Re: Tournament: The Randomly Challenged II
Billy has made it through Act 1 in a very slow and tedious manor. The only thing that saved him through the jail and catacombs was the fact that the doors are so small that you can lure boss packs to them and then stand behind the clay golem hitting them one at a time. Stat distribution started off really low to vitality but thanks to a level (i think 19) where 4 out of the 5 went to it they are now about even for distribution.
Strength 43 (+28)
Dexterity 45 (+20)
Vitality 38 (+23)
Energy 49 (+24)
As for skills they have been horrible. I have put one more point into teeth than into the entire summoning tree. My skeletons get one hit by everything and by the end of Act 1 were just used to kill corpses so they couldn't be resurrected. My clay golem is tough and survives as long as only one person is really hitting him. I have mostly been using amplify damage for curses as dim vision has such a small range with one point, and I do have a wand the corpse explosion on switch which sometimes helps clear areas.
Summoning Spells
Raise Skeleton – 2
Clay Golem – 1
Poison and Bone spells
Teeth – 4
Bone armor – 2
Poison Dagger - 2
Bone wall – 1
Curses
Amplify Damage – 2
Dim vision – 1
Weaken – 2
Iron maiden – 3
Overall I am very worried for Act 2 because it is so much more open and there are more ranged attackers. Hopefully I start to get some more useful skills and I will have to try to find a better weapon than my socketed spear.
[Highlight]Billy the Necromancer, Level 20, Lut Gholein, NM Holy Freeze Merc to come[/Highlight]
Billy has made it through Act 1 in a very slow and tedious manor. The only thing that saved him through the jail and catacombs was the fact that the doors are so small that you can lure boss packs to them and then stand behind the clay golem hitting them one at a time. Stat distribution started off really low to vitality but thanks to a level (i think 19) where 4 out of the 5 went to it they are now about even for distribution.
Strength 43 (+28)
Dexterity 45 (+20)
Vitality 38 (+23)
Energy 49 (+24)
As for skills they have been horrible. I have put one more point into teeth than into the entire summoning tree. My skeletons get one hit by everything and by the end of Act 1 were just used to kill corpses so they couldn't be resurrected. My clay golem is tough and survives as long as only one person is really hitting him. I have mostly been using amplify damage for curses as dim vision has such a small range with one point, and I do have a wand the corpse explosion on switch which sometimes helps clear areas.
Summoning Spells
Raise Skeleton – 2
Clay Golem – 1
Poison and Bone spells
Teeth – 4
Bone armor – 2
Poison Dagger - 2
Bone wall – 1
Curses
Amplify Damage – 2
Dim vision – 1
Weaken – 2
Iron maiden – 3
Overall I am very worried for Act 2 because it is so much more open and there are more ranged attackers. Hopefully I start to get some more useful skills and I will have to try to find a better weapon than my socketed spear.
[Highlight]Billy the Necromancer, Level 20, Lut Gholein, NM Holy Freeze Merc to come[/Highlight]