Neksja
New member
- Jan 12, 2007
- 3,311
- 20
- 3
Today was a pretty decent day in LK. First hour, I didn't really get anything, but then it started.
What a nice surprise! I really needed that rune before I find Sur/Ber, so I can make a CTA. That's the one runeword for this character that I was really scared of rolling, +1 BO and +6 BO is a huge difference. Scared, I went and took my chance:
PHEW! 4/4/4 is a pretty good roll! So good, that I sighed with relief as I knew this is a CTA that should give me enough life/duration to start properly running CS once I get Enigma. So glad! Although, if I start swimming in Ohms, I'll probably try to roll another one (in a different base), if I could get a +6BO one. But very glad about the roll!
Kept running LK and within an hour of that Ohm, I get Mal and 2x Um. Pretty cool, since I've only found 2 Ums before those two, so it was nice to get few extra in case I want to make Duress/Stone for Merc and possibly socket in Shako/Rare circlet eventually. Ums seem to be quite rare for me. Also found a semi-decent rare jewel, that I'll probably use at some character who needs a slight reduction in required stats:
Oh, and I made a minor upgrade on Aura's armor:
Managed to get Sur #5 in LK few hours after that Ohm:
Took me pretty much exactly 2 hours to get 3x flawless amethyst, 2x flawless topaz, 1x flawless sapphire to cube up the runes plus finding the Light Plate, managed to get 3os on my 3rd Light Plate, luckily this base was 106def, 1 off from perfect without ED.
What a nice surprise! I really needed that rune before I find Sur/Ber, so I can make a CTA. That's the one runeword for this character that I was really scared of rolling, +1 BO and +6 BO is a huge difference. Scared, I went and took my chance:
Code:
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 17 - 52
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xd54fb4dd
Item Level: 79
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
252% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Command
+4 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
PHEW! 4/4/4 is a pretty good roll! So good, that I sighed with relief as I knew this is a CTA that should give me enough life/duration to start properly running CS once I get Enigma. So glad! Although, if I start swimming in Ohms, I'll probably try to roll another one (in a different base), if I could get a +6BO one. But very glad about the roll!
Kept running LK and within an hour of that Ohm, I get Mal and 2x Um. Pretty cool, since I've only found 2 Ums before those two, so it was nice to get few extra in case I want to make Duress/Stone for Merc and possibly socket in Shako/Rare circlet eventually. Ums seem to be quite rare for me. Also found a semi-decent rare jewel, that I'll probably use at some character who needs a slight reduction in required stats:
Code:
Shadow Eye
Jewel
Required Level: 13
Fingerprint: 0xad899d62
Item Level: 80
Version: Expansion 1.10+
+2 to Strength
Cold Resist +7%
Lightning Resist +7%
Fire Resist +7%
Poison Resist +7%
Requirements -15%
Oh, and I made a minor upgrade on Aura's armor:
Managed to get Sur #5 in LK few hours after that Ohm:
Took me pretty much exactly 2 hours to get 3x flawless amethyst, 2x flawless topaz, 1x flawless sapphire to cube up the runes plus finding the Light Plate, managed to get 3os on my 3rd Light Plate, luckily this base was 106def, 1 off from perfect without ED.
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