Teleporting Trav Barb Tips & Tricks Thread

Re: Teleporting Trav Barb Tips & Tricks Thread

Or run with 2 x Isted Suicide Branches (60MF/100fcr/+2skills). Easy option for 105 fcr switch for teleporting as you only have to find rare fcr ring with leech or similar. Not big sacrifices have to be made this way.

That's at least my choice.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

I think some combination of Ist'd Suicide Branch/Ist'd Wizardspike/HoTO is the best choice for switch, as well. Probably Branch/Branch, or Branch/HoTO if you have 15 FCR.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

It all changes when you have enigma. Swap gores for WT, stick on a Gheeds and that's ~180 mf right there. Ptopaz in helm pushes you past 200 which should be plenty.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

Statistically speaking, is running the Council much better than LK or a level 85 area? I can do all three, with different characters, but have found nothing higher than Sol (or so) from the Council thus far (my luck from LK, Countess and level 85 areas has been significantly better, though I've also spent more time there).
 
Re: Teleporting Trav Barb Tips & Tricks Thread

Statistically speaking, is running the Council much better than LK or a level 85 area? I can do all three, with different characters, but have found nothing higher than Sol (or so) from the Council thus far (my luck from LK, Countess and level 85 areas has been significantly better, though I've also spent more time there).
I think it may depend a lot on what you're after. p7 LK has quirky drop patterns so that Vex and Sur are quite a lot more likely than other high runes around them. If you're after these or below Gul, I dont think you can beat LK.



 
Re: Teleporting Trav Barb Tips & Tricks Thread

If you have good Travincal barb then it's better. If your runner doesn't have access to highish end runewords and strong weapons then I'd advise you to stick in LK until you get Grief or runes for nice armor (Enigma, Fort).
I never did any calculations to confirm it but I think that well built barb > LK > bad built barb.

As for dropable runes - Council has nice chance of dropping Jah were you have to invest tons and tons of runs in LK to get one Jah ( and have to cube 2 Ber runes that isn't really good choice in my book ).
Cham from council is also nice addition, for me at least. Also what shouldn't be disregarded is fact that Council can drop set and unique items that can be useful as well.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

Statistically speaking, is running the Council much better than LK or a level 85 area? I can do all three, with different characters, but have found nothing higher than Sol (or so) from the Council thus far (my luck from LK, Countess and level 85 areas has been significantly better, though I've also spent more time there).

Our resident excel expert, d/b/a Fabian, has a great tool for figuring that out here: http://www.purediablo.com/forums/showthread.php?t=764813

(Note that his spreadsheet is quite out of date with respect to available runes from LK in 1.13c).

Having struggled with the numbers myself, here's what I've concluded:

A well-oiled Barbarian rocking ~60 second or quicker trav runs with ~50% or better hork is probably the best realistic rune hunter. Council can drop up to Cham, and if you want runes in that neck of the woods it can create a massive advantage over the Sur-limited LK.

An LK running Sorc is probably, over time, going to have a bit less rune wealth, but it's much easier to get a functional LK sorc (2 skill points and level 40 to get past NM and patience to find a good map are technically all you need :P) than a trav barb that can actually rock 60 second times consistently.

Under highly favorable circumstances (good leg access / mules, maybe an infinity merc / other very high end gear) I believe a Cow 'zon could best both in runes / time invested.

Note that all 3 are good sources for charms / gems / jewels (I may be mistaken, but I believe this is no coincidence - that runes / charms / gems / jewels all drop from a similar category mechanics wise, so anyplace "good" for runes will be "good" for the others) but, again relatively speaking, pants for other sources of wealth - especially TC87 sets and uniques.

Area level 85 runs will produce runes, no doubt, but not nearly with the time-leverage that any of the above three builds (all broken down mathematically in the above spreadsheet) can.

If you need a Sur, available data suggests LK might be worth it (since it is bizarrely more common than most other possible HRs). If you need to make a RW involving Ber or higher, Trav probably spanks LK as long as your build can run both with 'competitive' times. And if you want the greater experience, like amazons, want to farm runeword base items, or love repeated "mooing" sounds the cow level is worth much more than just an 'honorable mention'.



 
Re: Teleporting Trav Barb Tips & Tricks Thread

What does d/b/a mean?

I haven't been dealing with this since ~May of last year, but I'm planning on revisiting Trav soonish. My understanding at this time is that LK and Travincal are pretty equal, but it's kinda tough to evaluate since it depends on your goals. Back in pre-1.13 days, it was really easy to say that x was better than y, since you achieved rune wealth by cubing. Now that it's not true, figuring out what to compare in the first place is half the battle.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

What does d/b/a mean?

heh, sorry, it means 'does business as'

Good point about figuring out what to compare. There are so many variables... for example, I gave up on LK largely because it meant no experience. I really like that even if it's slow my barb and 'zon are getting a bit stronger every time I roll the rune dice in the moo moo farm or travincal, and the fact that the sorc was 'stuck' at her level made it much harder for me to get into.



 
Re: Teleporting Trav Barb Tips & Tricks Thread

Hey all, thanks for the responses. I think the key here is that I have an incredible LK map for my well-built lightning sorc... but my barb is nothing to write home about.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

Because that's where you have dual HotO for faster tele, faster hork and higher hork%. After all, the main objective is runes. If you wanna focus that much on MF, you're better off doing some meph runs in between.
What I want is runes. I just can't be bothered to even do the runs when I get hours and hours long periods of absolutely nothing; I've run from clvl 82 to nearly clvl 89, probably nearly 10 hours cumulatively since it was slow at the start. In that time I've had one rune drop (Mal) that was even remotely interesting, plus a couple facets and a skiller. Based on the charges I've used up (repairs/level), I'd guess I'm approaching 1k runs total.

