Range Tournament?
We've had a couple of melee tournaments lately, how about a range tournament, in which all the characters use bows or crossbows? No other equipment restrictions, except that shields can't be used of course. The usual rules: HC, untwinked, etc.
Amazons: Since they would obviously have an advantage in such a tourney, don't let them use the bow/crossbow skills.
Assassins: No martial arts of course, but Traps and Shadow Disciplines are allowed.
Barbarians: None of the weapon masteries would help, leaving increased stamina, speed, iron skin and natural resistance. I'm not sure how the combat skills would work with a bow, but all war cries would be allowed.
Druids: Shapeshifting would put them back into melee fighting so that tree would be out. And to keep them from leaning too much on their pets, only 1 (or 2) of each type.
Necromancer: Same caps on summons as druids. Poison dagger wouldn't be useable, but everything else looks ok to me.
Paladins: All auras ok, not sure about which skills will work.
Sorceress: I don't see any way to eliminate any of the spells, but how would we keep sorceresses from using spells exclusively?
Mercs: Should we take range a bit further and allow only Act 1 (and maybe 3) mercs?
I'd appreciate any input:
1) Would there be any interest in such a tournament?
2) Do you have any suggestions on the rules?
3) Is"Home on the Range" too hokey a name for the tournament, or should it be something like "Range Wars"?
We've had a couple of melee tournaments lately, how about a range tournament, in which all the characters use bows or crossbows? No other equipment restrictions, except that shields can't be used of course. The usual rules: HC, untwinked, etc.
Amazons: Since they would obviously have an advantage in such a tourney, don't let them use the bow/crossbow skills.
Assassins: No martial arts of course, but Traps and Shadow Disciplines are allowed.
Barbarians: None of the weapon masteries would help, leaving increased stamina, speed, iron skin and natural resistance. I'm not sure how the combat skills would work with a bow, but all war cries would be allowed.
Druids: Shapeshifting would put them back into melee fighting so that tree would be out. And to keep them from leaning too much on their pets, only 1 (or 2) of each type.
Necromancer: Same caps on summons as druids. Poison dagger wouldn't be useable, but everything else looks ok to me.
Paladins: All auras ok, not sure about which skills will work.
Sorceress: I don't see any way to eliminate any of the spells, but how would we keep sorceresses from using spells exclusively?
Mercs: Should we take range a bit further and allow only Act 1 (and maybe 3) mercs?
I'd appreciate any input:
1) Would there be any interest in such a tournament?
2) Do you have any suggestions on the rules?
3) Is"Home on the Range" too hokey a name for the tournament, or should it be something like "Range Wars"?