Tournament: The Randomly Challenged II

Re: Tournament: The Randomly Challenged II

"I will cleanse this wilderness" Equazon said as she entered the blood moor. The newly created amazon stomped off eagerly awaiting her meeting with her act 5 mercenary.

Edit: Equazon is currently level 4 after clearing the blood moor and the den of evil. Go Equazon! :)
 
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Re: Tournament: The Randomly Challenged II

Well looks like I rolled a 1 and a 4, so Tyche the Amazon might possibly meet a barbarian merc, if she survives to act 5.

EDIT: Oh, hey, same rolls as Equalizer in the post above me, looks like.
 
Re: Tournament: The Randomly Challenged II

@OldSoldier: Calavera has a great figure for a woman who's had 5 children...must be all the exercise involved in honing her skills. I've never seen an assassin with a bow, but it should be very useful for one who can't have a range merc. Congrats on finishing Act 1. :)

She never got fat, as these times are difficult. All of the chickens available in the western wilderness are being herded to the burial grounds to be slaughtered by Blood Raven, so they are no longer available for food.

Calavera continued into Lut Gholein and upon orientation of the city, visited Greiz to inquire about a sturdy mercenary. Her battles with Andariel showed her that she needed assistance in her quest for vengeance, and Greiz offered the service of Jemali, who somehow knew, through word or deed or some arcane magic, how to penetrate the armor of the enemy, and taught Calavera the same skill. It seemed that he was blessed and whenever she was near him she gained heart and knowledge of their weaknesses. He would turn out to be a powerful ally in her struggles indeed.

A horrible undead creature named Radament loosed volleys of unholy bolts in the depths of the sewers, but Calavera prevailed nevertheless, slicing him nearly in half. Her reward proved very valuable, a book of skill that contained within its pages the lifeblood of the assassin's art: binding the light in the area and creating shadows everywhere, in which she can hide and strike at her foes with impunity.

Her first test of this valuable skill came in the stony tomb, against Creeping Feature, who here is shown as he is cut down by our angry hostess.

Her rage thus stoked, Calavera and Jemali thus continued combing the desert in search of her new prey: all who befell the citizens of Lut Gholein in their desperate search to free the prime evils. Her first useful drop has since been stored for safekeeping.

Her journey continued, showing her horrible sights of carnage and decay. Maggots larger than herself in the desert, snakes that were able to block out the sun, and flying undead vultures gave Calavera nightmares in the small moments of rest, but as the others, they all fell, eventually. Jemali sped her journey and made the trek through waist-high piles of dead zombies much more bearable. All topazes found their way into small sockets in their gear, and Elzix, though very expensive, proved invaluable in providing gear that burned with insight in finding rare and magical items.

In Jerhyn's harem, Calavera spotted her first piece of nice jewelry. She equipped the Nagelring immediately as a boost to her magic finding abilities. After descending as far as possible under the palace, through all of the cellars, she found a portal into the abyss, which held the key to finding the Wanderer. She was close enough to smell him!

With haste she dispatched the demons in the arcane sanctuary, though she didn't understand its passages. She understood how to kill the beasts which used to dwell there, and the Summoner met the same fate as all the others.

As practice, Calavera decided to kill the undead in a couple of the false tombs. Her first foe which took much of her life showed himself in a corner: Snot Wing the Witch, a tough multishot undead monster who failed to be affected by Calavera's cloak of shadows. Fortunately the scarabs in the same room, as well as the skeletons surrounding Snot Wing, were blinded and unable to assist their master.

Calavera also fought her first monster absolutely immune to her physical attack: Pulse Slime. She killed him by using a simple level one fist of fire. Hopefully she can find a better way to deal with such creatures in the future, as she knows that those who move faster and have more constitution will be far harder to destroy.

Calavera regretted exploring other tombs that she knew did not contain Tal Rasha, as in doing so, she missed the Wanderer. She fought Duriel, the Lord of Pain, instead. He indeed proved to be a tough enemy, by cutting down Jemali where he stood and then racing after Calavera on his scaly belly, somehow. After a narrow escape and resurrecting Jemali, they both prevailed and moved on, with Meshif, to Kurast. There is no time to lose now...

