Some thoughts on high runes, input appreciated

Fabian

Well-known member
Some thoughts on high runes, input appreciated

I always write way too lengthy, so I'll try to keep this short and sweet.

Back in the olden days (1.12a), runes were typically valued at twice the value of the lower rune. That is, an Um was pretty close in value to 2 Pul, a Gul was worth 2 Ist, a Lo was worth 2 Ohm etc. The main reason for this very specific economy was the cube recipe, of course, and HF rushing. If it weren't for the extensive HF rushing which took place on the forum, cubing lower runes to higher runes wouldn't have been as common. This was particularly true of the runes you'd acquire from HF rushing, say Pul - Ber. Trade values for runes lower than that would typically be determined by the demand of that specific rune (hence why Ral runes were worth a bit and Dol runes are worthless). For the very highest runes, cubing up lower runes was much tougher, and very rarely happened. Certainly, in those days, some Jah runes were cubed from 2 Ber, but HF rushing for an entire Jah rune was the exception rather than the norm. Cubing 2 Jah to a Cham or 2 Cham to a Zod was almost unheard of, and hence these very highest runes typically didn't follow the rule of twice the value of the previous rune.

In my experience, this is the system we've been used to in the trading forum for a long while now, and I believe it goes right out the window with the introduction of 1.13b. The reason this way of valuing runes is no longer (as) valid, is that high runes most often will not be acquired through HF rushing and cubing up multiple small runes; instead, they will be found through normal play, since it happens so much more frequently. The math isn't there to support the old system any more; finding 1 Jah rune is not nearly twice as difficult as finding 1 Ber rune. Indeed, a Jah is even easier to find than a Ber though normal playing, but that's a bit beside the point. It could mean that Jah's will almost be more common than Ber's, or certainly not much less common.

How do you think 1.13 will impact the value of high runes, particularly compared to each other? The question of how much runes will be valued compared to other popular high end items (great life skillers, Death's Web/Fathom/Griffon's, stuff like that) is pretty interesting too, but I expect that will be tougher to accurately predict.

Another thing, and the main reason I ask for some input, is that it throws the way I've been evaluating rune hunting effeciency out the window. I've been putting a value on Jah which is twice that of a Ber, and a Cham has been worth twice as much as a Jah. Again, I feel this used to be pretty much accurate in 1.12a, but certainly not any more in 1.13b, in my opinion. Can you guys think of a better way to approximate how "effective" a particular rune hunt is, in practical terms rather than these theoretical numbers which don't really hold true any more, imo.

The most reasonable solution I can think of off-hand is to give each rune a value based on its mathematical chance to drop. That is, if rune X has a 1 in 10.000 chance of dropping and rune Y has a 1 in 14.000 chance of dropping, rune Y would be worth 14.000/10.000 1.4 times more, instead of 2 times more like under the old system.

Thoughts, comments?
 
Re: Some thoughts on high runes, input appreciated

I think that runes will be valued more for the uses it has than its drop rate, since HR's will be common. An example might be Sur and Lo. Lo has more effective uses than Sur. So a Sur might not be worth ~2 Lo anymore. And Lo also has better uses than an Ohm, so Lo is probably worth more than ~2 Ohms.

(I might be totally wrong, though. ;))
 
Re: Some thoughts on high runes, input appreciated

Hah, true. But let's say you're trading items worth ~2 Ohms then. ;)
 
Re: Some thoughts on high runes, input appreciated

baseline of cost if you will, of the runes Ohm-Zod should be their rarity of drop, Vex and gul are just too easy to warrant a high cost, IF, and only if, people will still bother to HF-rush for them. If not, quite simply, the amount of vex and gul will drop, and they might be reasonably hard to find.

besides that, if we say hypothetically that Jah and Ber has the same chance of drop, there is the amount of runewords and the popularity to think of, Ber being quite popular with infinity in mind. Also, Jah more easily cubes into cham + zod, but that is a minor detail since most people use Jah on it's own.

The general rule is that ohm-zod cost is the drop chance + the usefulness of the rune inside runewords, unless it is for cubing, in which you'll need another formula.

i'd except Zod>Ber>Jah>Lo>Sur>Cham>Ohm in terms of general cost, but i might be overestimating the amount of people that need Zods, and underestimating the amount of Cham's people are after.
 
Re: Some thoughts on high runes, input appreciated

I had similar thinking like you said fabian. I made small table that makes values of runes comparing to each other. That is my opinion but it's based on facts.

Zod - 20
Cham - 8
Jah - 8
Ber - 10
Sur – 5
Lo – 3.5

Rest is probably cubing value (to me atleast)

[highlight]Zod[/highlight] is still rarest rune by far. You won't get Zod from Council and chances are that you won't find him that easy anyway. Now and then people might want those for ATMA bugging some crazy weapons.

