WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

Yes, I have a fool's claw in stash. With it on, I have 18k AR.

I got 9 x shadow gcs as well as 9 x steel small charms of vita.
 
Re: WW Ghost Assassin Guide V2.0

im looking to make venom based ghost

Chaos Runic Talon
Fury Feral Claw

This is what most guides have said to use, would this be the best for venom based? I dont really care about vitality.

I just wanna know if these are the correct claws to make the runewords.
 
Re: WW Ghost Assassin Guide V2.0

For a venom based Ghost, those claws are too much. Use Greater Talons. They have only 79 str and dex reqs. Runics have 115 and a feral has 113. That will save you alot of stats and will be more life in the long run.

Also, 2x Greater Talons will need 42% ias to hit 9 frame traps. So, with Fury as your main, you'll need only 2% ias to hit max trap speed. An Ias jewel can fix that.
 
Re: WW Ghost Assassin Guide V2.0

what about physical build? ive heard of using 1 fast claw + a suwayyaw for more damage.



with equips i got +95dex which makes 115 so basically i can wear any claw so I wanna know what would be optimal.
 
Re: WW Ghost Assassin Guide V2.0

If your equip can get 115 without having to sacrifice anything, then runic / feral would work. A physical build would certainly use them.

A phys build usually wsm bugs in order to use stronger claws and get a faster trap speed.

If so, the Suwayyah must be a Chaos, and Runic is the Fury.
 
Re: WW Ghost Assassin Guide V2.0

I have this claw

Gale Fist Suwayyah
5% chance to cast amplify damage
40ias
Max Damage(based on character lvl)
Attack Rating(based on character lvl)
50 poison damage over 5 seconds


is this rendered completly useless because of the poison damage on it?
 
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Re: WW Ghost Assassin Guide V2.0

I have this claw

Gale Fist Suwayyah
5% chance to cast amplify damage
40ias
Max Damage(based on character lvl)
Attack Rating(based on character lvl)
50 poison damage over 5 seconds


is this rendered completly useless because of the poison damage on it?
the relationship is in the opposite direction: venom makes the poison damage on the claw useless, because it scales the damage down to a duration of just .4 seconds.

i would look for another claw anyway.

P.S. 100k views oh mai



 
Re: WW Ghost Assassin Guide V2.0

I'm sorry for not reading all 666 comments, but I don't have all day :). So I'll just get right to the points.

Point #1 - Great guide tienje, awesome.

Point #2 - What are better Eth Sandstorms, or War travs? I'll have enough strength for either if I choose, the eth treks I'm looking at only have slightly better stats then travs (13str,12vit). The big difference I see is damage verses FHR. I'll have shael in my helm, so I'll lose 1 frame FHR, but is this really such a bad thing compared to the damage gained? AFAIK the damage will be enhanced by CM and strength, and should come to around an extra 80 average damage, before PvP and DR (rough estimate). I don't plan on going all out physical because I don't have the items to support that, but I still want the best setup available to me.

Thanks
 
Re: WW Ghost Assassin Guide V2.0

I'm sorry for not reading all 666 comments, but I don't have all day :). So I'll just get right to the points.

Point #1 - Great guide tienje, awesome.

Point #2 - What are better Eth Sandstorms, or War travs? I'll have enough strength for either if I choose, the eth treks I'm looking at only have slightly better stats then travs (13str,12vit). The big difference I see is damage verses FHR. I'll have shael in my helm, so I'll lose 1 frame FHR, but is this really such a bad thing compared to the damage gained? AFAIK the damage will be enhanced by CM and strength, and should come to around an extra 80 average damage, before PvP and DR (rough estimate). I don't plan on going all out physical because I don't have the items to support that, but I still want the best setup available to me.

