They also give the same XP as unique bosses and their minion (x5), other champions only give x3. IF you only look at efficiency for XP, champions are really bad, esp. possessed (4x normal life, other champions have 2x normal life).wow berserkers have +3. I never heard of that before!
Call to Arms
War Scepter
AmnRalMalIstOhm
One Hand Damage: 37 - 63
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0x3463e815
Item Level: 61
Version: Expansion
+1 to All Skills
+40% Increased Attack Speed
276% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Holy Shield (Paladin Only)
+3 to Vigor (Paladin Only)
+6 to Battle Command
+4 to Battle Orders
+1 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items 5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage Armor: Fire Resist +30% Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal Armor: Magic Damage Reduced by 7 Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items Armor: 25% Better Chance of Getting Magic Items Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage Armor: +5% to Maximum Cold Resist Shields: +5% to Maximum Cold Resist
Monsters in ancient tunnels dont deal 150 damage, but more around 75 damage average. So while being cursed i get hit by 150 damage, 115 with 50% dr.
flat damage reduction works before cursed, so with 30 pdr and 0%dr, I would get hit by 90. This is why flat damage reduction would be better in theory.
However, you are right that when I die this is not only cursed, but usually a combination with extra strong/might/fanatism etc.
With might lever 14, they deal 127 average damage. So with 45% dr(shako+stormshield) and being cursed, I would get hit by 197 average.
With 31 pdr (arkains+gerkes) and 10% dr(shako), I would get hit by 183 damage average. So the arkain+gerkes setup is slightly better as the stormshield setup and I would use shako anyway, also with the arkaines setup.
Against extra strong, the stormshield would be better, against fanatism, gerkes would be better and versus extremely evil combinations like might+fanatism+extra strong+cursed, stormshield would be much better. This are offcourse the combinations that cause the most problems and I think you are right that stormshield is much better as gerke's sanctuary overall
When I find Deaths fathom, I will likely switch to 3 part tal set like grisu, to atleast get the 10% dr, on top of that I should just start using CTA like I mentioned above, 50% extra hitpoints will help a lot drinking rejuvs fast enough in problem situations. If I still dont feel safe, I will add stormshield.
I died again (while cursed), and I lost count, but I think I died 8 or 9 times, which is about once each 1500 runs. At lvl 96, dieing costs me only about 150 runs, but at lvl 98 this will cost me 3000 runs, so I need to change something. I have great respect for you hardcore runners.
My inventory is allrdy filled with more vita as lucky sc's and I think what I need is damage reduction, Im not sure how to do that. Shako setup will give 10% dr and adding a stormshield or something could nicely give me 45% damagereduction. However since my problem is mostly ith being cursed, flat damage reduction might be more interesting. Arkains valor (I found 2/15 version)with a -req mf jewel is an option and offcourse gerke's sanctuary, or maybe just socketing 2 Sol's in tal's set might be enough. Either way, im pretty sure I will offer some MF at lvl 98 maybe 97 in order for more safety, however first I have to find Death's Fathom to maintain my damage with such setup.
edit: lol, never mind, Im stupid. I should just stop being lazy and make CTA and use it.
wow berserkers have +3. I never heard of that before! At lvl 95-97, the majority of exp seems to come from uniques(and berzerkers) because of the lvl difference. At lvl 98, they also fall under the 10 lvl penalty and all monsters are interesting for exp again. You could even go back farming lvl 60 monsters and get same lvl penalty
The idea of someone writing out super long and detailed rants/analyses/calculations about monster damage because they're annoyed at dying, followed by oh btw I don't use cta is kinda.. funny. heh. It's like using 99% of the effort for solving 0.000002% of the problem.
Spoken as the AT madman I know! :thumbsup:You are talking too much and running to low, 75k is still far away
and yeah teoretical knowledge of AT running is nice but againist practise is useless, during 1k of runs you will learn more then from all theory ever