Guide to Hellforge Rushing in 1.11b.

Re: Guide to Hellforge Rushing in 1.11b.

That is actually a good idea. While questing most characters through Normal and NM I am on P8 anyways so why not do the questing in a TCP/IP game with 7 partied mules sitting in town making up the P8. Why did I not think of that! Its a lot less cheesy than having only 6 mules and a rusher character that does all the work! What do people think of that out of curiosity?
 
Re: Guide to Hellforge Rushing in 1.11b.

That is actually a good idea. While questing most characters through Normal and NM I am on P8 anyways so why not do the questing in a TCP/IP game with 7 partied mules sitting in town making up the P8. Why did I not think of that! Its a lot less cheesy than having only 6 mules and a rusher character that does all the work! What do people think of that out of curiosity?

I think the main idea behind HF rushing is in the "rush" part--e.g. get all those lovely Hell HF drops as quickly as possible. Doing it your way would certainly be less cheesy, IMHO, but I'm tempted to try it out the way listed here; at the very least you need to have built two pretty high level Sorcs and got a few twink items, so it's not like it's something you can set up in a couple of hours anyway!



 
Re: Guide to Hellforge Rushing in 1.11b.

That is actually a good idea. While questing most characters through Normal and NM I am on P8 anyways so why not do the questing in a TCP/IP game with 7 partied mules sitting in town making up the P8. Why did I not think of that! Its a lot less cheesy than having only 6 mules and a rusher character that does all the work! What do people think of that out of curiosity?

I don't have the time for hellforge rushing generally but I do play through Normal and Nightmare on p8 usually, so I agree, this is something I could do for my next char :)


 
Re: Guide to Hellforge Rushing in 1.11b.

I don't have the time for hellforge rushing generally but I do play through Normal and Nightmare on p8 usually, so I agree, this is something I could do for my next char :)

Handling all those mules can be very tiresome, especially in act2. I'm not sure I would want to be dealing with them when enjoying questing with a new char, but if it works for you give it a try.


 
Re: Guide to Hellforge Rushing in 1.11b.

Handeling all those mules, how do you mean? The only time you have to 'handle' them are:

- When switching act`s
- Picking up mephisto`s soulstone (believe that deckerd cain give`s you one automaticly when you get the hellforge quest)
- Getting the runes of hellforge

For the rest of the time you can let them idle in game, actually they only have to be in the game when you kill the act bosses and/or getting the runes of hellforge
 
Re: Guide to Hellforge Rushing in 1.11b.

HF rushing is both pretty monotonous and requires a lot of work. It sounds simple, but it will eventually take hours of work to get good results out of it.

Trust me, I've done more than my share of HF rushing, so I know what you're talking about. I just wanted to hear from Sint, what his thoughts on it were.

I've gotten most of my high runewords from HF rushing, BTW.



 
Re: Guide to Hellforge Rushing in 1.11b.

Only moving 7 mules from Warriv camp to Jerhins palace and back to Meshif's ship is a unnecessary nuisance.

If you move the mules to Meshif's area first, you can set a TP in the second level of the Palace, and it's a short distance to run upstairs, talk to Jerhin, then back through the TP and then talk to Meshif. Much, much faster than running them all through town.



 
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Re: Guide to Hellforge Rushing in 1.11b.

Hi. I'm new to HF rushing but I'm pretty keen to give it a try and I'd rather do it in 1.12a (I'm assuming it's the same as 1.11b for this) as I don't really want to run 2 different versions. It confuses me :p

I have a few questions.

Do the enchanter and the rusher have to be non-expansion characters? I assume they do, just checking.

Can I use expansion items on non-expansion characters? I assume I can't, just checking.

In your honest opinion, for someone who's not planning on doing thousands of rushes for a Ber or something but would like to make some niceish runewords and such, is it worth the effort to make a second install of d2 to run 1.09. If that's the way to go, what would be the best way to do that?

Cheers :)
 
Re: Guide to Hellforge Rushing in 1.11b.

I have separate installs for 1.07, 1.09, 1.11b, and 1.12. The space it takes up is small, but you get all the benefits of being able to play them all. If you're not hurting for space, I say do the separate installs.

Characters can be expansion or classic, doesn't matter (AFAIK).

I'm not positive, but I'm pretty sure that expansion items will not work in classic mode.

