Do I have gear (merc too) to beat 1.09 Hell Guardians?
At least on person has said they find my posts/questions interesting, and I have gotten some good advice from experienced people, so I'll keep at it.
I have been running Mephisto for a couple of days now, and decided to sit back and take inventory and try out a few things.
Here are the current notable drops from Meph:
I had been using The Minotaur (with a sweet roll) to run Meph, but I levelled up and invested a little in Strength to give the Hellslayer a try... WOW - it kills FAST - no Slows Target or CB, but the sheer output of damage takes Meph down fast!
Still no Doombringer or Dangoon's Teaching, but I'm pretty sure the Tal Rasha's Horadric Crest will be an item I'll be wearing (the +life and dual leech trump the +2 Barb skills on my rare Rage Mask, I think - plus the 15 resists allow for some resist charms to be replaced with damage charms).
Am I right about this? I have a +1 Barb skill ammy I gambled (can't gamble a +2 at my level - 77).
Anyway, I was surprised at all the perks on the Fleshrender and the Frozen Orb charges on the Shureshrill Frost and the speed on the Ginther's Rift and that rare Blood Razor Ettin Axe - does anybody have any thougts on outfitting Glinter's Rift or Blood Razor on the primary attack slot and the Fleshrender or Shureshrill Frost on the off-weapon hand with Frenzy? Will the Frozen Orb charges and "Freezes Target" on Shureshrill Frost be useful against the Guardians, or will the CB/PMH/OW on the Fleshrender help more?
Or... should I just give in and keep on the Concentrate 2H with the Hellslayer against these guys? I also get a nice bump to life/vitality from that weapon along with the big damage - and it looks like the biggest drop I've gotten.
Or... keep running Mephisto for my Baranar's Star and/or Dangoon's Teaching?
About my Merc (NM Act 2 HF) - he's been sporting a Hone Sundan with AmnAmnShael, but I found some interesting Polearms/Spears I'd like to submit for your thoughts:
All of these have attributes that makes me consider replacing the Hone - change to cast AD, OW, Slow Target, PMH, ITD, Freezes Target, etc. Does anybody have any thoughts on whether any of these poles/spears will help my merc survive and help me with the Guardians?
Any input would be appreciated, as has been the advice I've already received from Forum members that has helped me get this far.
-----------
Addendum-
Other options continue to be to run the tunnels under Pindle and Frozen River, etc. for a white Colossus Sword or Scourge for my Larzuk reward to runeword for "Honor" or go back to farming Act1 Normal for chippies for the Colossus Sword I bought - a question would be whether these are likely to get me what I need ("Honor" or Cruel) more effeciently than running Meph or using what I've already obtained.
At least on person has said they find my posts/questions interesting, and I have gotten some good advice from experienced people, so I'll keep at it.
I have been running Mephisto for a couple of days now, and decided to sit back and take inventory and try out a few things.
Here are the current notable drops from Meph:
Code:
Ginther's Rift
Dimensional Blade
One-Hand Damage: 29 to 76
Durability: 60 of 60
Required Dexterity: 60
Required Strength: 85
Required Level: 37
Sword Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x8ac0aec6
+112% Enhanced Damage
Magic Damage Reduced by 9
Adds 50-120 magic damage
+40 Maximum Durability
30% Increased Attack Speed
Repairs 1 durability in 5 seconds
Tal Rasha's Horadric Crest
Death Mask
Defense: 120
Durability: 15 of 20
Required Strength: 55
Required Level: 66
Item Version: Expansion
Item Level: 90
Fingerprint: 0xca85171d
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit
Sureshrill Frost
Flanged Mace
One-Hand Damage: 49 to 76
Durability: 33 of 60
Required Strength: 61
Required Level: 39
Mace Class - Normal Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x7f53e63b
+177% Enhanced Damage
+5 to Minimum Damage
+10 to Maximum Damage
Adds 63-112 cold damage over 5 seconds
150% Damage to Undead
Freezes Target
Cannot Be Frozen
Level 9 Frozen Orb (27/50 Charges)
Shadow Song
Legend Sword
One-Hand Damage: 50 to 125
Two-Hand Damage: 111 to 207
Durability: 23 of 23
Required Dexterity: 90
Required Strength: 165
Required Level: 44
Sword Class - Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xf73c1060
+45% Enhanced Damage
+150 to Attack Rating
+1 to Minimum Damage
+2 to Maximum Damage
Cold Resist +14%
Knockback
Ethereal (Cannot be Repaired)
Hellslayer
Decapitator
Two-Hand Damage: 100 to 276
Durability: 38 of 40
Required Dexterity: 33
Required Strength: 189
Required Level: 66
Axe Class - Slow Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x68a0d15a
+25 to Life
+100% Enhanced Damage
Adds 150-250 fire damage
10% Chance to cast Level 19 Fire Ball on attack
+3% to Maximum Damage (3 per Character Level)
+0 to Strength (0.5 per Character Level)
+0 to Vitality (0.5 per Character Level)
Fleshrender
Barbed Club
One-Hand Damage: 71 to 117
Durability: 56 of 56
Required Strength: 30
Required Level: 38
Mace Class - Normal Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xef378c00
+158% Enhanced Damage
+35 to Minimum Damage
+50 to Maximum Damage
+20 Maximum Durability
Prevent Monster Heal
150% Damage to Undead
25% Chance of Open Wounds
20% Chance of Crushing Blow
20% Deadly Strike
+1 to Druid Skill Levels
+2 to Shape-Shifting Skills (Druid Only)
Ferocious Reinforced Mace
One-Hand Damage: 103 to 123
Durability: 39 of 60
Required Dexterity: 46
Required Strength: 145
Required Level: 47
Mace Class - Normal Attack Speed
Item Version: Expansion
Item Level: 75
Fingerprint: 0xb2c248d3
+146% Enhanced Damage
150% Damage to Undead
Todesfaelle Flamme
Zweihander
One-Hand Damage: 46 to 83
Two-Hand Damage: 69 to 128
Durability: 32 of 50
Required Dexterity: 94
Required Strength: 125
Required Level: 46
Sword Class - Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xaf05197d
+133% Enhanced Damage
Fire Resist +40%
Adds 50-200 fire damage
+10 Fire Absorb
10% Chance to cast Level 6 Fire Ball on attack
Level 10 Enchant (32/45 Charges)
Level 10 Fire Wall (5/20 Charges)
Blood Razor
Ettin Axe
One-Hand Damage: 83 to 164
Durability: 8 of 24
Required Dexterity: 45
Required Strength: 145
Required Level: 52
Axe Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x1f25a642
+9 to Strength
+145% Enhanced Damage
+243 to Attack Rating
+21 poison damage over 4 seconds
40% Increased Attack Speed
I had been using The Minotaur (with a sweet roll) to run Meph, but I levelled up and invested a little in Strength to give the Hellslayer a try... WOW - it kills FAST - no Slows Target or CB, but the sheer output of damage takes Meph down fast!
