"Bone" runeword is a ripoff :/...

Re: "Bone" runeword is a ripoff :/...

Agreed with AnimeCraze Bone is not a great armor; it is not even good enough to be considered mainstream. That does not take away any of the use of the armor Bone in a decrescendo. It is good for untwinked play, and passable if there is no other expensive armor around. Good here is defined as an armor that will keep you alive in Hell, max your res, and give you enough offense.

MichelRPG, we should not justify ourselves our own situation just because we can't afford something. We, all of us, envy what we do not have. Borrowing Enigma for a norm rush and owning one are completely two different things. When you play with Enigma you have to survive what Hell difficulty throws at you. Every PvP Nec uses an Enigma because of the level of competitiveness other players are at. I think pretty much all of the members on the forum can say that Enigma is a pretty good armor.
 
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Re: "Bone" runeword is a ripoff :/...

once again, I do not dispute that enigma is a good armor. I am just saying that for my personal playing style it would not be such a great improvement. In fact, I dare say because of Enigma I would probably die a lot more, since I would be tempted to teleport faster and faster. And while that would be alright in acts 1 and 3 (countess, Andariel, Council, Mephisto), in acts 4 (Hephasto and Diablo) and 5 (Baal, nihlatak) it would be suicide.
 
Re: "Bone" runeword is a ripoff :/...

Yes I agree many more expensive items runewise is better, and many less expensive items, though uniques (so unlikely to found exactly the unique you're looking for) will also be better for most situations, I've no doubt that when playing untwinked, bone can really be a great asset, if you dedicate yourself to countess runs in stead of shopping for some Jewelers of amicae armor.
If I need resist, I will take a 3 diamond shield. The FCR on stealth is too good to be passed up for this excuse of an armor (don't underestimate the faster run/walk, it allows you do dodge a surprising amount of things), since we can socket the Um's elsewhere. Also, coming up with 2 Um's is not anymore likely than coming up with a Vipermagi when playing untwinked. In short, I am not saying Bone is not worthy to be mainstream, I am saying it should have never been born.



 
Re: "Bone" runeword is a ripoff :/...

@AnimeCrazy

I'm not continueing this part of the debate, but I'd like for you to consider and comment this, as I've mentioned it several times and haven't got any reply on it.

Take a Jewelers armor of Amiace and place 2 ums a sol and sol/um in it, compare that to Bone, now the 2 ums and the sol is equal, but the sol/um and amicae mod is replaced with +2 skills and +150 mana.

Does that still make bone a bad armor? Because you probably do agree a jewelers of amicae is one of the best armors for pvm right? The protection it gives you is incredible, especially if you've the resist elsewhere and 4 sols it, now Bone is more like a combination, part of the protection from Jewelers of amicae and then an offensive part with +2 skills and +150 mana.

What do you think about that argument?
 
Re: "Bone" runeword is a ripoff :/...

I do not agree that it is one of the best armor for PvM by any means, unless you are solely focusing on a PDR build. In a PDR build, it is pointless, in fact unacceptable to trade PDR for offence, as it is the last few points of PDR that reduces the damage to 0. ie. You will never stick the um's in, it will be 4 sols. Not only that, you keep bring up 150 mana as if it means anything. It doesn't, not in the world of insight + mana pots, among with hard points in energy. So all you have left is 2 Um's for +2 skills, which you could have stick into a +3 summoning circuit instead, freeing your amor for any runeword/unique. (not to mention 2 Um's can get you a lot when you are trading)

Also, I said I would take stealth over it anyday. Resist comes a lot cheaper with a PDiamond shield.
 
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Re: "Bone" runeword is a ripoff :/...

Using A PDiamond Shield takes up slots for a Homunculus, 3-3-3 Um'ed Darkforce or a Boneflame. That is not a valid argument.
 
Re: "Bone" runeword is a ripoff :/...

...a thread seriously needed to be made for this?

I thought you would atleast look over the runeword and it's cost/effectiveness ratio beforehand?
 
Re: "Bone" runeword is a ripoff :/...

Using A PDiamond Shield takes up slots for a Homunculus, 3-3-3 Um'ed Darkforce or a Boneflame. That is not a valid argument.
Well, if you can afford those, you won't make the runeword. If not, you would use your Um's to trade for it. Also, if you can waste an Um on a 3-3-3 Darkforce (instead of a diamond), you definitely will not be making that armor, and get enigma or something else instead.
...a thread seriously needed to be made for this?

