Hal's 1.10 Conc Build Guide (Updated Edition)

Re: Hal's 1.10 Conc Build Guide (Updated Edition)

My girlfriend is using the build described in this guide and is now a level 88 Barbarian. We're struggling to find her a weapon, and for the last day or so, have been gambling for a Berserker Axe that she can craft. While looking up information, however, I came across a thread titled, Crafting a Blood Zerker Axe, worth it?. It seems like most people there do not think it's worth it to craft a blood weapon because runewords - even the cheaper ones - would be better.

After spending millions of gold gambling, she has not even gotten a single magical Berserker Axe, only War Axes (normal) and Nagas (exceptional). The chance of her getting a good craft is really slim, too, I'm thinking.

A few questions:
-Should she continue seeking a Blood Berserker Axe?
-Can the Berserker Axe come from anywhere, or does it have to a) gambled by a level 74 character or higher; or b) be Hell difficulty, Frozen Tundra or later? I read a crafting guide that states one should not craft items received from earlier parts of the game or gambled by a character under level 74.
-Any other weapon options? I searched through this thread and saw that Breath of the Dying was mentioned (too expensive), Crescent Moon was mentioned (doesn't seem that great), and Beast was mentioned (on the fence about that one).

Thank you very much,
-=ViC
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Oath should have been mentioned (in my opinion). Its cheap and awesome. The countess can drop the runes and ethereal small crescents aren't too hard to come by (i still haven't found an ethereal berserker axe). I say small crescent b/c it's max is 4 sockets and oath is 4 sockets, and it looks like you're already using axes. It also has a higher average damage than the BA.
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Hi guys. My concentrate barb can be found here. Some data that cannot be seen on the screen:
46% Deadly Strike
21% Crushing Blow
100% IAS (89bp)
33879 defense during attack
25% life leech
7% mana leech
200% dmg UD (which wipes their 50% DR)

As you can see the resists are fine (the fire and psn are 73 before singing, 75 after) Most of the mobs can't hit me while standing (their chance to hit is between 5% and 15% usually) and definately not a problem when I'm attacking:) 34k defense is nice i think. I'm curious what would be the number with Ironskin instead of Bash.

I usually can leech back to full mana with 1-2 hits and the same goes with life. Minions, might/fana monsters aren't a problem, since they cannot really hit me either. There was once when like 1 million Moon Lords scared the hell out of me. With 3.5k hp I ran into a pack of fana moonlord accompanied with some might rangers. 50% hp just wanished in no time so I had to use the save and exit. This one time.

I upped arreat, gore rider, thundergods, socketed arreats with a 40%ed jewel (since the 149 IAS next bp is not a goal) Umed the SS. What do you think, what u'd change and any comment is welcome regarding my barbarian. I'm looking forward to make him better and better by the time. AR / life charms are needed for this but they are rare and expensive:) I know that 3.6k hp is not very much, but then again, with charms I think I can reach maybe 4.3-4.5k be the time.
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

There's not much you can do from here to improve your build. You can shift it from defensive to a more offensive build with stuff like Guillaume's Face and Grief, but I know you already know this. I use T-gods on every barb I have, but for you it might be good to wear String or Dungos and swap out when going into the WSK and other places where Gloams appear.

What merc have you got?

200% dmg UD (which wipes their 50% DR)
Just to nitpick, your math is a little off here. The 200% sums with other sources of ED, meaning it's more like a 10-20% increase in overall damage, versus the 50% DR which which cuts your final damage in half. The DR can only be directly countered with amp/decrip.


 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

There's not much you can do from here to improve your build. You can shift it from defensive to a more offensive build with stuff like Guillaume's Face and Grief, but I know you already know this.

Yeah, as you might know my goal was to build a "safe" yet hard hitting barb and with the current gear I think I reached that goal. Although I think I'll try a grief Pb when I build a Frenzier, but for this 1h/shield build the eBotD's dual leech, and the 30 all stat is a charm.

I use T-gods on every barb I have, but for you it might be good to wear String or Dungos and swap out when going into the WSK and other places where Gloams appear.

You can read my mind:) I even carry a Dungo in my stash cuz that 90LR and 20Bsorb isn't really a must when I just killing stuff around. Although I do like the 20str/dex.

