Poor Meteorb Sorc Help!
Hello everyone!
I'm new here so please be kind.
I was wondering if my current Meteorb Sorc can still be saved. I was following one of the guides but made a mistake by putting too much in Cold Mastery.
For starters, I'm relatively poor, and currently only play SP due to slow Internet connection. I'm thinking of joining the next ladder reset (1.13 patch) but as of now would like to enjoy my game. Therefore, I don't have access to trading for runewords (I don't use RRM or RWM) and am limited simply by what I can find doing MF...
Do I need to start a new character? Or can I still continue with this?
She is currently Level 80 and on Act 3 Hell
Current Skill Points (Naked):
Cold Tree:
Frozen Orb - 20
Cold Mastery - 20 (This is where I made a mistake - should have been 8)
Shiver Armor - 1
1 point in each prereq
Lightning Tree:
Static Field - 1
Telekinesis - 1
Teleport - 1
Fire Tree:
Warmth - 1
Fireball - 15
Meteor - 14
Fire Mastery - 5
Gear:
Helm - Tal Rasha's Horadric Crest
Amulet - Tal Rasha's Adjudication
Rings - Manald Heal and a Crafted Caster Ring with +89 mana and +4% mana regen - also have a +13% resist all ring for backup in inventory
Shield - The Ward (Currently looking for something better... a Lidless Wall maybe... since I can't make Spirit) also saving up the runes for a Sanctuary probably.
Weapon - The Oculus
Armor - Perfect 13/35 Upgraded Skin of the Vipermagi (809 def)
Gloves - Magefist
Boots - Tearhaunch (I used to use Rite of Passage but switched to this for the added +10 resists)
Inventory - Just a couple of +5 resist charms and a few other +resist small charms to reach 75 resist with the +13% resist ring, somewhere in the 60s with the caster ring.
Merc: Act 2 Nightmare Defensive Merc (Holy Freeze)
Helm - Tal Rasha's Horadric Crest
Armor - Shaftstop (not upped)
Weapon - Spire of Honor
As the levels are now coming so slow, I wonder if this could still be viable in Hell (My fireball kills so slow...) or should I start another Sorceress?
Another problem I have with this build is dealing with dual Cold/Fire immunes. Seems my merc doesn't seem to have the firepower to finish most of them so I sometimes need to just ignore them and tele to my target instead.
I primarily want a Meteorb due to it's versatility in doing MF runs but if I run Hell too slow, I just might opt to restart.
Can you guys tell me what to do? I can accept having to restart but if this is still a viable build, I'd like to get the most out of it rather than having to play through Normal and Nightmare for the perfect build. I can use this for MF and get some gear for a new char. And I don't play online so I can't get myself grushed.
Please help!
Update: I just found a Stone of Jordan so I'm currently using that along with the Manald Heal.
Hello everyone!
I'm new here so please be kind.
I was wondering if my current Meteorb Sorc can still be saved. I was following one of the guides but made a mistake by putting too much in Cold Mastery.
For starters, I'm relatively poor, and currently only play SP due to slow Internet connection. I'm thinking of joining the next ladder reset (1.13 patch) but as of now would like to enjoy my game. Therefore, I don't have access to trading for runewords (I don't use RRM or RWM) and am limited simply by what I can find doing MF...
Do I need to start a new character? Or can I still continue with this?
She is currently Level 80 and on Act 3 Hell
Current Skill Points (Naked):
Cold Tree:
Frozen Orb - 20
Cold Mastery - 20 (This is where I made a mistake - should have been 8)
Shiver Armor - 1
1 point in each prereq
Lightning Tree:
Static Field - 1
Telekinesis - 1
Teleport - 1
Fire Tree:
Warmth - 1
Fireball - 15
Meteor - 14
Fire Mastery - 5
Gear:
Helm - Tal Rasha's Horadric Crest
Amulet - Tal Rasha's Adjudication
Rings - Manald Heal and a Crafted Caster Ring with +89 mana and +4% mana regen - also have a +13% resist all ring for backup in inventory
Shield - The Ward (Currently looking for something better... a Lidless Wall maybe... since I can't make Spirit) also saving up the runes for a Sanctuary probably.
Weapon - The Oculus
Armor - Perfect 13/35 Upgraded Skin of the Vipermagi (809 def)
Gloves - Magefist
Boots - Tearhaunch (I used to use Rite of Passage but switched to this for the added +10 resists)
Inventory - Just a couple of +5 resist charms and a few other +resist small charms to reach 75 resist with the +13% resist ring, somewhere in the 60s with the caster ring.
Merc: Act 2 Nightmare Defensive Merc (Holy Freeze)
Helm - Tal Rasha's Horadric Crest
Armor - Shaftstop (not upped)
Weapon - Spire of Honor
As the levels are now coming so slow, I wonder if this could still be viable in Hell (My fireball kills so slow...) or should I start another Sorceress?
Another problem I have with this build is dealing with dual Cold/Fire immunes. Seems my merc doesn't seem to have the firepower to finish most of them so I sometimes need to just ignore them and tele to my target instead.
I primarily want a Meteorb due to it's versatility in doing MF runs but if I run Hell too slow, I just might opt to restart.
Can you guys tell me what to do? I can accept having to restart but if this is still a viable build, I'd like to get the most out of it rather than having to play through Normal and Nightmare for the perfect build. I can use this for MF and get some gear for a new char. And I don't play online so I can't get myself grushed.
Please help!
Update: I just found a Stone of Jordan so I'm currently using that along with the Manald Heal.
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