I thought you would atleast look over the runeword and it's cost/effectiveness ratio beforehand?
Well, some people somehow believed that this armor has some use, despite of its stupidly high cost, as well as the better use of the Um's elsewhere.

Anyways, my point is this. If you are trading/MFing, you will get a vipermagi for a few pgems, which is better except for the +1 skills, for a fraction of the cost. If you are not trading/MFing, your chances of coming up with 2 Um's is practically 0, and even if you do, you can make better use of it in terms of runewords like Duress.

It's like a Tier 3 unit which costs 2x as must as a Tier 1 but only 5% better. Would you ever build it?



 
Re: "Bone" runeword is a ripoff :/...

@AnimeCraze when I first read this post I'm quoting you hadn't writting towards what I wrote, but pretty much merely stated your opinion again, which I was tired of giving the same answer to, so I'm glad you edited it.

I do not agree that it is one of the best armor for PvM by any means, unless you are solely focusing on a PDR build.
I go for the golden middle way, get so much PDR that it makes it possible to take a couple of hits from the real threats for a necromancer, here especially gloams (there lightning is party physical) yet not loosing so much killing power that the game becomes too slow, or looses safety via fewer minions and lesser curse range.
In a PDR build, it is pointless, in fact unacceptable to trade PDR for offence, as it is the last few points of PDR that reduces the damage to 0. ie. You will never stick the um's in, it will be 4 sols.
No, resist is the most important thing in a physical damage reduce build, next +skills, finally damage reduce by integer, like SSoG states in his review of the Abbott. Though it's not the same, as +skills doesn't give you life regeneration it does give you a bigger curse range, which can mean the difference you blinded that monster that was about to shoot at you from outside your screen range or not. So you'll first secure you've at least 75% resist in hell, especially lightning, but also cold and fire, as you'll often experience to be hit by this type of damage as well, and here an Um gives most, and if you lack the resist from other places you'll invest that um as the very first thing. That isn't enough,well then 2 um's. Then a sol and finally you give up some defense for speed and safety in other ways, the point is as long as you reach a certain amount of PDR (Nature's peace certainly helps here) you're going to have a much hurger margin of error than other necromancers without having a loss in effectiveness compared to these other necromancers.

Not only that, you keep bring up 150 mana as if it means anything. It doesn't, not in the world of insight + mana pots, among with hard points in energy.
+maximum mana makes mana regeneration higher it can be the difference of eternal casting and 3 mana pots pr. run, which is quite huge for many. No one invests in energy unless they're an ES sorc or players versions from before you could buy mana pots at vendors.


Also, I said I would take stealth over it anyday. Resist comes a lot cheaper with a PDiamond shield.

Yes you would, but you haven't explained why you think cast rate is so good, and if you think that faster run walk will help you avoiding a screen filled with lightning piercing through every minion, not aimed at you solely (which equals one big broad lightning), then I think you're wrong, it's more a matter of being able to see a spot where no lightnings will pierce, which you can reach during reaction time and which you have to click preciely on. It sure does, but maybe it isn't enough, maybe the person already uses a jewelers of amicae (or what you can get on a shield, I dont remember) +automod skills filled with 4 pdiamonds. That leaves out the helm and the amulet + 2x nature's peace for more physical damage reduction, which is plenty, you can even sacrfice 14 integer for +3 summoning skill and you'll still have 7+24+14+15+25=85 physical damage reduce, which is plenty. Oh some of the nubers may be wrong, but it's not like it's a factor 2 or anything that big. You'll have maximum resist and you'll still have armor+helm+automods on the shield+marrowalks+belt+trang gloves+weapon+charms which gives plenty of +skills.

Likewise if you wish, you can have a teleport staff on switch for fast minion gathering, so pretty simple it would be dim vision a screen a head, go up, attract a critter that faces a direction away from you, and if there's a boss/unique, close to this, then make a teleport a bit outside the field of monsters, run a bit back so the minions can engage, cast amplify damage and as soon as the first monster goes down, cast corpse explosion, now that is probably the safest build you can play, as even if something goes wrong the resist and pdr garantees that you'll have time to react and get away, even if you're eating + drinking while playing.


