I had about 5 hours to play this weekend. A crazy amount of time that I have not had before. Definitely had a mild case of carpal tunnel on my right index finger. Clicky Clicky.
I got to act 2 and hit level 24 on my assassin. I had enough topaz to make 3 flawed. According to the guide, I should by a 3os Breast Plate from Fara. Holy Heck. I refreshed her inventory at least 100 times and didn't see a 3os one. So I decided to move to cubing all the ammys and rings I have saved up to this point.
I have a great set ammy (civerbs) already that has regenerate mana on it (and something else), so I was mainly looking for better MF rings. I think the best ones I got had maybe 13% mf. Not great but I have 2x of them.
I started to gamble circlets. At 34k a pop, that didn't last very long. However I did find one that had adds 1 - 110 lightening dmg. I gave that to my merc, because well, more dmg. The other ones I gambled during the rest of the weekend were crap. Not one had MF on it.
I made my way through Act 2 with ease. Although the maggot liar sucked. I had to throw Fireblast at everything and my merc just couldn't seem to figure out how to follow me.
Everything else was a breeze. I found the right tomb, and then came Duriel. This is why I play SC. My merc died in about 4 hits, and my Shadow guy even less. Then I had to run around in circles casting Wake of Fire over and over again.
I died a few times. It was really frustrating.
I should say I decided to go Fire traps leveling up after watching a youtube video of someone doing a speed run. Wake of fire seemed like a really good choice for leveling because it can kill everything, receives bonus from fireblase, and 13 mana isn't that much compared to the 20 of lightening.
I found a couple really awesome uniques and set items. And the runes are piling up. granted they are el - ral but still. I love goMule

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I found Dimoak's Hew. Which was great until my merc was strong enough to use the savage weapon I crafted him.
I also found Sanders gloves, knell's striker, 2x isenheart's sword and helm (seems to like to drop), and of course civerbs ammy.
The knell's strike has 25% crushing blow. Currently I am running with a leaf runeword. I do this for the +fire skills. I think once I have a shael to make a rhyme, I will invest one point in kick. Then I can use knells, + rhyme, this will help with bosses because I can lay traps then kick for crushing blow.
Act 3 is going well. I found the brain, the eye, and did the gibbon quest and the jade statue quest. The map is a complete maze. The zombies seem to be really resistant to the fire traps, but the dolls and the gloams all die with just a 1 or 2 traps.
I stopped at around level 27.
Any and all advice for leveling an untwinked assassin is welcome here.
And I just want to say, that my welcome thread is obviously awesome because 2 other people also decided to post their first posts in my first post. Holy inception.