Help!!!New Druid Builder

Re: Help!!!New Druid Builder

Just not worth it in most cases.
 
Re: Help!!!New Druid Builder

Ya there is a huge diffrence of a 4fps fury gris caddy vs a 4fps eth zod 40%ed/15%iasx2 tombreaver. Most of the easyer to get good weapons have a 5fps fury.
 
Re: Help!!!New Druid Builder

i fury druid sounds so much more aggravating and complicated than a zealot.....so eth tombreaver is the best weapon right? since of high damage and 4frame fury?
 
Re: Help!!!New Druid Builder

I'd say the best PvM weapon for the fury wolf is an upped shaeled ribcracker.
http://www.purediablo.com/forums/showpost.php?p=5357498&postcount=12(read the entire thread for the whole debate, as this post is not conclusive)
They are pretty close when it comes to killing speed though, so you should look into their other bonuses, and simply what you like better. Ribcracker costs next to nothing compared to Eth Zod/RJoF/RJoF Tomb Reaver too.
 
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Re: Help!!!New Druid Builder

I just upped a 291 Ribcracker and put it on my Fury Dru. Dammmn!!!!


Just another dimension to a good wolf. Put COH on to get 75res in Hell. 29 Fort Dusk, Grief PB, SS- in stash. Might need to break out my extra Jalals and Ber it.

Ribby is unsocketed for now - but one hell of a beatstick! Is there any difference between a Shael or an IAS jewel in FPS. I have a 15ias/12 resit and a 15ias/34ed. Just found the 15ias/12res 2 days ago. Well - regardless, it stays in my Fury Wolf's paws now. Damn thing is better than runewords any day!

Think I'm gonna wanna try it on my Mauler. It would bring some extra defense and other bonuses. I'm gonna be testing with a highlord ammy with Ribby to get more bang for the buck from that big paw.
 
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Re: Help!!!New Druid Builder

Both Shaeled and JoF will make Ribby 8/5 Fury weapon IIRC.

They also do great on bears, but remember, that you're gonna need 50% IAS(shaeled) or 55% IAS(JoF) to get 7 frame attack, or Fanaticism from Faith merc to get it down to 6 Frames.
 
Re: Help!!!New Druid Builder

8/5 on Ribby, plus shael or RJoF = 7 Frame attach - works good.

Mauler Bear can use OIAS as well for the next frame - Wolf can't use OIAS but can increase WW skill to increase speed to next frame.

Fantasm doesn't affect IAS on others only self - just AR & Dmg on group.
 
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Re: Help!!!New Druid Builder

To clarify:
On a werewolf Ribby is an 8/5 Fury weapon
On a werebear Ribby is an 8 frame weapon with 0% OIAS. With 50% OIAS a shaeled Ribby becomes 7 frame weapon, with 55% OIAS JoF Ribby becomes 7 frame weapon.

Fanaticism does affect IAS on others - why else would bowazons use WF with Faith merc combo?:P
 
Re: Help!!!New Druid Builder

Try to get a eth crystal sword or dimensions blade with 40% ias and 2os with godly mods. That would be the best weap for 1h fury druid.
 
Re: Help!!!New Druid Builder

Fanact adds IAS to EVERYONE.
 
Re: Help!!!New Druid Builder

Faith on merc would be a noticable asset in that case for > speed.

Actually Orion I would have to say fury druids usually hit there max ias just from the ias on the weapon alone. So fanat is not going to make a difference for the fury druid.


 
Re: Help!!!New Druid Builder

That's because werewolf skill already adds a hefty amount of SIAS. If you had low level werewolf skill it might help, but otherwise it won't.

Bears OTOH do not get any SIAS from the skills, so fanaticism really helps them.
 
Re: Help!!!New Druid Builder

With Fury, non-WIAS only really helps when the weapon has little to no IAS. The more IAS the weapon has then any non-WIAS becomes nigh useless
 
Re: Help!!!New Druid Builder

Fana on Druid Mercs suxx:
-Wind Druids get no benefits out of Fanatism but get their damage doubled by reapers!
Fanatism doesnt help with PI Enemies, Reapers does!
-Fury Druids get extra ED out of Fanatism but get their damage doubled by reapers!
Fanatism doesnt help with PI Enemies, Reapers does!
-Bear Druid get ED and attack Speed out of Fanatism but get their damage doubled by reapers (physical build) or convinction (elemental build).
Reapers and Convinction help with Immune Enemies, Faith doesnt.

Last but not least point, A2 merc with Reapers or Infinity do nice damage, Bowie mercs with Faith dont.

Best Weapon in PVM is, and i got both, slighty in favor, the etombreaver.
Its not because of the damage its because of the stats and most important, the range.
While the Ribcracker stands out on bosses (baal, ubers) and has the ultra cool sound it makes while whacking away the enemies its annoying to be standing in a crowd of monsters and miss because they are too far away to be hit.
Id say: etomby~=ribby>grief>>>>botd.

ITs an easy choice in pvp though, ribcracker has little to no use there and grief/etomby/botd win:)

http://www.purediablo.com/forums/showpost.php?p=5357498&postcount=12
Thats the link that matters, u can see that against baal ribby owns but vs frenzytaur etomby is the best choice except those rare illusions:D
This together with the advantage of range its, imo, a clear win for the etomy.
For Baal running i got etomby in main and 300%upped ribby in second slot:D
 
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Re: Help!!!New Druid Builder

Decrep reduces physical resistence by 50%, not 100% so the damage isn't doubled
 
Re: Help!!!New Druid Builder

Decrep reduces physical resistence by 50%, not 100% so the damage isn't doubled

That's a matter of perspective imo.

Example: your damage is 1000 and your enemy has 50% PDR

without Decrep your damage is 500

with Decrep your damage is 1000 (that may be viewed as double damage and maybe that's what purplet meant?)



 
Re: Help!!!New Druid Builder

That's a matter of perspective imo.

Example: your damage is 1000 and your enemy has 50% PDR

without Decrep your damage is 500

with Decrep your damage is 1000 (that may be viewed as double damage and maybe that's what purplet meant?)

Enemy resistance is reduced by 50%... the damage can be doubed, tripled or simply multiplied by 1.5... depending on the starting opponent resistence
Here you are some example starting with a damage of 1000

EXAMPLE 1
Opponenent resistance: 0%
Damage without resistance reduction: 1000
Opponenent reduced resistance: -50%
Final damage 1500 (base damage x 1.5)

EXAMPLE 2
Opponenent resistance: 50%
Damage without resistance reduction: 500
Opponenent reduced resistance: 0%
Final damage 1000 (base damage x 2)

EXAMPLE 2
Opponenent resistance: 75%
Damage without resistance reduction: 250
Opponenent reduced resistance: 25%
Final damage 750 (base damage x 3)

As you can see... the damage is simply +50% of base damage, thus is +500... no matter if double, triple of base damage... the damage is ALWAYS +500


 
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