 
Re: "Bone" runeword is a ripoff :/...

...a thread seriously needed to be made for this?

I thought you would atleast look over the runeword and it's cost/effectiveness ratio beforehand?

Which I did, if you took the time to read some posts.
 
Re: "Bone" runeword is a ripoff :/...

I go for the golden middle way, get so much PDR that it makes it possible to take a couple of hits from the real threats for a necromancer, here especially gloams (there lightning is party physical) yet not loosing so much killing power that the game becomes too slow, or looses safety via fewer minions and lesser curse range.
The "golden middle" is bad mechanics wise, the same reason why nobody recommend 50 resist all. A bone armor or DR% would have served you much better if you are going for that.
No, resist is the most important thing in a physical damage reduce build, next +skills, finally damage reduce by integer, like SSoG states in his review of the Abbott. Though it's not the same, as +skills doesn't give you life regeneration it does give you a bigger curse range, which can mean the difference you blinded that monster that was about to shoot at you from outside your screen range or not. So you'll first secure you've at least 75% resist in hell, especially lightning, but also cold and fire, as you'll often experience to be hit by this type of damage as well, and here an Um gives most, and if you lack the resist from other places you'll invest that um as the very first thing. That isn't enough,well then 2 um's. Then a sol and finally you give up some defense for speed and safety in other ways, the point is as long as you reach a certain amount of PDR (Nature's peace certainly helps here) you're going to have a much hurger margin of error than other necromancers without having a loss in effectiveness compared to these other necromancers.
I thought he placed +skills last. Regardless, there are charms, boots, and other slots where you can get resist, hence the armor should be dedicated to PDR (especially since you can actually shop for it), if you are going that root. I can easily reach 75 resist with not too many pieces of equipment even when playing untwinked, but I have a hard time coming up with enough DR. Besides, if resist is that important, isn't it much better to use Guardian Angel? Seeing how necros have crappy block, the +20% block will serve you will. Anyways, the bigger question is, why should you get hit enough for that to matter? If you are a summoner, or venomancer, you shouldn't. (get some skeles, you have the spare points) If you are a bonemance, then you NEED the FCR so this armor is really not an option. Not only that, you have a stronger bone armor yourself.
+maximum mana makes mana regeneration higher it can be the difference of eternal casting and 3 mana pots pr. run, which is quite huge for many. No one invests in energy unless they're an ES sorc or players versions from before you could buy mana pots at vendors.
I do.

Seriously, I see no reason why not put a few points there. If a few points of life is going to matter, then I think one seriously needs to improve his playing skills. Besides, using a poor armor so that one does not need to put points into energy worse than putting points in energy, as that strips away your flexibility.
Yes you would, but you haven't explained why you think cast rate is so good, and if you think that faster run walk will help you avoiding a screen filled with lightning piercing through every minion, not aimed at you solely (which equals one big broad lightning), then I think you're wrong, it's more a matter of being able to see a spot where no lightnings will pierce, which you can reach during reaction time and which you have to click preciely on.
Faster CE, try running halls of vaught with slow CE and tell me what happens. Not to mention faster cursing among with other stuff. It's both safety and convenience. And yes, fast run/walk does help when playing untwinked. Unless you literally played yourself into a corner, running away does mean less lightning will hit on average, since the radial angle of your character approaches 0 as distance approaches infinity.
It sure does, but maybe it isn't enough, maybe the person already uses a jewelers of amicae (or what you can get on a shield, I dont remember) +automod skills filled with 4 pdiamonds. That leaves out the helm and the amulet + 2x nature's peace for more physical damage reduction, which is plenty, you can even sacrfice 14 integer for +3 summoning skill and you'll still have 7+24+14+15+25=85 physical damage reduce, which is plenty. Oh some of the nubers may be wrong, but it's not like it's a factor 2 or anything that big. You'll have maximum resist and you'll still have armor+helm+automods on the shield+marrowalks+belt+trang gloves+weapon+charms which gives plenty of +skills.
If you aren't using a PDR build, then obviously this does not matter. Supposing that you are. Note that this amount of DR is enough to negate a fallen or some weaker monsters, it's still insufficient against strong champ or unique packs. In fact, you would probably want DR%, frenzytaur by itself hits for 74-139 damage without any boss modifiers or amplify damage casted by the succubus right next to it. Also, the only thing you are trying to do is negate vipers, you don't need that much PDR. Now to think about it, having a PDR build for necro doesn't make sense, as summoners and venomancers shouldn't get hit enough for PDR to be useful, while bonemancer would have a tough bone armor. By the way, necro shields only have +2 slots, and a factor of 2 is a huge deal, read what I said above. If you don't believe me, run around in the viper clouds a bit.