[highlight]Cham[/highlight] is unwanted rune in 1.13. Nearly only his purpose is cubing to Zod. Ocasional Doom might poof, but face it: No one needs Cham runes really.

[highlight]Jah[/highlight] is still very wanted rune. Enigma and many other great runewords are made from this thing and I can hardly see it loosing value, but amount of Ber runes are much higher in need when comparing it to Jah. Only thing that might put Jah in Ber range is some kind of Last Wish frenzy...

[highlight]Ber[/highlight] is 1.13b most wanted rune IMO. Beast, Enigma, Infinity, CoH BerBer CoA and many many more useful stuff can be made by this rune. It is rarer then Jah and I think it has more value.

[highlight]Sur[/highlight] = half Ber rune. No more words are needed.

[highlight]Lo[/highlight] is also wanted rune, mainly due to Grief and Forti that are very popular runewords. It is much more valuable then half Sur, but Sur can be cubed to Ber that is no1 rune right now.
 
Re: Some thoughts on high runes, input appreciated

I think people are underestimating the value of a Cham. It can be used for cubing, or it can be used for Doom, Pride and my favourite, Cham'ing an Andy's for the ultimate mercenary. Of course this is just my opinion and at the end of the day, now that runes are more accessible, I think rune values will be more dependant on the traders involved less than an overall generic value.
 
Re: Some thoughts on high runes, input appreciated

I'll try to make an analysis for HRs (Vex-Zod).

It's hard to say based on the chance to drop alone. IMO there is at least one more thing to factor in:

[highlight]rune's usefulness for runewords[/highlight]

Now which are the best runewords, everyone and their mother want to make? To answer this, it would be nice to make an ordered list of runewords someone would make if he had access to an infinite rune supply. To make this easier, let's organize the runewords to tiers. After 5 minutes of exhaustive research, I came up with these:

Tier 1 (must have)
Enigma (Jah, Ber)
Infinity (Ber, Ber)
Grief (Lo)
Fortitude (Lo)
Call to Arms (Ohm)

Tier 2 (nice to have):
Heart of the Oak (Vex)
Beast (Ber)
Chains of Honor (Ber)
Breath of the Dying (Vex, Zod)
Death (put here mainly due to atma-ebugging *cough* *cough*) (Vex)

Tier 3 (cool for some builds):
Exile (Ohm, Vex)
Chaos (Ohm)
Dream (Jah)
Faith (Jah, Ohm)

Tier 4 (nice to try out / too expensive to make it to tier 3):
Pride (Cham, Sur, Lo)
Doom (Cham, Lo, Ohm)
Phoenix (Vex, Vex, Lo, Jah)
Last Wish (Jah, Jah, Jah, Sur, Ber)

This can give us an estimate of how much needed an HR is. Now, normalizing this against the rune's actual chance to drop, would give us a pretty good idea what we're looking at.

For example, consider a point system tha t gives 10 points to each HR needed for Tier 1 runewords, 6 points for Tier 2, 3 points for Tier 3 and 1 point for Tier 1.

Tier 1: Jah, 3xBer, 3xLo, Ohm
Tier 2: 3xVex, 2xBer, Zod
Tier 3: Vex, 3xOhm, 2xJah
Tier 4: 2xVex, Ohm, 3xLo, 2xSur, Ber, 4xJah, 2xCham

Vex: 0 + 18 + 3 + 2 = 23
Ohm: 10 + 0 + 9 + 1 = 20
Lo: 30 + 0 + 0 + 3 = 33
Sur: 0 + 0 + 0 + 2 = 2
Ber: 30 + 12 + 0 + 1 = 43
Jah: 10 + 0 + 6 + 4 = 20
Cham: 0 + 0 + 0 + 2 = 2
Zod: 0 + 6 + 0 + 0 = 6

Now, based on this table (the accuracy of which I cannot vouch for)

Code:
Rune		1.13b Chance (1 in X)     relative chance (chance/chance_ohm)
Zod			5171.0		                7.1
Cham			1981.4		                2.72
Jah			1320.9		                1.82
Ber			1475.8		                2.03
Sur			983.9		                1.35
Lo			1091.4		                1.5
Ohm			727.6	                        1	
Vex			766.5		                1.05

we have the normalized scores for runes Vex-Zod:

[highlight]
Vex: 24.15
Ohm: 20
Lo: 49.5
Sur: 2.7
Ber: 87.29
Jah: 36.4
Cham: 5.44
Zod: 42.6
[/highlight]

Other things to take into account:

1) Lo's should be a tad more valuable due to most people wanting more than one Griefs and possibly Fortitudes. So should Sur's and Cham's as they score low, but can be used to cube up Bers and Zods respectively, which score high.

