Anything Goes D2 Lounge!

So RRM doesn't work for 1.07, but I recall seeing colored runes I think so I'm wondering if higher runes gets a colored text eventually? It's stressing me lol.
 
I've been thinking about Stormlash-wielding Fury Wolf with synergized Tornado. I haven't really played Wind or Shapeshifting Druid yet, so this would be nice way to combine both, with style.

I did a Stormlash/Tornado-Fury druid back in the day, it was good fun! I don't remember how effective the Tornadoes actually were, all I remember is that Static Field was a bit of a let down, but I guess it might be because you're already dealing quite a bit of damage with Fury alone.

One thing I'd like to remind you is that Stormlash has 82 level requirement. Not necessarily a problem, but you might end up using that end game weapon for like maybe last few acts, so better have another weapon in mind for early Hell :) I used Horizon's, to keep the Tornadoes spinning.
 
This is my current planned set up for my avenger;

Helmet: CoA with a max damage/speed jewel and a max damage jewel
Armour: Chains of honour
Gloves: Drac's
Boots: Trav's
Belt: Verdungo's
Weapon: Famine BA
Shield: HoZ 'Um'
Switch: CtA/Spirit
Amulet: Mara's
Rings: Ravenfrost and a mana leech ring

Fana as main aura with infinity on merc.

I am considering dual dream with bloodfist, but I would be 5% short on ias unless I got an extra 3 skill points for fana.


Any thoughts?
 
If you go dual dream, why not go for 20IAS gloveds? Crafted with CB or Lava Gouts? Or Nos Coil?

Or Griffon's for the helm?
 
I did a Stormlash/Tornado-Fury druid back in the day, it was good fun! I don't remember how effective the Tornadoes actually were, all I remember is that Static Field was a bit of a let down, but I guess it might be because you're already dealing quite a bit of damage with Fury alone.

One thing I'd like to remind you is that Stormlash has 82 level requirement. Not necessarily a problem, but you might end up using that end game weapon for like maybe last few acts, so better have another weapon in mind for early Hell :) I used Horizon's, to keep the Tornadoes spinning.

Yeah, the level requirement is annoyingly high. I was planning to use the good old Ribcracker for most of the leveling. I have one upped and Shael'd that's been gathering dust for years, since my first WW barb decided to ditch it for the bling that is IK set. But I'll probably use Horizon's as well later on, to get to the Tornado game as earlier.

I'll most likely get him to mid-70s with NM Baalruns, and then run Pits until 82. And then probably park him until further notice like I did with my Wolfbarb :D I hope not, I'm actually looking towards finishing this one. We'll see what happens, I'm only lvl 20 now.

Also, question: Elemental Skillers are probably useless for this builds, since only hard points count as synergies, right? Not worth it just for Cyclone armor and Hurricane I think. Also, do SS skillers help noticeably or should I just go with max damage/ar charms like with most of the melee/physical dmg builds?
 
Also, question: Elemental Skillers are probably useless for this builds, since only hard points count as synergies, right? Not worth it just for Cyclone armor and Hurricane I think. Also, do SS skillers help noticeably or should I just go with max damage/ar charms like with most of the melee/physical dmg builds?

As far as I know, only hard points count as synergies, unless something dramatically changed in regards of that since 1.12.

SS Skillers, hmm. Depends on your skill allocations. If you are planning on putting only 1 hard point Werewolf/Lycanthropy, I think SS Skillers can be very useful, as then they also boost your life/attack speed/AR through those skills, as well as give you more damage from Fury. I'd probably do a bit of both, so 2-3 skillers, rest AR/DMG and resist charms.

Check the Mat/Pat thread, I'm fairly sure my Pat thread for Tornado/Fury druid is in there, but there might be others as well.
 
If I'm looking for white armors for 1.13, I should just stay in 1.13. Correct? The only real benefit to 1.07 rack farming is for weapons and eth armors for runewords without %ed, right?
 
Correct. Also, those armor items which were buffed (paladin shields) do not gain new base stats when forwarded; only weapons do.
 
You're beautiful. Thank you. Now, if I wanted to spend a good amount of time hunting specifically for socketables, where should I be looking? I'm assuming I should be using zero magic find and on players 1.

I'm looking for general socketables. crystal swords, flails, scourges, vortex shields, dusk/archon/sacred armors, GMB's, Mat bow's, hydra bows, etc.