What you have not answered me, however, is why is the armor better than the vipermagi, OR why is it easier to make this armor over the vipermagi. Again, note that an actual PDR armor, while very time consuming, can be shopped, while you can't shop 2 ums.

Anyways, I am not saying that this is a completely useless armor, I am saying that it is a completely useless armor given that other cheaper, better armors are available. If vipermagi, enigma, spirit shroud, etc. were to suddenly disappear from the game, I would make this armor. Otherwise, just no. (and yes, to me I would probably use spirit shroud over this, and possibly stealth too, unless I am swimming in Um's and the better armors have been removed from the game)



 
Re: "Bone" runeword is a ripoff :/...

I would like to comment on something here...


Faster CE, try running halls of vaught with slow CE and tell me what happens. Not to mention faster cursing among with other stuff. It's both safety and convenience.

for a fishymancer this is absolutely not a necessity at all. I dont have any FCR that I know of (and if I do its only a 10 or 20 in total). However, I DO have a lv32 CE. FCR is only needed if your CE is on a low level. A fishymancer's CE should cover half the screen more or less, mine covers a rough 90% of the screen. Therefor I only need 1-2 corpses to clear the screen most of the time. So the FCR-CE argument is only a valid one if one hasn't spent that much points in CE.
 
Re: "Bone" runeword is a ripoff :/...

for a fishymancer this is absolutely not a necessity at all. I dont have any FCR that I know of (and if I do its only a 10 or 20 in total). However, I DO have a lv32 CE. FCR is only needed if your CE is on a low level. A fishymancer's CE should cover half the screen more or less, mine covers a rough 90% of the screen. Therefor I only need 1-2 corpses to clear the screen most of the time. So the FCR-CE argument is only a valid one if one hasn't spent that much points in CE.
Halls of Vaught. Your merc depends on it. If he CE's 1 or 2 bodies, your merc is as good as dead. Even other wise, faster CE has its convenience. I have played with full Trang summoner before, and I can't stand the slow cast rate.



 
Re: "Bone" runeword is a ripoff :/...

trangs seem to slow down the default cast rate though.

As for your halls of Vaught, I cast CE a lot faster than nihlatak does. A simple confuse on the mob works wonders since it distracts him from the corpses most of the time. Not to mention when I use a CE he gets hit too. It's not that much of a problem really. The only issue I have with the Halls of Vaught is those goddamn tomb vipers and that poison bug. I mean, their poison kills my IRON GOLEM. He's supposed to be immune!
 
Re: "Bone" runeword is a ripoff :/...

The "golden middle" is bad mechanics wise, the same reason why nobody recommend 50 resist all.

No that's completely wrong, 50-75 resist is effective doubling your reduction, 85-102 pdr is not the same. Loosing 13 life pr. shot or loosing 0 doesn't make the difference, the thing is it's not only about survival it's also about being able to do damage, actually make a progress, therefore the golden middle way is the best, you aren't slow, and you don't die easy, it doesn't mean you can do what you want, but never move anyway (completely PDR) or you can kill everything, but everything can kill you (completely +skills).

A bone armor or DR% would have served you much better if you are going for that.
No SSoG actually argumented well for why this isn't the case. Finally you don't have the skill points as a summoner to make that bone shield viable, unless you want to sacrifice dim vision, but then you've lost a giant advantage.

I thought he placed +skills last. Regardless, there are charms, boots, and other slots where you can get resist, hence the armor should be dedicated to PDR (especially since you can actually shop for it), if you are going that root.

Look at my suggestion and compare other types of way you can get what you need (in PDR and resist) you'll notice that many ways are better than my suggestion, but not many is cheaper.

I can easily reach 75 resist with not too many pieces of equipment even when playing untwinked, but I have a hard time coming up with enough DR. Besides, if resist is that important, isn't it much better to use Guardian Angel? Seeing how necros have crappy block, the +20% block will serve you will.
I agree GA is for a great safety, the question is do you need all this safety again, or do you lack killing power, that's something you'll find out when looking at your style of play and compare it to your progress with different setups. For some GA would be best, for others bone, and yet for others vipermagi, stealth, smoke, treachery (PD-necromancers), well you name it.