Thanks
the charms in your inventory should be reshuffled to make up for the lost fhr when you switch to war travs. the real trade-off will be between life and damage.

that being said, i would stay away from wtravs if you're not going to be emphasizing physical damage. you should be considering gores or sdancers if you want to up your damage. ideally, you would be using the rare classic dupes, so the treks are sort of a compromise. if you see yourself not needing the str or the poison res, then you can switch to waterwalks, as they'll net you more life.



 
Re: WW Ghost Assassin Guide V2.0

Im in the midst of building such a ghost, and I must say leveling is really quite a pain. I think I might be able to get away with base str and dex, and can barely hold anything with any killing power now, and even if I do, I have got no skills to utilise...guess I have to tide out until I make my chaos...

On the same note, I just saw someone ISO +3LS +3 venom runic claws with like 5HRs! Dint know they were in such demand, and havent come across anything better than the +3venom +1 dragon flight GTs that I picked up sometime ago. As I am using 2X+3 shadow claws on switch for buffing, is the +3 venom on the chaos claw still useful? Should I be waiting/looking/trading for a "better" claw?
 
Re: WW Ghost Assassin Guide V2.0

Im in the midst of building such a ghost, and I must say leveling is really quite a pain. I think I might be able to get away with base str and dex, and can barely hold anything with any killing power now, and even if I do, I have got no skills to utilise...guess I have to tide out until I make my chaos...

On the same note, I just saw someone ISO +3LS +3 venom runic claws with like 5HRs! Dint know they were in such demand, and havent come across anything better than the +3venom +1 dragon flight GTs that I picked up sometime ago. As I am using 2X+3 shadow claws on switch for buffing, is the +3 venom on the chaos claw still useful? Should I be waiting/looking/trading for a "better" claw?
yea ghosts are a pain to level - i wouldn't recommend you actually trying to kill stuff to level up. just leach in baals or uber trist.

as for the claws, +3 venom won't be useful if you're buffing with shadow disc claws, though i think you'll get tired of buffing before every duel. the +skills on your claw are a nice bonus to have, but far from necessary, so if you're short in your budget, don't worry about them.



 
Re: WW Ghost Assassin Guide V2.0

I'm using +3 shadow claws because I don't have a cta, but you also gota use cta before every duel isnt it lol...

I suppose for purely PvP purposes the skills to be more usefull would be claw block and mindblast right...even fade would be useful. I just dunno whether to jump into spending HR+ on making chaos in such a claw. I also got a supr 9ed +2 mindblast suwayyah and I understand that if I were to make a fury in it I would need to constantly do the wsm bugging thing right?

Ive also managed to shop for a fools blade talons +30ias, and a fools scissors katar +40ias, which if I did not read wrongly, both reaches the last ww bp right?

sry for asking so many questions...This is my second sin in 8 yrs of D2...lol...


edit: great guide btw. Its found it rather distinctive from the other hybrid builds...
 
Re: WW Ghost Assassin Guide V2.0

If you have Block + Mind blast, it'll be helpful to be sure. Like TienJe said, it won't break the Ghost if you don't have them though ;)

Also, if you have that Suwayyah (nice one btw), make it a Chaos Runeword. Then, use the fools BT on the bootside. If using Suwayyah + BT, then you will have to wsm bug, but you get a strong claw for chaos and max trap speed :)
 
Re: WW Ghost Assassin Guide V2.0

hmm...so now I got 2 claws that has potential to be "chaos"ed...Im still struggling to see if I can use my few end game equipment with base str and dex...for the GT, it shouldnt be a problem, the suwayyahs speed and 20 more dex is kinda bugging me tho lol pun unintended...I guess the +venom is only "prefered" depending on what I use on switch right...

for equipment wise, Im also having trouble getting a sin fcr helm, so I'm thinking about using a shako and a +1sin 20fcr gravy resists ammy my friend gave me, so fcr should be covered for now...

whats the "definition" of a ghost? one that uses enigma to teleport? spamming MB?(seems like this is one of the rarer builds that advocate maxing it) anything else?
 