That's a whole lot of boredom for absolutely no gain and I'm about *this* close to just saying screw it and dropping the game all together as a result. I did plenty of mindless runs on Pindle, Meph etc in earlier versions and while they often dropped crap they dropped something (grailers, items for builds I might be interested in, EUs) with pretty nice regularity. Trav running seems like a lottery that costs me time, and 99.99% of the time they drop absolutely nothing at all.



 
Re: Teleporting Trav Barb Tips & Tricks Thread

What I want is runes. I just can't be bothered to even do the runs when I get hours and hours long periods of absolutely nothing; I've run from clvl 82 to nearly clvl 89, probably nearly 10 hours cumulatively since it was slow at the start. In that time I've had one rune drop (Mal) that was even remotely interesting, plus a couple facets and a skiller. Based on the charges I've used up (repairs/level), I'd guess I'm approaching 1k runs total.

That's a whole lot of boredom for absolutely no gain and I'm about *this* close to just saying screw it and dropping the game all together as a result. I did plenty of mindless runs on Pindle, Meph etc in earlier versions and while they often dropped crap they dropped something (grailers, items for builds I might be interested in, EUs) with pretty nice regularity. Trav running seems like a lottery that costs me time, and 99.99% of the time they drop absolutely nothing at all.

That is why I seldom run trav anymore, I don't have optimal gear first of all. But I have a hard time keeping going if I don't see anything interesting for a while. I like LK because its a constant barrage of jewels, charms, etc... It's not worth quiting the game over, so if I get bored or frustrated with something I just move on until my interest in it returns. There are so many different things you can do in the game to keep it fresh.


 
Re: Teleporting Trav Barb Tips & Tricks Thread

In the end it's about luck. I have a level 93 Trav Runner and a 93 Pit Poisonmancer. Trav runner found 1 Sur and nothing else above Gul. Poisonmancer didn't find anything about an Ist I think.

On the other hand my AT running netted me Ber, Ber, Sur, Lo, Ohm, Vex. AT is the one place I run not expecting runes back. Go figure. Trav worked extremely well for a lot of people, but you still need luck and there are others out there who did same #runs as me, but got nothing above Fal.

Which is why I prefer running A85 now. You'll find something at some point. Probably not runes, but maybe rune-worthy items. It's easy to get disappointed with any run if you run just for runes.

--Greebo
 
Re: Teleporting Trav Barb Tips & Tricks Thread

The last two posts make me feel a lot better - or at least in similar company. I've been running Trav on and off since Fabian posted his thread on the subject and have had zero HR drops from the council (although I did get an GUL from one of those vampire dudes). Unfortunately, I've not had any HR success in the AT or Pits, either. The only thing that's kept me going on the council is facets - I got my third facet ever from them just after a few dozen runs.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

Hmm. Some of these posts are making me question whether or not I want to make a Trav running Barb. I just got a Lo from AT today. If I can trade the Sur I found the other day for another Lo, I will have the runes for 2x Grief or Grief + Fortitude. I'm not sure I want to invest all my rune wealth into a Barb though... I find them to be rather boring to play and I'm not nearly as hardcore about doing a high numbers of runs as people on the forum seem to be, so maybe I should stick to A85/LK. But if Trav running is as fruitful as people say, maybe it's a worthy investment...

Hmm. Any advice?
 
Re: Teleporting Trav Barb Tips & Tricks Thread

I don't think you should make a Trav Barb if you don't enjoy playing Barbarians. I think WW+Hork is fun to play, if I didn't, I wouldn't play him much. You're better off sticking to LK if that's what you enjoy, imo.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

On the statistical side of things: You will on average see one Lo or higher every 8 hours, assuming 60 sec run time and 54% hork.
 
Re: Teleporting Trav Barb Tips & Tricks Thread

On the statistical side of things: You will on average see one Lo or higher every 8 hours, assuming 60 sec run time and 54% hork.

That seems awfully high, since Fabian's calculator spits out one Vex or higher every 27.6 minutes (and even if each of those were vex, that'd still be a Lo worth of runes after 2 hours...)

Edit: wait, that probably doesn't make sense on my part, as the Vex+ / minute probably discounts for higher values. Even if that's wrong though, I've done way better than 1 Lo+ per 8 hours... it's possible I've front loaded my luck, but it strikes me as unlikely.



 
Re: Teleporting Trav Barb Tips & Tricks Thread

That seems awfully high, since Fabian's calculator spits out one Vex or higher every 27.6 minutes (and even if each of those were vex, that'd still be a Lo worth of runes after 2 hours...)

Edit: wait, that probably doesn't make sense on my part, as the Vex+ / minute probably discounts for higher values. Even if that's wrong though, I've done way better than 1 Lo+ per 8 hours... it's possible I've front loaded my luck, but it strikes me as unlikely.

For 60 seconds per run, 1 Lo+ per 8 hours does indeed seem a bit much. Granted, I've never used Fabian's spreadsheet and made my own, and I know I didn't properly calculate the horking into the results. However, according to my calculations, considering a 41.5 second run and 55% chance to hork for 10.8 council members (one gets shattered every now and then), I'd get an Lo or higher every 629 runs or every 7.25 hours.


 
Re: Teleporting Trav Barb Tips & Tricks Thread

For those who have Infinity already (cough, cough), would the Conviction aura (assuming it's on the merc) be on par, or maybe better than the merc using Reaper's Toll for the 33% ctc lvl 1 Decrepify? Maybe swapping in high end fire/lightning damage charms instead of +max damage in this setup?
 

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