Anyways, the bigger question is, why should you get hit enough for that to matter? If you are a summoner, or venomancer, you shouldn't. (get some skeles, you have the spare points) If you are a bonemance, then you NEED the FCR so this armor is really not an option. Not only that, you have a stronger bone armor yourself.

We're talking about summoners here, or so do I assume, if you've experience with gloams you know you'll be hit unless you're very good at your Fire Golem + Dim Vision + Attract + teleport skills. Or hit the second highest cast rate, as then you can just teleport through everything if you wish. Though thinking you won't get hit untwinked is something only the person who wants to go through hell naked should be thinking, while having a belt filled with full revs!

I do.

Seriously, I see no reason why not put a few points there. If a few points of life is going to matter, then I think one seriously needs to improve his playing skills. Besides, using a poor armor so that one does not need to put points into energy worse than putting points in energy, as that strips away your flexibility.
Everything adds up, that's the whole concept of not investing wrongly, but I agree it's way too often people reconstruct an entire build because they accidently placed 1 stat point in energy or something like that, with all the randomness there's build in in this game, it's not those 2-5 (depending on battle order) that'll safe your necromancer.
No it's always best to get +mana from gear due to energy gives very little, I think it's 2 or 1.5 point pr. invested point, so 75-100 points invested for the same effect, that's quite a lot, as it's 20 levels or 1/5th of your total stat points (or actually more like 1/4th).

Faster CE, try running halls of vaught with slow CE and tell me what happens. Not to mention faster cursing among with other stuff. It's both safety and convenience. And yes, fast run/walk does help when playing untwinked. Unless you literally played yourself into a corner, running away does mean less lightning will hit on average, since the radial angle of your character approaches 0 as distance approaches infinity.
Correct, but if you really need extra speed and extra cast rate for safety then I think you're the one who should think about your playing skills, yet I do understand your point, but like one of my points I say the same about yours, it doesn't apply for everyone.

If you aren't using a PDR build, then obviously this does not matter. Supposing that you are. Note that this amount of DR is enough to negate a fallen or some weaker monsters, it's still insufficient against strong champ or unique packs. In fact, you would probably want DR%, frenzytaur by itself hits for 74-139 damage without any boss modifiers or amplify damage casted by the succubus right next to it. Also, the only thing you are trying to do is negate vipers, you don't need that much PDR. Now to think about it, having a PDR build for necro doesn't make sense, as summoners and venomancers shouldn't get hit enough for PDR to be useful, while bonemancer would have a tough bone armor. By the way, necro shields only have +2 slots, and a factor of 2 is a huge deal, read what I said above. If you don't believe me, run around in the viper clouds a bit.
According to the abbott guide (or is it the pdr barb guide here?) about 100-110 should be sufficient against any non nasty combination of unique critters to make the damage so small it's laugable.

No the only thing I'm trying to negate is actually Gloams, everything else should fall easy to the combination of dim vision + attract + teleport + amplify damage, you should never be hit by anything that hasn't got attacks which pierces. Therefore your argument of the PDR isn't enough versus certain type of monsters doesn't matter as it's enough against what you need and it's plenty for you to survive given you actually end up in the unlikely situation of some high damage attackers.

Amplify lowers physical resist and goes in the equation later than PDR.


What you have not answered me, however, is why is the armor better than the vipermagi, OR why is it easier to make this armor over the vipermagi. Again, note that an actual PDR armor, while very time consuming, can be shopped, while you can't shop 2 ums.

What's best is not absolute, but depends on what the player likes, which means it's relative. So if you better like +skills than cast rate or you've got the cast rate from other parts and are in a higher need of the +skills then the answer should be obvious, likewise you can counter identical, but again it's relative.

It's easier to make if you play untwinked and happens to get 2 um's but no vipermagi, look at the probabilities a vipermagi is a single unique out of many, so it isn't very likely, getting um or 2 actually isn't as well, but taking hellforge and countess runs into consideration it's much more probable, unless you starts to run with magic find and what not, though again it's about playing style and makes what is easiest to get relative again.