Her skills include level 3 burst of speed, level 2 cloak of shadows, and level 2 fade.

She's had 160 attribute points allocated: 34 to strength, 41 to dexterity, 24 to vitality (drat!) and 31 to energy.

[highlight]Calavera, level 27 Assassin, Kurast Docks[/highlight]



 
Re: Tournament: The Randomly Challenged II

Great update OS. Did you get a good Nagel MF roll? My necro found one with 18%. :p

Also, wouldn't it be easier to link directly to the your full-size images using the direct URL like this? Your links take me to a small version.
 
Re: Tournament: The Randomly Challenged II

Deeds. Randy was actually a very safe character, with 4 hard points in claygolem to tank and Liene the cold rogue with a composite bow with two rubies and a sapphire to kill things, the slow from both of them made sure andy was no match for instance, it was my lack of attention that killed him :whistling:

After my last update I found my first s/u shortly followed by another. Those two combined gave me some mf (even at the time of death Randy was too weak to wear a ring mail). Andy dropped this. Act 2 was fine (up till I died of course), execpt for slow killing speed. I spammed raise skeleton to prevent the monsters to be ressurected. (Never ran out of mana, thanks to a bunch of points in energy)

One major source of irritation is the short range of the merc's cold arrow. This is the range (the arrow doesn't hit the ghoul :banghead:), Another example, the mercs cold arrow doesnt hit the statue thing (the normal arrows does though).

Randy got to level 25, and distributed 120 points:
str: 17
dex: 28
vit: 38
eng: 37
I used 5 dices for stats, rerolling those that were 5 or 6. (Notable throws; Level 23: 4,4,4,4,4 (five points in energy) Level 25: 6,6,6,6,6 (rerolling gave 3,3,3,4,4))

[highlight]Randy, level 25 necromancer, dead, cold rogue[/highlight]
 
Re: Tournament: The Randomly Challenged II

Wow, lots of nice progress out there! Any chance of a table update soon?

Amp is moving forward, but not nearly as fast as some of you. He has just finally made it to Act III. I had to drop to /p5 just to keep him moving. (Except for the Arcane Sanctuary chests… :whistling: ) The random points mean that his minions die quickly, and he does not kill quickly by himself. I knew it would happen, but hoped to get a little farther first.

We did have one nice “drop.” Amp used his imbue on a wolf helm, and got +3 Poison Creeper, +3 Carrion Vine, 10% FHR, and a few other less useful mods. We’re relying on the Creeper to keep monsters regenerating while we whittle them down, and the Vine to keep undead from resurrecting. It meant forgoing a bit of MF, though.

Off we go into the jungle!

[highlight] Amp the druid, clvl 25, Kurast Docks[/highlight]
 
Re: Tournament: The Randomly Challenged II

Great update OS. Did you get a good Nagel MF roll? My necro found one with 18%. :p

Also, wouldn't it be easier to link directly to the your full-size images using the direct URL like this? Your links take me to a small version.

The Nagelring actually has (from memory, so maybe off 1-2 pts) 52 AR and 16% MF, quite possibly the worst nagel roll in history! But still better than the +80 AR ring I'd been wearing until then.

As far as the links, I'll have to change it to the direct URL, I didn't realize mine were smaller until you mentioned it. Danged imageshack!

@ Islandstone, YAHTZEE!!!!!! Actually, Calavera has gone five level ups without landing a single point in vitality. Ugh! Gimme a "3" yahtzee!



 
Re: Tournament: The Randomly Challenged II

Oh no! Amp has meet his end at the hands (?) of Sszark. This might be my earliest death ever. (In his defense, I was playing under the influence… :rolleyes:)

final stats:

clvl 25
STR 48
DEX 47
VIT 58
NRG 47

Firestorm 3
Arctic blast 2
Werewolf 5
Lyncanthropy 3
Werebear 3
Maul 1
Raven 4
Poison creeper 2
Spirit wolf 2​

I have to try once more. My new character will be a necromancer, with Act II Holy Freeze merc. This is a pretty decent roll, but I will have to go without a merc for the maximum six acts! His name will be Neddy, the Necro of Randomness. Off he goes...
 
