Re: Almost dead
Now THAT was a close one.
Had taken my beloved Non-Ladder Level 89 Full Tal's set Firewall / Thunderstorm Sorceress, "POS_Sparky" (yes Narci if you're reading this, it's the same one that you used to do Baal runs with, back God knows how many years ago in 1.09), out for her once monthly spin to keep alive on Battle.Net; and, since she's now almost 90 (has only taken about 5 years to get her from 89 to almost 90... :whistling, after a ho-hum tour through WSK2, decided to try River of Flame.
Mucho baad idea!
The first couple of encounters went okay, but then, charging from the left (they apparently came from that little out-jut into the flame lake that has the two chests in it), came one of the WORST boss Urdar pack I have EVER seen.
All I see is at least one boss Urdar (turned out to be two, actually... see below) with Fanaticism :shocked: , so I start a cautious retreat back toward the Waypoint. Merc, thanks to the Decrep from his Reaper's Toll, stays up for about three hits and then gets pounded into a fine red smear on the pavement, and now I start thinking, "feets do yo' stuff".
Damn good idea, let me tell you!
I'm teleporting madly backward, to the right toward the RoF causeway, and I see the Urdar pack quickly gaining on me... WTF!?!?!? I was going to stop and just hit the RoF Waypoint, but I could easily see that the pack was going to be all over it by the time that I could click on it (this is no word of a lie -- I have NEVER, EVER seen Diablo monsters that can move that fast, not even Frenzytaurs), so I figure, "Egads, I haven't cleared the right part of the River yet, but what have I got to lose, anything has got to be better than this crowd." Well, I was right, but that doesn't mean it didn't hurt.
Somehow -- don't ask me how -- I manage to teleport across one of the lava inlets, giving me a precious split second or so before the boss pack makes it on top of me. I try throwing a TP, but the friendly other Urdar pack that's there gives me a few friendly love-taps to remind me that they're not happy that I intruded on their tea party, and, of course, since they have Knockback, it keeps me away from the TP as the Fanaticism pack is now within a half second of showing up on my doorstep and helpfully giving their aura to the Urdars in whose midst I'm now being pummeled.
It's Teleport time again -- what's left to do? I hot key to Teleport and hit it again and again, but I keep getting stunlocked and hit for 25-50% of my hit points (1080 at full health, this was my first Hardcore Hell build, I guess she's a bit fragile), but somehow (maybe the 2 or 3 FHR charms I've got in my holding area) I manage to break the stunlock and start jumping wildly around, right past the Fanaticism boss who looks up as I'm sailing past and goes, "Hey, you, come back here!!!"
I was teleporting back to the left, again in the midst of a crowd of Urdars, but this time I was able to get back to the clear area just to the left of the RoF Waypoint and throw a TP back home.
But did Mr. Bill give up at that point? No way, Jose!
Knowing that the game would stay up for a few minutes, I exited POS_Sparky after resurrecting her too-fragile Merc, and bring in POS_RhythmStick, my Level 89 Plague Javazon. The crucial difference between these two characters (apart from a 36K Plague Java for the Amazon :grin, is the latter's Level 35 (with prebuff) Valkyrie, plus POS_RhythmStick's patented FearMerc (basically he has tons of "Monster Flees x per cent", which means that the bad guys end up running away while they're poisoned). So my Javazon zips down to RoF, throws the Decoy way ahead down the causeway to the right, and watches it get poofed in one hit... yeah, that's him up there, all right!
One good Plague Javelin and half the hit points of a Level 36 Valkyrie later, I get a look at the boss pack. There are actually two boss Urdars:
Boss #1 : Extra Strong, Extra Fast, Aura Enchanted (Fanaticism), Stone Skin, Immune To Physical.
Boss #2 : Extra Strong, Extra Fast, Spectral Hit, Lightening Enchanted, Fire Enchanted.
I should again take the opportunity to point out how fast these monsters were. Like I said, I have never seen a boss pack that can move like they did -- they had to be bugged or something. They could run much faster than I could teleport halfway across the screen. Yikes!
Well, any one that you walk away from (alive that is), is a good one. Just don't tell my Merc.