Yes that's the great part of a PDR setup and why I often prefer this route, but for a necromancer you'll often find a lack of +skills and here bone gives the maximum amount of +skills for an armor while still giving some damage reduction and resist, which is the two defensive things you need.

Anyways, I am not saying that this is a completely useless armor, I am saying that it is a completely useless armor given that other cheaper, better armors are available. If vipermagi, enigma, spirit shroud, etc. were to suddenly disappear from the game, I would make this armor. Otherwise, just no. (and yes, to me I would probably use spirit shroud over this, and possibly stealth too, unless I am swimming in Um's and the better armors have been removed from the game)

Oh I thought you wrote a couple of times that it actually was completely useless, never the less I'm not one who wants to go through the thread again to find it, so you've made your point, you don't think bone is something that no one ever should use, but you think there're so many other options that's more valid when looking at accesibility versus outcome that bone should very seldom be considered, well to that I agree, but that doesn't mean Bone isn't great when used properly, which is what I'm kind of trying to state.

Halls of Vaught. Your merc depends on it. If he CE's 1 or 2 bodies, your merc is as good as dead. Even other wise, faster CE has its convenience. I have played with full Trang summoner before, and I can't stand the slow cast rate.

I've to agree with MichelRPG on this, Nihlatak casts way to slow for cast rate to actually be needed in this area, I thought you ment other places, but I can see you actually did write a specific place.

He's supposed to be immune!

It's physical damage, make the golem out of something sol+sol+sol+sol of amicae or of everlasting and the Golem should be fine, thoug pretty useless.


 
Re: "Bone" runeword is a ripoff :/...

I found a very good solution to that. It's name is Gumby <3. a 50% innate physical dmg reduction AND an amount of HP that puts most D2 monsters to shame has him survive the vipers for the most part :)
 
Re: "Bone" runeword is a ripoff :/...

As for your halls of Vaught, I cast CE a lot faster than nihlatak does. A simple confuse on the mob works wonders since it distracts him from the corpses most of the time. Not to mention when I use a CE he gets hit too. It's not that much of a problem really.
When I used to run him with my summon necro, he can usually get a shot or so off even with some fast cast. The biggest issue, ironically, is because my CE level is too high, while not having nature's peace. Then I run him with my trapsin, and there is no problem afterwards.
No that's completely wrong, 50-75 resist is effective doubling your reduction, 85-102 pdr is not the same. Loosing 13 life pr. shot or loosing 0 doesn't make the difference, the thing is it's not only about survival it's also about being able to do damage, actually make a progress, therefore the golden middle way is the best, you aren't slow, and you don't die easy, it doesn't mean you can do what you want, but never move anyway (completely PDR) or you can kill everything, but everything can kill you (completely +skills).
You are more than doubling your damage reduction in the latter case. In fact, it is infinitely better to suffer 0 damage than 1 damage. I have played those mass upgrade games in SC and I know the difference there. Anyways, 1 +skills is not going to make much of a difference in kill speed, you need like 3 or 4.
No SSoG actually argumented well for why this isn't the case. Finally you don't have the skill points as a summoner to make that bone shield viable, unless you want to sacrifice dim vision, but then you've lost a giant advantage.
If you are broke, you won't have 2 Um's to spare, if you are rich, 1 point DM is more than enough.
Look at my suggestion and compare other types of way you can get what you need (in PDR and resist) you'll notice that many ways are better than my suggestion, but not many is cheaper.
The thing is, if all you can afford is bone, you won't use it for PDR, there are many other things you can do to improve survival. If you can afford a lot of stuff, you will use something better, and not bone.
We're talking about summoners here, or so do I assume, if you've experience with gloams you know you'll be hit unless you're very good at your Fire Golem + Dim Vision + Attract + teleport skills. Or hit the second highest cast rate, as then you can just teleport through everything if you wish. Though thinking you won't get hit untwinked is something only the person who wants to go through hell naked should be thinking, while having a belt filled with full revs!
Yes, though it's usually either not enough to kill (or even hurt seriously) with just 75 resist, or the extra strong convict souls which murders you in 0.2 seconds.
No it's always best to get +mana from gear due to energy gives very little, I think it's 2 or 1.5 point pr. invested point, so 75-100 points invested for the same effect, that's quite a lot, as it's 20 levels or 1/5th of your total stat points (or actually more like 1/4th).
The thing is, you don't need that much mana with insight, something like 60 or 80 points total is more than enough to cover it, if you are poor. If you are rich, torch, anni, etc and you have more than enough mana with insight anyways.
Correct, but if you really need extra speed and extra cast rate for safety then I think you're the one who should think about your playing skills, yet I do understand your point, but like one of my points I say the same about yours, it doesn't apply for everyone.
Maybe I have just been playing Devil May Cry too much, but to me not getting hit is better than getting hit, and mobility is the best way to not get hit.
According to the abbott guide (or is it the pdr barb guide here?) about 100-110 should be sufficient against any non nasty combination of unique critters to make the damage so small it's laugable.
And I think bone doesn't give you enough DR for the buck.
It's easier to make if you play untwinked and happens to get 2 um's but no vipermagi, look at the probabilities a vipermagi is a single unique out of many, so it isn't very likely, getting um or 2 actually isn't as well, but taking hellforge and countess runs into consideration it's much more probable, unless you starts to run with magic find and what not, though again it's about playing style and makes what is easiest to get relative again.
Don't depend on countress dropping an Um. According to the German calculator site, Hell Andy drops Vipermagi 1/2 as often as countress drop Um, on the basis of 0 MF (by bugging quest drop). She dropping 2 Um's is not anymore likely than getting a viper off Andy. Now add in all the uniques you will kill on the way, which has a significantly higher chance of dropping a viper. Now add MF.
Oh I thought you wrote a couple of times that it actually was completely useless, never the less I'm not one who wants to go through the thread again to find it, so you've made your point, you don't think bone is something that no one ever should use, but you think there're so many other options that's more valid when looking at accesibility versus outcome that bone should very seldom be considered, well to that I agree, but that doesn't mean Bone isn't great when used properly, which is what I'm kind of trying to state.
It is more like, unless you come up with the strangest of instances which you have excess Um runes, and cannot trade them off, there is no point considering this armor. To me, that is effectively useless, though I admit stating it as completely useless was somewhat of an hyperbole.