2) This analysis does not take into account how much someone who is filthy rich would pay when in need of a rare rune, say, a Cham (I can see it going for much more than what I calculated). Of course this is a problem of every price guide for this game ;)
 
Re: Some thoughts on high runes, input appreciated

This will never be true because anyone with 2 Ohms already has a Lo.

Making any rune less than half the value of the rune above it is pointless.

So for Zerth's chart:

[highlight]Vex: 24.15
Ohm: 24.75
Lo: 49.5
Sur: 43.64
Ber: 87.29
Jah: 36.4
Cham: 21.3
Zod: 42.6[/highlight]



 
Re: Some thoughts on high runes, input appreciated

Yup, nice catch there, can use the cubing up to get some lower boundaries, definitely helpful to integrate my first point of 'other things to take into account' to the score chart. :thumbsup:

Edit: I forgot to throw my .02 for the high-end uniques (griffon's, dfthom, dweb etc). Now the price for these in the 1.12 day was Vex - Ohm/Lo. Ohm and Lo being not only rare, but useful runes. It would be reasonable, based on the rune drop increase factor to push the price range for these to Ohm - Jah/Ber. Jah and Ber being both useful runes and approximately as common as Ohm/Lo were in 1.12.
 
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Re: Some thoughts on high runes, input appreciated

I think they're comparable to TC87s now. Zod = Tyraels, the value of the rest are based primarly on usefulness.

Jah/Ber > Lo/Ohm/Cham/Sur
 
Re: Some thoughts on high runes, input appreciated

[highlight]Vex: 24.15
Ohm: 24.75
Lo: 49.5
Sur: 43.64
Ber: 87.29
Jah: 36.4
Cham: 21.3
Zod: 42.6[/highlight]

Very nicely put, jjscud and zerth. Thats exactly what I was trying to say, but without the fancy numbers. :whistling:



 
Re: Some thoughts on high runes, input appreciated

I think rune smashing is going to play a major factor in things. Travical is a popular spot to look for runes. Lets say (like Zerth) you find a Cham rune. I can only name one RW that takes Cham (Doom) and I don't think there are any here at the SPF. I'm guessing a little here, but I would say that Cham has very little value by itself. It takes two to make a Zod, and what do you do with Zod other then BOTD? Some runes are more valuable then others just because of what they are used for. Ber is found in Beast, Enigma and twice in Infinity. How many runewords use Zod? By rights Zod is worth more if only because by cubing it takes many Bers to make a Zod, but in terms of usefulness Ber is way better then Zod. I would not be horribly surprised to see some people trade a HR even for a lower HR. Like in Zerths case. His Cham may net him just the Ber minimum he is asking for. But on the otherside, lets say that Zerths Cham was a Ber in the first place. Think he would be upset? I expect Ber to be the most valuable of the HRs. And I also expect HRs to change. Until recently, I would've considered anything Pul+ to be a HR. With 113b and the increased rune drops, I'd probly bump it upto Gul+ for HR. Pul - Ist for Mid Runes and Lem and lower for Low Runes.
 
Re: Some thoughts on high runes, input appreciated

Pop it in a Hone Sundan!

Or a Ribby, or a Tomby, or ...

I think it's feasible to actually start thinking about the runes on their own as opposed to just the runeword they play in. No one thinks twice about dropping the common runes into items solely for their properties. With the way Chams seem to be dropping, I'd easily consider using them to make Zods to make some of my nice ethereal items indestructible.

Based on that, I also see the value of a Cham a bit higher because it's more likely that you'll find 2+ Chams before you find a Zod.



 
Re: Some thoughts on high runes, input appreciated

I think you underestimate Jah: Dream, Ice, Faith, Enigma (Last Wish:whistling:), these are all great RWs. Of course Ber is also nice for Infinity,CoH and others, but i can't imagine, that Bers are twice as valueable as Jahs.
 
Re: Some thoughts on high runes, input appreciated

well, its also down to the individual, i personally thought most people would rather find a Zod over any other rune, given its rarity, but again, a guy might need infinity and have one Ber already, ontop of that, this person might use elemental characters.

It is still not set in stone, not to take into consideration the specific person will be lackluster.

as for this general value of:

Vex: 24.15
Ohm: 24.75
Lo: 49.5
Sur: 43.64
Ber: 87.29
Jah: 36.4
Cham: 21.3
Zod: 42.6

I think Zod, and correspondingly cham, could be abit higher.

Most people will see Enigma and Infinity as stable items: Ber x3, Jahx1, in a sense, i think the value of Jah holds; but many people did LK runs and already have infinity or is on the way there, which also makes Jah slightly more attractive.
 
Re: Some thoughts on high runes, input appreciated

The problems is that since Zods can (now?) drop in The Pits it throws everything up in the air. All my high rune drops, eight Gul and better, have been found while MFing.
 
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