:thumbup:
Cheers
Mr. Bill
Now THAT was a close one.
Had taken my beloved Non-Ladder Level 89 Full Tal's set Firewall / Thunderstorm Sorceress, "POS_Sparky" (yes Narci if you're reading this, it's the same one that you used to do Baal runs with, back God knows how many years ago in 1.09), out for her once monthly spin to keep alive on Battle.Net; and, since she's now almost 90 (has only taken about 5 years to get her from 89 to almost 90... :whistling, after a ho-hum tour through WSK2, decided to try River of Flame.
Mucho baad idea!
The first couple of encounters went okay, but then, charging from the left (they apparently came from that little out-jut into the flame lake that has the two chests in it), came one of the WORST boss Urdar pack I have EVER seen.
All I see is at least one boss Urdar (turned out to be two, actually... see below) with Fanaticism :shocked: , so I start a cautious retreat back toward the Waypoint. Merc, thanks to the Decrep from his Reaper's Toll, stays up for about three hits and then gets pounded into a fine red smear on the pavement, and now I start thinking, "feets do yo' stuff".
Damn good idea, let me tell you!
I'm teleporting madly backward, to the right toward the RoF causeway, and I see the Urdar pack quickly gaining on me... WTF!?!?!? I was going to stop and just hit the RoF Waypoint, but I could easily see that the pack was going to be all over it by the time that I could click on it (this is no word of a lie -- I have NEVER, EVER seen Diablo monsters that can move that fast, not even Frenzytaurs), so I figure, "Egads, I haven't cleared the right part of the River yet, but what have I got to lose, anything has got to be better than this crowd." Well, I was right, but that doesn't mean it didn't hurt.
Somehow -- don't ask me how -- I manage to teleport across one of the lava inlets, giving me a precious split second or so before the boss pack makes it on top of me. I try throwing a TP, but the friendly other Urdar pack that's there gives me a few friendly love-taps to remind me that they're not happy that I intruded on their tea party, and, of course, since they have Knockback, it keeps me away from the TP as the Fanaticism pack is now within a half second of showing up on my doorstep and helpfully giving their aura to the Urdars in whose midst I'm now being pummeled.
It's Teleport time again -- what's left to do? I hot key to Teleport and hit it again and again, but I keep getting stunlocked and hit for 25-50% of my hit points (1080 at full health, this was my first Hardcore Hell build, I guess she's a bit fragile), but somehow (maybe the 2 or 3 FHR charms I've got in my holding area) I manage to break the stunlock and start jumping wildly around, right past the Fanaticism boss who looks up as I'm sailing past and goes, "Hey, you, come back here!!!"
I was teleporting back to the left, again in the midst of a crowd of Urdars, but this time I was able to get back to the clear area just to the left of the RoF Waypoint and throw a TP back home.
But did Mr. Bill give up at that point? No way, Jose!
Knowing that the game would stay up for a few minutes, I exited POS_Sparky after resurrecting her too-fragile Merc, and bring in POS_RhythmStick, my Level 89 Plague Javazon. The crucial difference between these two characters (apart from a 36K Plague Java for the Amazon :grin, is the latter's Level 35 (with prebuff) Valkyrie, plus POS_RhythmStick's patented FearMerc (basically he has tons of "Monster Flees x per cent", which means that the bad guys end up running away while they're poisoned). So my Javazon zips down to RoF, throws the Decoy way ahead down the causeway to the right, and watches it get poofed in one hit... yeah, that's him up there, all right!
One good Plague Javelin and half the hit points of a Level 36 Valkyrie later, I get a look at the boss pack. There are actually two boss Urdars:
Boss #1 : Extra Strong, Extra Fast, Aura Enchanted (Fanaticism), Stone Skin, Immune To Physical.
Boss #2 : Extra Strong, Extra Fast, Spectral Hit, Lightening Enchanted, Fire Enchanted.
I should again take the opportunity to point out how fast these monsters were. Like I said, I have never seen a boss pack that can move like they did -- they had to be bugged or something. They could run much faster than I could teleport halfway across the screen. Yikes!
Well, any one that you walk away from (alive that is), is a good one. Just don't tell my Merc.
:thumbup:
Cheers
Mr. Bill