Cows would be the best option? This would provide me with flawless gems/jewels/charms as well.
 
Socketables won't drop from Champions, Uniques, Superuniques or Bosses, so the best option is to target places you can kill a lot of normal monsters quickly. Personally I "farm" for socketables by picking things up in normal MF runs, or by taking the poisonmancer out for some Pit runs, but yes Cows are a good option. Players 7 is your best bet, since you're targeting monsters affected by no-drop chances, and I wouldn't reduce MF in any way at all because even with ridiculously high MF you still see lots of white items and I see no reason to slow down the rate of finding Windforces/Death's Fathoms/Death's Webs/Tyrael's/etc. to find a socketed flail (or what have you) more quickly, though obviously when running Cows the chances of finding high-end items is much lower than the Pits.
 
Something like novamancer in pits, hammerdin in CS or javazon in cows would be easiest, I think. Omitting Vortex Shields, Hydra Bows and Sacred Armors (as they're TC87 and cows drop them much less frequently than the already poor odds from lvl 85 areas), you can probably get the most drops in the least time from cows. However, CS or pits would be less cluttered with items and have a higher chance of seeing the high end stuff. I often found myself wasting a lot of time trying to figure out what actually dropped when I ran p7 cows.
 
I really appreciate the help guys.

Today, after doing about a thousand RoF runs (no new patterns to report), I decided to go ahead and cube up a Lo to make my grief. It rolled 32%IAS and had a low +damage roll. That's fine because a Grief is still a Grief. I slapped that on my level 60 WW barb and threw on a rare balrog blade that I found while running RoF. He's currently level 79 now and running hell trav. I'll be honest I haven't had this much fun in a long long time. The last barb I made was something like 9 years ago as a BOer in Op XbananaX Baal runs (Dii.net hardcore forum unite!). He was a berzerk barb that I used to pre-teleport Chaos runs and setup big D for top 2. For those of you that don't know, xbananax was a 100% legit channel within the hardcore forum on dii.net. Similar to the SP forum here, but online. In fact, I see quite a few people from the HC forum actually made their way over here. HP_Sauce and MYK to throw a few names around. Miss you guys.

I'm having a blast with this barb. He's a WWer. I didn't have an armor for him so I am actually using a Duress. I'm primarily farming for gold and trying to get levels so the +cold damage isn't such a big deal for horking. It's just so much fun.
 
Question: Where are the superchests in Act 1? iirc there are ones that appear beside houses in the field areas (den of evil) but I'm not sure if those are special or super. Basically, my question is how efficiently can they be run? Are there any in the jail (possibly near the wp). what about in tower cellar?
 
There are some in the T rooms in tower cellar, then there are the ones on porches in the fields (good source of envy jewels in normal), but I can't remember the other areas.
 
Hm. Tower Cellar is probably best target, then. I wonder if all floors can have the chest. Are you sure it's a super chest or is it a special chest?
 
I always get confused by those terms. I'm only used to superchest and sparkly chest.

The bigger map layouts of 1.10+ might allow for this T junction once or more on every floor, but with the smaller maps 1.00-1.09d I'd be surprised to see more than two or three.
 
Maybe I'll try a few maps in 1.07 to test it out, then. 2-3 is probably better than anything else for A1 other than having a random porch nearby a wp on top of countess as well. *shrug*
 
Maybe I'll try a few maps in 1.07 to test it out, then. 2-3 is probably better than anything else for A1 other than having a random porch nearby a wp on top of countess as well. *shrug*
Ok, I've done maybe 100 test runs (not really keeping track but about an hour's worth of distracted running) and it looks as though not only are the T-intersection chests superchests, but so are the ones in dead-end rooms all by themselves! This makes tower cellar considerably better. I very quickly got a map with 2 chests, 2 floors in a row (though the rest are empty).

Anyway, the point of this is to hopefully find patterns that drop mal/ist in 1.07. Arcane is another possible choice (and RoF but no luck yet) but arcane sanctuary is very frustrating with all the gold, monsters and 2-3 chests in one place. I'll run another 50 or so times and if there are no set/unique drops (or mismatched blue/yellows) then I'll move on and presume they are superchests. Another benefit is the possibility of racking good items ofc :)
 
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