Re: Tournament: The Randomly Challenged II

RIP to the fallen! That is of course the fallen tournament entrants, not the "Fallen", they can all go hang as far as I'm concerned, their shamans included!

I've finished with the Heptad tournament now after more than a year, so this one is right up my alley, particularly with jiansonz hosting! ;)

Last night I rolled up an Assassin (doh!) with a Cold Rogue Merc (not too shabby)...she shall be known as Fate.

Fate started off as easy as you may expect, hitting level 8 on the way to Coldcrow, hiring her Cold Rogue and equipping her with a chipped green, red and blue hunters bow. Suffice to say, everything since then has been a walk in the park.

It was an abbreviated session, ending at level 12 at the third waypoint. I have collated all the random rolls at home and will detail them later, but suffice to say there's nothing too painful as yet.

The 5d4 I have sitting ready for each level started off pretty ugly, with a lot of 4s (energy) and almost no 1s (strength), but in the last few levels the 1s have come with a vengeance, so the stat allocation is actually pretty even at present.

In terms of skills, as soon as I've "opened up" the pre-reqs for a higher skill I want, I stop allocating, so at present I have a few saved skills, with the pre-requisites for (I think it was) Shadow Warrior opened up, so I'll not allocate anything else until clvl18 and hope for the best. About the only annoying thing was 2 points VERY early in Psychic Hammer, but I won't moan about them yet as I'm pretty sure they won't be the last. I think my only other multi-pointer at present is Fire Blast with 2.

Good luck all,
Butz. :coffee:
 
Re: Tournament: The Randomly Challenged II

As always, good luck to new characters and condolences to the fallen.

Code:
[U]Forum name      Character       Lvl    Merc         Area reached[/U]