 
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Re: "Bone" runeword is a ripoff :/...

in all the runs Ive done so far with my summoner/fishymancer, he's only gotten one shot on me with CE, and that was because I was under the impression he was already dead (which he wasn't, he just teleported to a location I couldnt see). Fortunately bone armor, 1700 def, and 75% fire res + 2x dwarfstar prevented my death. A quick fulljuv saved me on that.

But still, the only problem I have on nihlatak runs are the vipers. Nothing else. Unless there's a horrible aura active such as might or conviction, nihlatak isnt a big problem for me.
 
Re: "Bone" runeword is a ripoff :/...

Builds and character equipment should be optimized for FHR / FCR breakpoints and thus if Bone does not provide any increased speed modifier, other items should be used in place to hit a certain frame, such as Spirit Monarch (35% FCR), 2 x 10% FCR Rare Rings, 10% FCR Rare / Crafted Amulet, Spiderweb Sash (20% FCR) + Trang Gloves / Magefists. I don't see why FCR is necessary on Armor, although there are a few armors that give FCR including Fortitude. This in turns frees up space to use other non-FCR gear, such as 2 Stones of Jordans.

Almost every item in the game has alternate set of stats has a found on another item. +2 Skills on Bone can be found on 2 Stones of Jordans. 20-30% Faster Cast Rate on Vipermagi can be found on FCR Rings. If we are wearing Bone and lacking in FCR it would not make sense to keep boosting +Skills by wearing Stones of Jordans. Likewise if we are wearing Vipermagi, it becomes unnecessary to wear additional FCR rings.

Another point to mention, if we calculate damage throughput of various Armors, we are given the choice between high damage, low FCR, or low damage, high FCR. That sums up the essence of playing style. However, I'd like to add that +150 Mana will largely increase the amount of Bone Spears, Summons, and Corpse Explosions a Necromancer can deal in battle, and thus will allow a Necromancer to stay much longer in battle. That factor cannot be neglected, either.
 
Re: "Bone" runeword is a ripoff :/...

As I have said, if you are poor, you won't be able to afford all those FCR on the other slots, so you want the armor to have FCR. If you are rich, there are better armor than bone.

It's just that bone gets completely overshadowed by better and cheaper armor.
 
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