Re: WW Ghost Assassin Guide V2.0

A Ghost is a WWsin who focuses on WW. They use either brute physical damage, or deadly venom based slices. They use 9frame trap laying and Mind blast to quickly and efficiently immobilize the opponent, teleport in with enigma and ww closely in a triangle to keep them in the lock and deal damage. Depending on the build, they are effective vs other classes (Venom / OW can be more defensive & still damage, etc).

Ghosts do advocate MB, but then again it's an amazing skill and...pretty much every single sin I can think of needs MB.

@ Claws. You at least have the MB Suwayyah, so I'd use that. The fools will be great for ar and blade talons will help you WSM bug to max trap speed (they had 30IAS already, so sexy). the extra 20 dex might not be hard to get. If you have 65 fcr (recommended for quick MB and tele speed) on other gear, any helm with dex, res, skill, etc would be good. You mentioned Shako, and that could work with that amy (Very nice ammy btw).

You mentioned that you have made only a few sins, but are you familiar with how the WSm bug worked?
 
Re: WW Ghost Assassin Guide V2.0

Thanks for the detailed explanation Sass!

Actually this is my second sin, the first being a kicker like the one in the monk guide. As for the wsm bug, I keep seeing posts that refers to this guide, and I have read that part several times, so I kinda know what I need and what I need to do to bug to the faster claw speeds.

I think the ammy is quite nice too, apart from the fact that its a lvl 88 ammy, but that guy whom I traded a few times with just gave it to me for free. I was weighing between this combinations:
1) Shako+20fcr ammy(+2 all skills, +1 sin) vs
2) +2sin frc misc circlet+maras or highlords(+2 all skills, +2 sin)

for option 1 I would be gaining more life, especially if I were to really get cta together with spirit shield, and also some dr but I would be losing out in either DS(Highlords), or resists(maras). To achieve maxed dr(50%), using enigma would mean we still need a slvl 42 fade, so the shako actually makes it more manageable with 10slvls less required.

I just missed a +2sin20fcr+dex clrclet in the local trade forums(gota kick myself for that).

As for now, the sin is already lvl 68 in NM. It wont be long before I gear up the end equipment to determine which I will eventually use(shadow dancers still seems like a long shot, but I see alot of ww sins use it). Ive also chanced upon the "show off your claws" thread here and it really makes me wanna wait for a "better" claw to make my runewords in...heh...
 
Re: WW Ghost Assassin Guide V2.0

If doing option one, you can always Ber the shako if you can't get a high enough fade. It'd still be lvl 32 to cast and that'll be hard unless you max it with 9 shadow gcs, etc :P

If you can find the 2 sin/fcr/misc circ, they can have res too, along with stats. Ber that & it'd almost be like shako's DR. The mara's will net more res most likely, but that can be made up in other gear.

On that note, if your res is fine (a good bit of stack after fade. Some usually shoot for max res in hell before fade, and that should stack well), then Dancer's is a good option. But with no res on them, you'll have to find some rares with res as a way to make that up.

If shopping for that "better" claw will cost too much, get them last. Claws can always have better mods, but you have one with a great mod as is.
 
Re: WW Ghost Assassin Guide V2.0

uh...ber my shako...Ive only done that once in my years of D2, back when I was making some V/T or sorts heh...I thought I need to put an IAS jewel in the helm?

Ive got most of my end stuff by now, and just picked up some rare runics with +2sin,30ias, fools, +3MB, etc...very sweet huh...too bad there isnt ED, but it was a decent trade...I see most experienced sins UM it right...dang...it sure is expensive to tweak gear for PvP...

So I would like to ask you experienced players, in you opinion which form of a ghost did you find more effective? the physical or venom based one? Im thinking of building the chaos weapon around the above rare runics, and eventually use cta+spirit on switch(when Ive saved up enough for it:whistling:)
 
Re: WW Ghost Assassin Guide V2.0

You don't have to ber it ofc :P

And if you wsm bug with the Suwayyah + BT, you already hit the frame bp, so you don't need IAS on the helm.
 
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