HTH.
 
Re: Guide to Hellforge Rushing in 1.11b.

So I could use my expansion sorcs to rush my classic rushees? If I did I'd have to find them classic items though wouldn't I?
 
Re: Guide to Hellforge Rushing in 1.11b.

So I could use my expansion sorcs to rush my classic rushees? If I did I'd have to find them classic items though wouldn't I?

No, you must rush classic with classic, or expansion with expansion.



 
Re: Guide to Hellforge Rushing in 1.11b.

OK, going to start doing this in 1.12a and I think I know the answer but I just want to make sure..... In hell I only need to kill Meph once, even though all 8 party members won't get a soulstone? I understand to do the HF one at a time, just wasn't sure if I had to do Meph one at a time too.

Thanks,
Z
 
Re: Guide to Hellforge Rushing in 1.11b.

OK, going to start doing this in 1.12a and I think I know the answer but I just want to make sure..... In hell I only need to kill Meph once, even though all 8 party members won't get a soulstone? I understand to do the HF one at a time, just wasn't sure if I had to do Meph one at a time too.

Thanks,
Z

I've done a handful of HF-rushes in 1.12 now, and this is how I do it.

Travincal, kill a few of the council, open up a TP, talk to Cain with the rushee and go through the TP.
Kill the rest of the council, go back to the Docks with both chars. Teleport to the start of lvl 3, open a TP again, talk to Cain again, and go through it with the rushee.
Kill Mephisto, go back to the docksthrough the portal you've opened at the start of the level, and open up a new one where Meph died near the red portal.
Then talk to Cain with each of your rushed chars, go through the tp and through the gate. You don't even have to pick up a Soulstone as Cain will give you one when you get the HF quest.

Hope that makes sense. :)


 
Re: Guide to Hellforge Rushing in 1.11b.

Ahhh yes, Cain. I remember reading that once apon a time about that. Thank you so much for refreshing my memory. Hopefully 1 set of rushes this weekend will yield me a Vex but I'm prepared for 2 or 3 sets if necessary.

Z
 
Re: Guide to Hellforge Rushing in 1.11b.

I've done a handful of HF-rushes in 1.12 now, and this is how I do it.

Travincal, kill a few of the council, open up a TP, talk to Cain with the rushee and go through the TP.
Kill the rest of the council, go back to the Docks with both chars. Teleport to the start of lvl 3, open a TP again, talk to Cain again, and go through it with the rushee.
Kill Mephisto, go back to the docksthrough the portal you've opened at the start of the level, and open up a new one where Meph died near the red portal.
Then talk to Cain with each of your rushed chars, go through the tp and through the gate. You don't even have to pick up a Soulstone as Cain will give you one when you get the HF quest.

Hope that makes sense. :)

Sounds like a lot of talking to Cain! I know things are different between 1.1x and 1.09, but my rushed characters don't need to talk to Cain until I go to gather the runes, in A4.



 
Re: Guide to Hellforge Rushing in 1.11b.

Sounds like a lot of talking to Cain! I know things are different between 1.1x and 1.09, but my rushed characters don't need to talk to Cain until I go to gather the runes, in A4.

In A3 it's not that much of a hassle as he's usually hovering right around near the TP anyway.

A2 on the other hand... but I think all versions have that. I've tried inviting both Jerhyn and and Meshif to Atma's bar to have a drink with me, Geglash, and my merc (he only drinks soda) just to get those two to bond, maybe get them closer together.


Alas.


 
Re: Guide to Hellforge Rushing in 1.11b.

Worth noting that using a paladin for the rushee is pretty amazing. I actually did a hammerdin with max block on my last rush, he tanked hell duriel at level 44 with negative resists. Basically enough str for gear, enough dex for max block with holy shield, and the rest in vit. Killing speed while solo is a bit slow but normal baal+minion rushes a couple times is more than enough to get him to 40. I use him like a walking might aura to help my a2 defiance merc hurt act bosses more. Call to Arms shall be mine, oh yes, it shall.

Another rushee build worth mentioning for durability is a wind druid with sage and enough points in elemental stuff to have decent cyclone armor. I actually botched the last one I used and deleted a dark clan crusher and a lidless wall because he was switched for helforge when i deleted him.:banghead: I might try a shapeshift at some point as well to see how much hp I can get.
 
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