jiansonz        Pete (N)         54    A5           NM Dry Hills 
Oscuro          ? (D)            27    A1 Cold      Chaos Sanctuary  R.I.P. (Diablo)
ILikeRocks      Korweil (B)      33    A3 Lightning Chaos Sanctuary  R.I.P. (De Seis´pack and OB Knight Champ pack)
jgreg7          Amp (D)          25    A5           Spider Cavern  R.I.P. (Sszark the Burning)
Insane Wayne    Black (N)        27    A5           Spider Forest
Rhia            Slapdash (P)     27    A1 Cold      Spider Forest
OldSoldier      Calavera (Asn)   27    A2 Bl. Aim   Spider Forest
ILikeRocks      Dorrin (P)       25    A2 Prayer    False Tombs
JayeM           Randall (P)      23    A1 Cold      Arcane Sanctuary  R.I.P. (The Summoner)
Islandstone     Randy (N)        25    A1 Cold      Palace Cellar  R.I.P. (Extra Fast Blunderbore pack + archers)
jjscud          MustNotBeNamed(N)25    A1 Cold      Harem           R.I.P. (CoD unknown)
JayeM           Vincent (N)      21    A5           Claw Viper Temple lvl 2  R.I.P. (Fangskin & Co)
Oscuro	        ? (Asn)	         20    A2 Might	    Halls of the Dead  R.I.P. (Bloodwitch the Wild)
FatFree         Kastle (P)       21    A3 Lightning Sewers lvl 3  R.I.P. (Radament's resurrected Horror)
Oneofakind      Ran_D (D)        21    A3 Unknown   Lut Gholein
buraz           Oblivion_Bob (N) 20    A5           Lut Gholein
wakiki          Moonchild (Asn)  20    A1 Cold      Lut Gholein
Machete         Shazza (Ama)     20    A1 Cold      Lut Gholein
Dolph           MrsRandom (Ama)  19    A3 Unknown   Lut Gholein
Rhia            Aimless Andy (D) 19?   A2 Thorns    Jail lvl 2   R.I.P. (Pitspawn Fouldog & 2 minions)
jdkerr          Bbrcc (Asn)      17    A3 Cold      Jail lvl 1
RGValdearg      RandomGuy (P)    18    A3 Fire      Jail lvl 1
JayeM           Barbie (Ama)     11    A3 Unknown   Barracks     R.I.P. (Black Rogue boss pack + archers)
JayeM           Fate (Asn)       18    A2 Unknown   Barracks     R.I.P. (CoD unknown)
Morathi         Kane (D)	       A1 Cold	    Outer Cloister  Lost (reformatted HD without backup)
wakiki          Sunchild (S)     17    A2 Defiance  Tamoe Highlands  Retired (D2 crash that resulted in lost items)
Merlin the W.   Str._Danny (B)   17?   A3 Lightning Tamoe Highlands  R.I.P. (Cursed skeleton archer bosspack)
Vang 	        WoG (N)          15?   A2 Prayer    Black Marsh
PandadudeSP     Modnar (P)       14    A2 Might     Black Marsh
Poppis          Jarp (B)	 12    A5           Stony Field
Mostly_Harmless Harry (D)        12    A2 Holy Fr.  Stony Field
Docturnal       Erratikk (Asn)   12    A1 Unknown   Stony Field
Butzull         Fate (Asn)       12    A1 Cold      Stony Field
Poppis          Sherah (S)        ?                 ?            R.I.P. (Nasty archer pack in Act I)
Insane Wayne    ? (B)             ?    A2 Bl. Aim                R.I.P. (Chest trap)
Morathi         Wendy (S)         9    A5           The Cave     R.I.P. (Coldcrow's pack)
Equalizer       Equazon (Ama)     4    A5           Cold Plains
zarfen          Joanne (Ama)     12    A1 Fire
Pyrohemia       Iron_Wolf (Ama)        A3 unknown
Pipboy          Lex (P)                A2 Prayer
sirpoopsalot    ? (P)                  A2 Thorns
Gahzban         ? (Asn)                A3 Cold
Amoeba          Napkin (B)             A3 Lightning 
Poppis          Sherah (S)             A5
Kassul          ? (S)                  A2 Defiance
newco           Shangalar (N)          A2 Prayer
Merlin the W.   ? (D)                  A5
Morathi         Keith (B)              A5
spikewilbury    Jester (D)             A1 Fire
DSnail          Jallen (B)             A2 Unknown
thewamp         Tyche (Ama)            A5
jgreg7          Neddy (N)              A2 Holy Fr.



After the Sewers, I decided enough was enough, and I gambled a ton of 2-handed swords for my merc. I even withdrew the 1.5 million gold Pete had deposited in Bank of ATMA. All types from Claymore to Flamberge were fair game (with decent chance of a rare with Ferocious damage).

After upgrade, he ended up with this:

Skull Spike
Gothic Sword

Two-Hand Damage: 100 to 154
Durability: 22 of 40
Required Dexterity: 20
Required Strength: 113
Required Level: 33
Sword Class - Slow Attack Speed
Item Version: 1.10 Expansion
Item Level: 56
Fingerprint: 0x8cf3dc58
+158% Enhanced Damage
+1 cold damage over 2 seconds
+21 poison damage over 4 seconds
5% Mana stolen per hit
Required Level +5

It´s no Doombringer, but it will have to do for now. :thumbsup:


[Highlight]Destroyer Pete the Necromancer and Drus the Barbarian merc, level 54, NM Dry Hills next. [/Highlight]
 
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Re: Tournament: The Randomly Challenged II

[highlight]Scarface : Introduction [/highlight]