Still no Doombringer or Dangoon's Teaching, but I'm pretty sure the Tal Rasha's Horadric Crest will be an item I'll be wearing (the +life and dual leech trump the +2 Barb skills on my rare Rage Mask, I think - plus the 15 resists allow for some resist charms to be replaced with damage charms).
Am I right about this? I have a +1 Barb skill ammy I gambled (can't gamble a +2 at my level - 77).
Anyway, I was surprised at all the perks on the Fleshrender and the Frozen Orb charges on the Shureshrill Frost and the speed on the Ginther's Rift and that rare Blood Razor Ettin Axe - does anybody have any thougts on outfitting Glinter's Rift or Blood Razor on the primary attack slot and the Fleshrender or Shureshrill Frost on the off-weapon hand with Frenzy? Will the Frozen Orb charges and "Freezes Target" on Shureshrill Frost be useful against the Guardians, or will the CB/PMH/OW on the Fleshrender help more?
Or... should I just give in and keep on the Concentrate 2H with the Hellslayer against these guys? I also get a nice bump to life/vitality from that weapon along with the big damage - and it looks like the biggest drop I've gotten.
Or... keep running Mephisto for my Baranar's Star and/or Dangoon's Teaching?
About my Merc (NM Act 2 HF) - he's been sporting a Hone Sundan with AmnAmnShael, but I found some interesting Polearms/Spears I'd like to submit for your thoughts:
Code:
Woestave
Halberd
Two-Hand Damage: 17 to 63
Durability: 53 of 55
Required Dexterity: 47
Required Strength: 75
Required Level: 28
Polearm Class - Normal Attack Speed
Item Version: Expansion
Item Level: 75
Fingerprint: 0x699c2d45
+37% Enhanced Damage
-3 to Light Radius
Hit Blinds Target +3
Prevent Monster Heal
-50 to Monster Defense Per Hit
Freezes Target
50% Chance of Open Wounds
Slows Target by 50%
The Meat Scraper
Lochaber Axe
Two-Hand Damage: 18 to 159
Durability: 47 of 50
Required Strength: 80
Required Level: 41
Polearm Class - Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x8de5400a
+171% Enhanced Damage
10% Life stolen per hit
25% Better Chance of Getting Magic Items
30% Increased Attack Speed
50% Chance of Open Wounds
+3 to Masteries Skills (Barbarian Only)
The Impaler
War Spear
Two-Hand Damage: 28 to 98
Durability: 29 of 30
Required Dexterity: 25
Required Strength: 25
Required Level: 31
Spear Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xba3d7d7b
+160% Enhanced Damage
+150 to Attack Rating
20% Increased Attack Speed
+5 to Impale (Amazon Only)
+3 to Power Strike (Amazon Only)
Ignore Target Defense
Prevent Monster Heal
40% Chance of Open Wounds
Beast Branch
Stygian Pike
Two-Hand Damage: 42 to 189
Durability: 63 of 105
Required Dexterity: 97
Required Strength: 168
Required Level: 49
Spear Class - Normal Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0x7655c7df
+28% Enhanced Damage
+34 to Attack Rating
+4 to Minimum Damage
+4 to Maximum Damage
255% Damage to Undead
+266 to Attack Rating against Undead
5% Chance to cast Level 1 Amplify Damage on striking
All of these have attributes that makes me consider replacing the Hone - change to cast AD, OW, Slow Target, PMH, ITD, Freezes Target, etc. Does anybody have any thoughts on whether any of these poles/spears will help my merc survive and help me with the Guardians?
Any input would be appreciated, as has been the advice I've already received from Forum members that has helped me get this far.
-----------
Addendum-
Other options continue to be to run the tunnels under Pindle and Frozen River, etc. for a white Colossus Sword or Scourge for my Larzuk reward to runeword for "Honor" or go back to farming Act1 Normal for chippies for the Colossus Sword I bought - a question would be whether these are likely to get me what I need ("Honor" or Cruel) more effeciently than running Meph or using what I've already obtained.
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