~Findable~ magic orbs instead of Eschuta's for light sorcs
The equipment assumption here is:
Spirit
CoH
15LSD Griff's (changing the number won't change the results, but 15 is the number I use)
Mesh
Powered Amulet
BK * 2
Torch and Anhi
4 skillers
Lightning skill bonus without weapon: 2 [Shield] + 2 [Armor] + 1 [Helm] + 1 [Belt] + 3 [Amulet] + 2 [Rings] + 4 [Unique Charms] + 4 [Skillers] = 19
Base lightning damage:
40: 912
41: 948
42: 984
43: 1020
44: 1056
45: 1092
Lightning Mastery: 38 + Level*12
Total damage if you wield perfect Eschuta's Temper: (984 * (1 [Base] + 4.8 [Synergies])) * (1 [Base] + 5.42 [Lightning Mastery] + 0.2 [Eschuta's Temper] + 0.05 [Rainbow Facet] + 0.15 [Griffon's Eye]) = 38923
You can exceed that damage by instead wielding:
Any powered orb with 1+ lightning and 1+ socket.
Any charged/arch-angel's orb with 3 Lightning and 1+ socket
Any charged/arch-angel's orb with 2+ Lightning, 1+ Lightning Mastery and 1+ socket
Any charged/arch-angel's orb with 1+ Lightning, 3+ Lightning Mastery and 1+ socket
Any sparking/angel's orb with 3+ lightning, 2+ Lightning Mastery and 1+ socket
Here's an example: (1020 * (1 + 4.8)) * (1 + 5.42 + 0.05 + 0.15) = 39163
Chance of rerolling any powered orb with 1+ lightning:
Prefix chance: 1/2
Powered orb chance: 60/2923
Staffmod chance: 4/500 [Chance of Lightning and no other skills] + 6/500 [Chance of Lightning and one other skill] + 3/500 [Chance of Lightning and two other skills] = 13/500
Total chance: 13/500 * 60/2923 * 1/2 = approx 1/3747 chance of getting an orb like this if you're rerolling ilvl 59 Heavenly Stones
That is findable!
However you have to hit the FCR breakpoint:
35 [Shield] + 25 [Helm] + 20 [Belt] = 80
That's 40 short, the 40 that was provided by Temper. You can use magefists to make that 20 short. You can use a powered amulet of the apprentice to make that 10 short. For the final 10 you have three options:
Option one: Hope the suffix on your orb is "of the apprentice" or "of the magus." This increases the chance from around 1/3747 to around 1/216580, making it substantially less findable.
Option two: Hope that your powered orb gives 3 lightning. This increaes the chance to around 1/37470, and allows you to use a caster amulet instead of a powered amulet, or a FCR ring instead of a BK ring and still maintain higher damage than the temper setup.
Option three: Use Lightning Ormus' Robes instead of CoH. This isn't so bad because Ormus' Robes lead to higher damage than CoH. To demonstrate this, here is Robes and Temper, compare with the previously calculated CoH and Temper.
Robes and Temper total damage: (1020 * (1 + 4.8)) * (1 + 5.30 + 0.2 + 0.15 + 0.05) = 39814
The only problem with this options is defense. With godly unique and small charms it is possible to max resists, but you set yourself up for an uphill battle.
Further research: If minus to enemy Lres is factored in, then it may be true that 1BK ring + magic orb > 2BK ring + temper, assuming that you get two socekts for two facets on the magic orb.
The equipment assumption here is:
Spirit
CoH
15LSD Griff's (changing the number won't change the results, but 15 is the number I use)
Mesh
Powered Amulet
BK * 2
Torch and Anhi
4 skillers
Lightning skill bonus without weapon: 2 [Shield] + 2 [Armor] + 1 [Helm] + 1 [Belt] + 3 [Amulet] + 2 [Rings] + 4 [Unique Charms] + 4 [Skillers] = 19
Base lightning damage:
40: 912
41: 948
42: 984
43: 1020
44: 1056
45: 1092
Lightning Mastery: 38 + Level*12
Total damage if you wield perfect Eschuta's Temper: (984 * (1 [Base] + 4.8 [Synergies])) * (1 [Base] + 5.42 [Lightning Mastery] + 0.2 [Eschuta's Temper] + 0.05 [Rainbow Facet] + 0.15 [Griffon's Eye]) = 38923
You can exceed that damage by instead wielding:
Any powered orb with 1+ lightning and 1+ socket.
Any charged/arch-angel's orb with 3 Lightning and 1+ socket
Any charged/arch-angel's orb with 2+ Lightning, 1+ Lightning Mastery and 1+ socket
Any charged/arch-angel's orb with 1+ Lightning, 3+ Lightning Mastery and 1+ socket
Any sparking/angel's orb with 3+ lightning, 2+ Lightning Mastery and 1+ socket
Here's an example: (1020 * (1 + 4.8)) * (1 + 5.42 + 0.05 + 0.15) = 39163
Chance of rerolling any powered orb with 1+ lightning:
Prefix chance: 1/2
Powered orb chance: 60/2923
Staffmod chance: 4/500 [Chance of Lightning and no other skills] + 6/500 [Chance of Lightning and one other skill] + 3/500 [Chance of Lightning and two other skills] = 13/500
Total chance: 13/500 * 60/2923 * 1/2 = approx 1/3747 chance of getting an orb like this if you're rerolling ilvl 59 Heavenly Stones
That is findable!
However you have to hit the FCR breakpoint:
35 [Shield] + 25 [Helm] + 20 [Belt] = 80
That's 40 short, the 40 that was provided by Temper. You can use magefists to make that 20 short. You can use a powered amulet of the apprentice to make that 10 short. For the final 10 you have three options:
Option one: Hope the suffix on your orb is "of the apprentice" or "of the magus." This increases the chance from around 1/3747 to around 1/216580, making it substantially less findable.
Option two: Hope that your powered orb gives 3 lightning. This increaes the chance to around 1/37470, and allows you to use a caster amulet instead of a powered amulet, or a FCR ring instead of a BK ring and still maintain higher damage than the temper setup.
Option three: Use Lightning Ormus' Robes instead of CoH. This isn't so bad because Ormus' Robes lead to higher damage than CoH. To demonstrate this, here is Robes and Temper, compare with the previously calculated CoH and Temper.
Robes and Temper total damage: (1020 * (1 + 4.8)) * (1 + 5.30 + 0.2 + 0.15 + 0.05) = 39814
The only problem with this options is defense. With godly unique and small charms it is possible to max resists, but you set yourself up for an uphill battle.
Further research: If minus to enemy Lres is factored in, then it may be true that 1BK ring + magic orb > 2BK ring + temper, assuming that you get two socekts for two facets on the magic orb.