Tyrael's Mighty Breakdown - Item Find Thread September 2015

96 isnt that hard to get, aside from some squishy builds
But have in mind not everyone is willing to spend all that extra time to level up to 96, but would rather do some Travincal running or whatever running instead. I play PvP and only few of my chars are above level 95. Those insights are for people who would rather spend more time running certain areas instead of leveling.

Got ninja'd!
 
well my reasoning is, that if i want leech, i just take mavinas belt or willhelms, or simply gaze

now on a highend bowie that is a different story, but i think its not too hard leveling one

heck i leveled an IK barb once to 95 in times of IM alone, so it is certainly possible

and the best mf builds dont need manaleech on rings (zerker, casters), so that leaves funbuilds
 
Sorry guys, this post will be technical and doesn't really have anything to do with this thread, but I'll post it to have it somewhere.

@Burgomaster3
That level requirement 96 thing is nasty. I had the same problem when I crafted my rings and didn't care to prevent that which I regret now. It is the 6-9% mana stolen affix that makes that level requirement. To prevent that from happening, our output ring ilvl should be 85 or less. Or, given by formula:

Ilvl = int(clvl/2) + int(ilvl/2)

Since both ilvl and clvl are important, we can easily control the outcome of ilvl of the item.

I do assume we all gamble with as high level character as possible, at least to have a chance to gamble 2 skill amulets comfortably (we need level 95 char to have 100% chance per rare amulet to be able to spawn 2 skills). In that case our gambled ilvl of rings would be between 90 and 99.

If we craft blood rings with character level up to 73, our output ilvl of items would be:
If ring ilvl99, output ilvl of crafted ring is 85, aka that crafted ring cannot get 6-9% mana stolen, aka no level requirement of 96
If ring ilvl90, output level is 81. We get all other affixes easily.
We do want ilvl 77+ crafts to spawn (highest lifesteal possible), but up to ilvl of 85. Our crafting character should then be between levels 64 and 73. That way we can use ALL gambled rings by level 95 character and have crafts with all desirable affixes possible. Normally, math changes if we gamble with character that is below level 95.

Well, I didn't have character of that level nor did I care to make one. That decision resulted in having great reqlvl 96 rings that will probably never be used properly. For the next time I'll make sure to have char in those levels made only for ring crafting purpose.
Or you can just use a lvl 80-83 character to gamble and craft
 
Using the same character for gambling the ring and crafting it (assuming it's a junk gamble :)) saves quite a bit time because you can do that as soon as you have a pruby, junk jewel and Sol rune. That also frees up inventory/stash space and saves muling.

For amulets: The higher, the better. When gambling and crafting with the same character, use a L93 character. If you don't have one yet, better save up your ral+pamethyst+junk jewel sets.
 
Finally....... v1.07 gives one up

The Grandfather
Colossus Blade
One-Hand Damage: 40 to 135
Two-Hand Damage: 42 to 267
Required Dexterity: 65
Required Strength: 188
Required Level: 81
Sword Class - Normal Attack Speed
Indestructible
Item Version: Expansion
Fingerprint: 0x4b1f33a6Item Level: 87
+20 to Strength
+20 to Dexterity
+175 to Life
+150% Enhanced Damage
Increase Maximum Life 25%
Increase Maximum Mana 25%
150% Bonus to Attack Rating
+2 to Maximum Damage (2.5 per Character Level)
 
Found a Ruby Jewel of Ferver

om2eb5B.jpg
 
I just made this beauty.

I've used three Ohm's recently. One cta is 1 bo, the second cta is 2 bo, and this one is 6/6/3.

MlzsBQv.jpg
 
Just found this guy on my hardcore druid:

Graverobber's Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xd663ddec
Item Level: 56
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+5 to Dexterity

My supply of skill GCs is lacking, so I'm quite happy to see any necro summon charms, much less one with a secondary mod.
 
Found this yesterday

Prefix 854 Large Charm of Quality
Keep in Inventory to Gain Bonus
Required Level: 30
Item Version: Expansion
Item Level: 93
Fingerprint: 0x3a365359
+18 to Maximum Damage
 
After finding one Ber, the only logical step is to go and count how many Gul runes you have, no?

Code:
Dream
Sacred Targe
IoJahPul
Defense: 373
Chance to Block: 0
Durability: 43 of 45
Required Level: 65
Required Strength: 86
Fingerprint: 0x258ab8b0
Item Level: 79
Version: Expansion 1.10+
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+26% Faster Hit Recovery
+30% Enhanced Defense
+188 Defense
+10 to Vitality
+50 to Life
+53 to Mana (Based on Character Level)
All Resistances +61
12% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune

I think it was last Friday when I found the Ber, btw. I did this maybe within 10 minutes from the find. There were other options for the Jah, sure, but this allowed me to try something I've been planning for quite some time.
 
Code:
Dream
Sacred Targe
IoJahPul
Defense: 373
Chance to Block: 0
Durability: 43 of 45
Required Level: 65
Required Strength: 86
Fingerprint: 0x258ab8b0
Item Level: 79
Version: Expansion 1.10+
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+26% Faster Hit Recovery
+30% Enhanced Defense
+188 Defense
+10 to Vitality
+50 to Life
+53 to Mana (Based on Character Level)
All Resistances +61
12% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune

Now you just need a matching hat to go with it! (assumes dual dream is your plan...or is it something different?)
 
Slightly interesting imbue and a nice skiller:

Code:
Dire Brow
Sun Spirit
Defense: 224
Durability: 19 of 20
Required Level: 51
Required Strength: 95
Fingerprint: 0x152b2db9
Item Level: 90
Version: Expansion 1.10+
14% Chance to cast level 5 Charged Bolt when struck
+2 to Druid Skill Levels
+15 to Attack Rating
+3 to Summon Dire Wolf (Druid Only)
+3 to Heart of Wolverine (Druid Only)
+1 to Fissure (Druid Only)
+52% Enhanced Defense
+17 to Life
Lightning Resist +12%
+1 to Light Radius

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xb9a309c8
Item Level: 85
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+33 to Life
 
It was one of the few white pelts I have left, but I'm not even sure what's my favorite pelt skin :p

this green chicken head would look fun though^^
 
OrChNCN.jpg

My second 1.07 Vex. Closing in on that Beta CtA...

@Grape That pelt is actually pretty sweet, I know my in-progress Hunter/Summoner would use the heck out of that one. And besides, who cares about looks of druid pelts? No matter what their wearing, their running animation will always look as goofy as always.
 
What are you going to make it in?
 
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