It all starts in the days of yore, when Diablo was busy corrupting lazarus underneath the Cathedral in Tristram. In these days, both good and evil became restless, and many of the monsters started to roam the land. This was the case for a group of Minotaurs as well, who started marauding in the barbarian wastelands near Mount Arreat.
The druids in these days were mostly settled down, but there still were a few nomadic groups travelling around, treating trees and plants and animals and such they found sick along the way. On this fateful day, one of these clans and the minotaurs met. The druids were ill equipped to deal with these monsters, but they gave as good as they get. Almost half of the minotaurs died, but they killed the entire druid clan. All but one child, who was covered by his mother when she fell forward with a hatchet in her neck.
The child lay there for a day or so, unable to move and barely able to breathe, before a group of barbarians, who had just killed of the minotaur stragglers and were backtracking to see if any were left, found him. They took the boy back to their town, where he grew up and prospered. Finally he married a barbarian lady, and they received a child.
While he had no memories of the druids he spend his first years with, he still harbored a fierce love of nature, and he named his child Chrysantheum.
Now I know you all think that this was of course the reason the poor boy became so scarred he was called scarface, but it wasn't. Mainly because barbarians in general have difficulties pronouncing words of more then two syllables, let alone understand them. So they named him Gris and let it go at that. The boy grew up with a dual heritage.
He was extraordinary smart, at least for barbarian terms. He skipped the entire preschool years, the whole two of them, valuable years in which barbarian children learn the rudiments of clothing themselves and tying their shoes, and never to try and wield a weapon with the pointy side in the hand. Gris learned this at home in about three weeks. So he spend a lot of his free time with his daddy in the wilderness, learning all about the plants. But his fascination lay more with the animals though.
But his friends were all barbarians, and they played barbarian games, such as macetag, hide or be flayed, and axecatching. Since druids and barbarians share close kinship anyways, and he was halfbarbarian through his mother, he was equally fond of playing these games, and he liked his barbarian brethren. Yet the woods still beckoned, and since his friends didn't heed that call, he ventured more and more out alone.
It was about the time that the brave warriors finally made their way down the tristram cathedral to confront Diablo that Scarface received his name.
Lately, he had become fond of wrestling. He practiced a lot with his friends in the camp of course, but he occasionally got the urge during his hikes through the forests as well, since these could last for several days. But a lack of good opponents made it largely impossible to vent his urges.

Until the day he met a playful grizzly cub.

The cub was intelligent, and instantly attracted to Chrysantheum due to his druid heritage. Unafraid, it ambled forward. Chrysantheum meanwhile, with a serious and surprising lack of judgement probably due to a combination of barbarian stupidity coupled with an overdose of testosterone, decided this might be a good wrestling partner.

That particular match lasted all but two minutes.

Chrysantheum lost resoundedly, due to the fact perhaps that he didn't have 100 kilos of muscle and sharp claws on his side. The cub was unaware yet of how fragile his playmate really was, but a few swipes from his paws opened up Chrysantheums face and rendered the boy unconscious.
Once the cub found that his playmate wasn't moving, the cub decided that he better get some help. As mentioned, this was a rather intelligent one, so he decided help could best be found in the barbarian camp. As luck had it, he ventured into Chrysatheum's father before entering the camp, since it was highly doubtful that the barbarians would have lend a helping hand to a grizzly cub in the middle of their encampment. The cub led his new companion to Chrysantheum's body, and the father now carried his son back to the encampment.

It took all but two months to patch Chrysantheum up, but the boy had changed. His brain was severely addled, and the shamans and elders doubted that it would ever heal completely. Not just that, but his face was heavily scarred, both cheeks and one eye had been raked open by the bearclaws.
Chrys didn't handle it very well. He cried a few days, and then he decided he couldn't stay here anymore, since he was disfigured for life. So he bid his parents farewell, and set out to the south, where he had heard about a monastery that had been beset by great evil...

[highlight]The end[/highlight]

He would like to have a barbarian companion later on, for old times sake if nothing else. Because he is somewhat addled, he has no control over how he develops his skills and his body. That's all random...

So far, he hasn't left the rogue encampment yet. But he's rearing to go....

That was the introduction. Scarface hasn't yet left the rogue encampment. :wink:
 
Re: Tournament: The Randomly Challenged II

Nice writeup Merlin.. it was pleasure to read :)

My necro is strugling through act2 ... killing reaaaaaaly sloooooowly. Hope that he won't die soon :rolleyes:

Jiansonz, thanx for updating table.. tough it would be much easier if everyone did it when writing an update.. Nice to see so much Necros with act5 merc... looking forward to your updates.
 