What merc have you got?

A2 might ofc. No Pride, so no Conc aura yet. That would boost my dmg around 9k+ as I saw my dmg in baalruns with pride mercenaries. A Faith Rogue came to my mind but the Jah+Ohm is just too expensive to aquire now and I wouldn't hit the 149 IAS bp anyway.

Just to nitpick, your math is a little off here. The 200% sums with other sources of ED, meaning it's more like a 10-20% increase in overall damage, versus the 50% DR which which cuts your final damage in half. The DR can only be directly countered with amp/decrip.

Decrip is on Reaper's (non eth unfortunatel) but I tought
If I hit 100 dmg and UD has 50% DR = 50dmg
If I hit 100 dg and I has 200% dmg to UD (300dmg) and UD has 50% DR = 150dmg

Correct me cuz I definately miss something then.


 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Like I said, it sums with other ED sources. Here's an example:

Let's say we take an arbitrary value of 100 weapon damage per hit and leave out crit. Your ED sources looks something like this:
678 conc+mastery
242 strength
210 might
340 equipment
= 1470 total
which means you've got 100 + 1470% = 1570 damage per hit
and if the undead target has 50% DR that's 785 damage per hit

With 200% damage to undead added you do
100 + 1670% = 1770 damage per hit
and if the undead target has 50% DR that's 885 damage per hit
Thus only a 13% increase with 200% dmg to UD ^^

This ties in with why Pride is a pretty terrible option compared to Reaper's. The 345% ED from conc simply adds to your other ED and gives you an overall increase of 22% percent as illustrated above. Decrepify on the other hand will double your damage (100% increase) against something with 50% DR. In the worst-case scenario where the target has 0% DR it leads to a 50% increase in damage and against something like a Burning Soul with 80% DR you do 3.5 times the damage while it's decrepified.
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Like I said, it sums with other ED sources. Here's an example:

Let's say we take an arbitrary value of 100 weapon damage per hit and leave out crit. Your ED sources looks something like this:
678 conc+mastery
242 strength
210 might
340 equipment
= 1470 total
which means you've got 100 + 1470% = 1570 damage per hit
and if the undead target has 50% DR that's 785 damage per hit

With 200% damage to undead added you do
100 + 1670% = 1770 damage per hit
and if the undead target has 50% DR that's 885 damage per hit
Thus only a 13% increase with 200% dmg to UD ^^

This ties in with why Pride is a pretty terrible option compared to Reaper's. The 345% ED from conc simply adds to your other ED and gives you an overall increase of 22% percent as illustrated above. Decrepify on the other hand will double your damage (100% increase) against something with 50% DR. In the worst-case scenario where the target has 0% DR it leads to a 50% increase in damage and against something like a Burning Soul with 80% DR you do 3.5 times the damage while it's decrepified.

Thank you for clearing that up. It helped a lot.


 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

can this build do ubers/dclone? and wich is better, oath or cresent moon? im planng to use duress and sancturary shield
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

you’re going to want two echoing weapons on the switch for using your warcries
What does this mean? Why do you switch to echoing weapons for war cries?
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Thanks Rabisu.

Do Concentrate Barbs continually use Shout, Battle Cry, Battle Orders and Battle Command? That doesn't seem practical.
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Maxed Shout and BO gets you a duration of a couple of minutes. Swapping to use Battle/War Cry is not necessary.
 
Re: Hal's 1.10 Conc Build Guide (Updated Edition)

Yes. Usually most barbs have a pair of echoing weapons which add to +3 x 2 warcrys. These would be always equipped as secondary weapons, and only be used for boosting your warcrys. In any case , when BO and Shout are maxed, the effect stays for a long time due to the time bonus given for each additional point placed in those skills. I can tele down to Baal, clear the room, kill each wave of minions, kill Baal, go back to town , make repairs, buy some pots and still have plenty of time before the auras run out.
 
The links to the guide appears to be dead.
Can someone dig up this guide and re-post it?
I remember making a conc-barb from this guide years ago and it was a blast!
 
The guide is 14 year old and author hasn't been online here since 2014, so it might be a bit hard to find.

By the way, I think the guide is from the period when only the first half of the 1.10 runesords were out and not stuff like Grief, Fortitude etc. yet.
 
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