the whole game is less the one trick pony as 1.13.
1.00 vs 1.07 lod
Unfair to compare these two. ATM I am playing 1.00 because I am not in the mood of rackrunning. Funwise 1.07 might even beat 1.00. Rares play an important part of the 1.07 gameplay (counting crafts as rare items). 1.07 is a challenge on its own.
1.00 vs 1.06b classic
1.06b is aigain the more balanced classic patch over 1.00. 1.06b supports more builds that wheren't possible due to 1.00 bugs. 1.00 is kinda the 1.07 of classic. If you want a bugfree classic patch you really should play 1.06b. Getting rares on 1.00 is much easier due Cow King running and leveling on 1.00 till level 83 is a bit less grindy due to maggots that give more xp than they should.
Personally I am playing 1.00 because its a challenge on its own as 1.07 is a challenge on its own on lod.
The general theme of all classic patches are: how good can you get. 60-70% of the itemdatabase could be usefull (even staves!!!) if its a rare. The only real useless itemclass is any normal non unique weapon. 1.00 is also quite challenging to play because the gear limitations there is always something lacking (skills or fhr or cast or resist). The fact your character never gets perfect makes this patch perfect for my playstyle though it gets repetive sometimes.
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