Re: Tournament: The Randomly Challenged II

Jiansonz, thanx for updating table.. tough it would be much easier if everyone did it when writing an update..

I think we only need to see it 1-2 times per page (with 40 posts per page).



 
Re: Tournament: The Randomly Challenged II

I like jian's method the best. If the host posts the tables himself, he limits the number of times we see it. Also -- more importantly -- it less work for the participants, which is very polite and will encourage people to join (even if they don't realize it consciously). If I ever host another tournament, I'll follow that example. :)

Merlin, that was an awesome intro! Well done man! The fact that the druid and his barbarian lady "received" a child made me chuckle. Does Sanctuary have Stork Delivery? *giggle*
 
Re: Tournament: The Randomly Challenged II

Wow, look at all those young randomly challenged hopefuls! When putting them all into one table like that... well, I hadn't realized just how many people had signed up! Slapdash is currently in the Flayer Jungle, having cleared the Flayer Dungeon. The WP was in a really good place, minimizing what I have to re-run to explore out and into Kurast.

I got a new skill... Blessed Hammer. Of course, at just one point, it isn't very helpful. I stick to hitting things with my mace and switching between auras. I can already see difficulties coming up with crowd control. I have NO idea how to handle crowds with this guy! In Normal, it isn't too big of a deal, but if I make it to NM, I may be in trouble!

But maybe that's just hopeful thinking I'll make it far. ;) I have Chaos Sanctuary, after all. O.o
 
Re: Tournament: The Randomly Challenged II

Big update for Black the necro! I left off at Act 3 Normal, fighting solo with the Gull dagger, static circlet, and plenty of +damage jewels in my armor/shield. IIRC I stayed at p5 throughout the act. No major finds, and one busy temple.

Act 4, I went down to p1-p3. My points in Dim Vision came in handy here, shutting down spawners. I finally scored a point in CE (still no Amp though!). Hellforge rewarded me with nice gems and rune! Opened up Blood Golem, a meager synergy for Gumby which gets me a little closer to Revive. Diablo dropped a stack of rare throwing knives with +1 necro skills and Static damage.

Act 5 began with a surgical strike to free the barb prisoners, earning me a loyal brute named Wulf. He was promptly armed with a Vicious Great Sword of the Locust, shopped from Halbu earlier. Also, he received an improved rare Static circlet. Back to p8! Black's fighting days were over, and his concentrated MF'ing began in earnest. Topaz gear replaced +damage gear. Aside from topaz, Black didn't have much luck expanding his MF gear. The early Gull did not yield any of the other somewhat common MF items such as Goldwrap/Chancies, not even Milabrega's shield! Jewelry was lackluster as well, no "fortune" rings or "luck" amulets.

Early Act 1 NM provided Wulf a sword upgarde; as Blood Raven dropped a rare Great Sword with 115% ED, 6% LL, and Pestilence. I had some fun with a monster shrine, creating a CE Fallen which released additional death novae after being resurrected. Countess dropped yet another nice rune. Plenty of gladiuses (or is it gladii?) dropped left and right, and now the MF did pay off. Too bad the base damage on that sword is not the greatest, but it was good enough for immediate use. I also found a tempting rare falchion with an unsusual 230% ED, however, the upgrade potential was sub-par, and declined.

Something incredible happened in Act 2 NM! I rolled my first point into Amp Damage! Finally, I can concentrate on a proper necro shield! I had been stuck with the same +amp necro shield for far too long. Because of the shield uncertainties, I was reluctant to make a Rhyme. Instead, I used my only Shael (plus 2 Amns) to upgrade and socket-fill a new sword for Wulf. The Bloodletter had served him well, but it was time for something better. Slice and dice! Black enjoyed taunting Fangskin, and was further delighted to see this in its chamber. However, Fangy got a small bit of satisfaction when he/she Cursed us immediately, and promptly removed the shrine bonus. :p The rest of Act 2 was finished without any fanfare, and Black now finds himself in Kurast.

