Guide to Hellforge Rushing in 1.11b.

grogs said:
..or (my personal favourite) using a modified d2gfx.dll. The latter means you can run 8 instances of d2 (usually in windowed mode) on the one user, much quicker than user switching.

Vouch. Two computers (the way I do it) is the best solution though.
 
IceViper said:
If you use durimules you only need the amu
Do you mean a character that has already opened the way down to Duriel? In that case why do you need the amu? I'm also afraid that that don't work in SP, since the durimule have to create the game and if the host leaves a game in LAN, the game go down. Correct me if I'm wrong.
 
Kefir-Tribe said:
Do you mean a character that has already opened the way down to Duriel? In that case why do you need the amu? I'm also afraid that that don't work in SP, since the durimule have to create the game and if the host leaves a game in LAN, the game go down. Correct me if I'm wrong.

The amu is needed to get to the arc. sancturay but you are indeed right about the host, wont work in SP
 
colony said:
..., a Jah takes about 350 NM and Hell HFs on average if you cube up from something reasonable like Puls
Did you calculate that number yourself?
My calculations result in the same number, it would be nice to cross-check.

Since I'm too curious for my own good, I've written a rush simulator that simulates 10^5 (NM+Hell) forge rushes and concludes
- Avg. # of forge rushes for Jah --> 324
- Chance to be able to cube a Jah after 324 rushes --> 51% :(, but 'luckily'
- # of rushes required to cube Jah with 95% certainty --> 370

Nice to see that simulations and calculations agree.

*AJK dumps plan to rush 'Infinity' out of the third-floor window*

Disclaimer: simulation does not include HRs dropped along the way to the forge...

Edit: more relevant simulation: #of rushes for 95% chance to cube Lo --> 60
 
I forgot to mention this as a major benifit.

But shouldn't you technically get 98 rals/tals/orts as well (if you complete the act 5:2 quest)?

Goes off to collect more runes.
 
AJK said:
Did you calculate that number yourself?
My calculations result in the same number, it would be nice to cross-check.
Here's the way I worked it out, but I did it based on sets of 7 characters, only collecting Hell HFs:
  • There's a 7/11 (=0.63636) chance of getting a particular rune for each set of 7 characters used. This includes the times when you get more than 1 Gul
  • If you convert this chance into the expected number of Guls gained from different runes for each set of characters (bad wording, but I can't think how to put it better), cubing up from Pul:

    Gul: 0.63636
    Ist: 0.31818
    Mal: 0.15909
    Um: 0.079545
    Pul: 0.039773
  • Add all these up and you get 1.2330 Guls expected for every 7 characters you take to the Hell HF
  • Jah = 64 Guls so a Jah takes 51.9 sets of 7 characters, or ~364 characters.
  • If you include NM forge results too then you can expect 1.3523 Guls per 7 characters, taking ~332 characters
  • For a Lo it'd take 46 Hell HFs and 42 Hell and NM forges
If I've remembered my stats modules correctly the probability of this actually occurring in the number of runs above is (1 - (1/e)) or ~63%

As you can see the NM forges don't add too much to your total higher rune collection, so depending on how quickly you can collect them they may or may not be worth doing.

The results look like they agree with each other, which is always a good sign, maybe I've managed not to make a mistake for once
 
colony said:
Here's the way I worked it out, but I did it based on sets of 7 characters, only collecting Hell HFs:...calculations...
I did the same, only I calculated per rush, not per set.

colony said:
If I've remembered my stats modules correctly the probability of this actually occurring in the number of runs above is (1 - (1/e)) or ~63%
Hmm. My simulations report ~51% chance to cube after the expected amount of rushes.
I'll go double-check.
colony said:
As you can see the NM forges don't add too much to your total higher rune collection, so depending on how quickly you can collect them they may or may not be worth doing.
Well, if you can collect 42 NM forges in a lesser amount of time than it takes to rush 4 extra Hell-only drops (from your example), then it's worth your effort. You have more experience in rushing than me.
Do 42 NM pickups take less time than 4 hell-only rushes?
 
AJK said:
I did the same, only I calculated per rush, not per set.


Hmm. My simulations report ~51% chance to cube after the expected amount of rushes.
I'll go double-check.
It could well be, this is most complicated probability calculation I've had to make for a couple of years now. Don't forget that the number of characters we got for the expected number of rushes is slightly different

Well, if you can collect 42 NM forges in a lesser amount of time than it takes to rush 4 extra Hell-only drops (from your example), than it's worth your effort. You have more experience in rushing than me.
Do 42 NM pickups take less time than 4 hell-only rushes?
I don't think there is that much difference really, it's close enough that it depends on how long your rushes and collecting take, although I'm inclined to think it's better to do more rushes and only collect Hell forges

Edit: Obviously it's better to do the NM forge if you're twinking characters to get the forge runes as quickly as you can though
 
How does this special d2gfx.dll file work? and is allowed, where can I ge it? maybe dont answear that, I can google it, it might be unpleasant in the mods eyes. But how does it work? Do i just replace the other one with the special one, and then click my d2 shortcut 8 times to get 8 games up at once? :)
 
zarfen said:
How does this special d2gfx.dll file work? and is allowed, where can I ge it? maybe dont answear that, I can google it, it might be unpleasant in the mods eyes. But how does it work? Do i just replace the other one with the special one, and then click my d2 shortcut 8 times to get 8 games up at once? :)

grogs said:
Hint: See the Keep for all you d2gfx.dll needs.

More precisely; The Phrozen Keep.
 
Hmm, a quick question:

What takes the most time when doing this? Would it be viable to use two computers and two players, levelling two chars and having each one bring 6 more rushees? Or isn't the levelling part what takes time?
 
Re: Guide to Hellforge Rushing in 1.11b.

Apologies for necro'ing an old thead but I figured this was the place to ask instead of making a new thread. My question is simple..

Will joining or hosting a MP game with my Sorc rusher reroll her SP game maps?
 
Re: Guide to Hellforge Rushing in 1.11b.

Yes. 10chars
 
Re: Guide to Hellforge Rushing in 1.11b.

After a long time I can make this addition for those planning on HF rushing: Don't do it. One of the main reasons I stopped playing D2 was rushing too much.
 
Re: Guide to Hellforge Rushing in 1.11b.

After a long time I can make this addition for those planning on HF rushing: Don't do it. One of the main reasons I stopped playing D2 was rushing too much.

Can you explain why? Too much boredom, monotony?



 
Re: Guide to Hellforge Rushing in 1.11b.

HF rushing is both pretty monotonous and requires a lot of work. It sounds simple, but it will eventually take hours of work to get good results out of it.
 
Re: Guide to Hellforge Rushing in 1.11b.

Yes it surely looks like an awful lot of work, but why don`t you just tag along 6 characters when you`re creating a new character. It`s a lot less monotonous (spelling?) this way
 
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