I re-spec'd my Bowazon last night (as planned - she was set up to test Fort/WF setup /w various mercs) after I somehow managed to have the guts to re-roll my Faith 10% Sup. Shadow Bow that was a +1/slvl 12 fanat after the first try. The problem with the initial roll is that it required 70% IAS to hit 7 FPA, where as an slvl 14 or 15 roll would need 65%. Given that I wanted to wear LoH and an IAS-jeweled 07 Valk Wing (30% inherent IAS) as my only sources of IAS, the roll was a problem and required an additional slot - Nos's Coil for the belt - to pick it up. The Coil also required more skill points to be put into Pierce.
Here's what she looks like - LCS screenshot later tonight:
Faith Shadow Bow
Enigma
07 Valk wing, plain IAS jewel (I know, needs replacing)
LoH
Razortail
Travs
20/244 Raven
LL/+STR/res all rare ring (unfortunately I haven't crafted a decent Blood ring to fit this slot)
ML/+DEX/FCR/res all caster craft
CtA - switch
Spirit - switch
Act 2 Might Merc is currently running for the pits - with the Fanat, he's at 5 FPA.
Reapers /w IAS jewel
G-Face - IAS jewel
Duriel's shell - IAS jewel
She's running 156 STR (about 30 hard points), I threw 100 points in Vita to get her to 1.5K life running around, and rest went DEX. AR is 15Kish with no issues about hitting anything.
Skills went with 13 in MS (enough for 20 arrows /w +6 skills), 1 in GA/Strafe, 18 in Crit (71%), 3 in Pierce (slvl 9 = >100% /w Razortail), 10 each in D/A/E for slvl 16 (enough so that you need two skill points to go up an add'l percent) and maxed Valk - there are a few skill points left. This is far different than when going WF/Act 1 merc, mostly due to not needing 20 points in Penetrate.
I went with the Reaper's over Pride per Frozzzen's suggestion (the runeword I initially thought would be the best), as it effectively gives almost a 100 percent overall damage boost when Decrep is activated (Pit monsters range from 15 to 33 percent PDR) - i.e. you're going from doing 66 percent of your normal damage on Skeletons to 117% of your normal damage.
She also has 75% FCR, enough to hit the 68% breakpoint. It's a slow cast, especially when compared with an 8-frame sorc's cast. But it's far, far faster than what a normal zon has. To go up a notch to the 99% breakpoint, I would need to drop the Razortail for an Arachnid's Mesh and swap on a decent LL/res all/FCR ring, and I don't have one that has decent life leech (i.e. >4%) or decent res. I have rings that have two of those attributes, but not all three.
Play is very, very similar to the MF'ing Pit zerker. Teleport close enough pack so that merc lands and activates decrep, fire away, teleport away and repeat. The nice differences I have are the Decoy and slow missiles, and they make for nice crowd control.
I haven't been able to effectively time the average runs yet, but at clvl 92 she's at about 2M/run. I do know that average time is less than my BO timer of 140 seconds. Baal minions in contrast are about 4M a run, and take longer. I know I can get those times down, it just need to get in right mind set, especially when teleporting in Pit.
What I'm curious about is a way to deal with Big D (and perhaps Baal if I run him 97->98). The Merc does well enough dealing with Big D, but Baal has twice the HP, even at /p3 vs. /p7, a 5% better blocking percentage, lower drain effectiveness, duplication, etc. He's nasty.
The best I can come up with is a merc geared as follows:
(Eth) Reapers, Ber'd
G-Face, Cham'd
Rattlecage, fire res/IAS jewel (for 5.5 FPA, otherwise Um means 6 FPA)
That leaves an 80 percent CB percentage. The other option is to go with a Fort for the armor to up the physical damage, but I'm not sure whether that's the right move.
Thoughts?
Here's what she looks like - LCS screenshot later tonight:
Faith Shadow Bow
Enigma
07 Valk wing, plain IAS jewel (I know, needs replacing)
LoH
Razortail
Travs
20/244 Raven
LL/+STR/res all rare ring (unfortunately I haven't crafted a decent Blood ring to fit this slot)
ML/+DEX/FCR/res all caster craft
CtA - switch
Spirit - switch
Act 2 Might Merc is currently running for the pits - with the Fanat, he's at 5 FPA.
Reapers /w IAS jewel
G-Face - IAS jewel
Duriel's shell - IAS jewel
She's running 156 STR (about 30 hard points), I threw 100 points in Vita to get her to 1.5K life running around, and rest went DEX. AR is 15Kish with no issues about hitting anything.
Skills went with 13 in MS (enough for 20 arrows /w +6 skills), 1 in GA/Strafe, 18 in Crit (71%), 3 in Pierce (slvl 9 = >100% /w Razortail), 10 each in D/A/E for slvl 16 (enough so that you need two skill points to go up an add'l percent) and maxed Valk - there are a few skill points left. This is far different than when going WF/Act 1 merc, mostly due to not needing 20 points in Penetrate.
I went with the Reaper's over Pride per Frozzzen's suggestion (the runeword I initially thought would be the best), as it effectively gives almost a 100 percent overall damage boost when Decrep is activated (Pit monsters range from 15 to 33 percent PDR) - i.e. you're going from doing 66 percent of your normal damage on Skeletons to 117% of your normal damage.
She also has 75% FCR, enough to hit the 68% breakpoint. It's a slow cast, especially when compared with an 8-frame sorc's cast. But it's far, far faster than what a normal zon has. To go up a notch to the 99% breakpoint, I would need to drop the Razortail for an Arachnid's Mesh and swap on a decent LL/res all/FCR ring, and I don't have one that has decent life leech (i.e. >4%) or decent res. I have rings that have two of those attributes, but not all three.
Play is very, very similar to the MF'ing Pit zerker. Teleport close enough pack so that merc lands and activates decrep, fire away, teleport away and repeat. The nice differences I have are the Decoy and slow missiles, and they make for nice crowd control.
I haven't been able to effectively time the average runs yet, but at clvl 92 she's at about 2M/run. I do know that average time is less than my BO timer of 140 seconds. Baal minions in contrast are about 4M a run, and take longer. I know I can get those times down, it just need to get in right mind set, especially when teleporting in Pit.
What I'm curious about is a way to deal with Big D (and perhaps Baal if I run him 97->98). The Merc does well enough dealing with Big D, but Baal has twice the HP, even at /p3 vs. /p7, a 5% better blocking percentage, lower drain effectiveness, duplication, etc. He's nasty.
The best I can come up with is a merc geared as follows:
(Eth) Reapers, Ber'd
G-Face, Cham'd
Rattlecage, fire res/IAS jewel (for 5.5 FPA, otherwise Um means 6 FPA)
That leaves an 80 percent CB percentage. The other option is to go with a Fort for the armor to up the physical damage, but I'm not sure whether that's the right move.
Thoughts?