Looking to the future, there's a cube recipe I'd like to try. 4 red potions + any ruby + magic sword = magic sword of leech. At first, I was dissuaded from early use of this recipe, because it won't work with big (8 inv slot) swords (not enough cube space). Plus it's not really worth it for 1-handers. Then I thought about end-game, and checked some stats. Among the smaller 2-handed elite swords, a champion sword can get Cruel damage with this recipe! I'm guessing the earliest I might find one is Act 1 Hell Crypt/Mausoleum. Probably a plain socketed one would suffice, once I cubed it into magical. That would seem like an efficeint way to use up rubies, since Wolf's sword slot is my most important piece of gear.

-------------------------------------------------------------------

[highlight]Stats:[/highlight]
Str 85 (70 random points)
Dex 111 (85 random points)
Vit 79 (468 life) (64 random points) :weep:
Ene 60 (302 mana) (81 random points)

NM resists: 33 fire, 46 cold, 44 light, -18 poison

[highlight]Skills:[/highlight]
5 Skeleton Mastery
5 Raise Skeleton
7 Clay Golem <---- Gumby is gettin some love from random.org
3 Golem Mastery
2 Skeletal Mage
3 Blood Golem <---- Now I'd like a point in Iron Golem, to open up possible Revive! (an unlikely parlay)

5 Teeth
6 Bone Armor
5 Poison Dagger
4 Corpse Explosion
2 Bone Wall
1 Poison Explosion
1 Bone Spear
2 Bone Prison
1 Poison Nova
2 Bone Spirit <---- as you can see, I've nicely filled out my P/B tree with useless crap! This area is a black hole of wasted skillpoints, compared to the summoning/curse skills I'd prefer.

1 Amp Damage <---- Finally!
6 Dim Vision
4 Confuse <---- still barking up the wrong side of the Curse tree! Getting a point in Decrep is pure fantasy at this point, I still need 2 prereq's.


[highlight]Gear:[/highlight]
Gull Dagger
Demon Head of Absorption, +1 revive
Artisan's Great Helm of Self-Repair, PTopaz x3
gemmed Gothic Plate, Ptopaz x4
Plated Belt of the Whale, +100 life
rare Heavy Gloves, Fire Resist 14%, Cold Resist 23%, 22% MF
rare Heavy Boots, 30% FRW, Lightning Resist 34%, Cold Resist 25%, 13% MF, Half Freeze
rare Amulet, resist-all 12%, 32% GF, 13% MF, +2 radius, MDR 1, +3 mana
Nagelring (18%)
Silver Ring of Fortune (19%)

weapon switch: Gravespine (+2 all) and Unraveler Head of Spikes (+3 Summon Resist, +1 Decrep)

Charms: resistances and +life, featuring a superb Ruby (27%) GC of Life (19). :thumbup:

Notable Stash items:
Golemlord's Circlet
Graverobber's Amulet
Iceblink
Rattlecage
rare jewel, 14%ED, cold resist 26%, 8% MF
Carmine (+8 max) Jewel of Fervor
Jewel of Fervor
Ruby (fire resist 27%) Jewel of Virility (+5 Str)

[highlight]Wulf the Barbarian merc[/highlight]
Stats
rare Dacian Falx
Circlet of Fortune (24%)
gemmed Gothic Plate, PTopaz x2 with 2 empty sockets.

[highlight]Black the Necromancer, vanilla, level 60, Act 3 NM, Kurast Docks[/highlight]
MF: 355%, 427% on merc kills.
 
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Re: Tournament: The Randomly Challenged II

I think we only need to see it 1-2 times per page (with 40 posts per page).

I like jian's method the best. If the host posts the tables himself, he limits the number of times we see it. Also -- more importantly -- it less work for the participants, which is very polite and will encourage people to join (even if they don't realize it consciously). If I ever host another tournament, I'll follow that example. :)

When you put it that way, I see you got point :yes:

Nice going Wayne :thumbup:



 
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