1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Thank you for the reply galtwish. I had actually read that info in the 1.07 guide, but as you said this seems to be opposite problem..hmm. Anyways thats kind of a bummer as this was my only decent weapon for him to move into for now. I guess he'll be parked till i find something w/ my sorc, as he is utterly unplayable currently.

Dark Clan Crusher and Fleshrender come to mind as decent 1h maces for WW. The only problem is getting the 556% MF and running Hell Meph until you get 2. Earthshaker isn't terrible as a switch for Berzerk/Concentrate when you don't want to WW.

Crafting a Scourge wouldn't be the worst idea, but you are quite likely to get CtC stuff on there.

If you want to WW, I'd suggest you run racks until you find one that drops an elite class of mace. I racked a IK Maul in less than an hour and a BK Mythical Sword in less than 30 minutes once I found stable racks. Roll Hell LK maps until you get one with 4+ weapon racks and then run permutations of rack clicking to see if you can get Scourges and/or Thunder Mauls. Run them until you get some good crafting candidates or socketed ones to pump full of goodies.

Any help on my suggested builds? (See above)


 
Re: 1.07 News, Info and Gossip

I would be happy to find the crusher, but ill probably try the racking route, as this is the last unexplored territory for me in 1.07.(Been farming charms from council and endlessly crafting thus far).

As far as the character builds go...my input would be nil, as my only Mat is my Orb sorc.
Max orb,static,mastery in that order (as just about everyone would know) then season w/ extra points to taste. I personally put 5 points into both warmth and firewall w/ a couple into fire mastery. Firewall proved very valuable through NM. After orb and CM are maxed you wont need a second element, tho static just saves time.
 
Re: 1.07 News, Info and Gossip

I would be happy to find the crusher, but ill probably try the racking route, as this is the last unexplored territory for me in 1.07.(Been farming charms from council and endlessly crafting thus far).

As far as the character builds go...my input would be nil, as my only Mat is my Orb sorc.
Max orb,static,mastery in that order (as just about everyone would know) then season w/ extra points to taste. I personally put 5 points into both warmth and firewall w/ a couple into fire mastery. Firewall proved very valuable through NM. After orb and CM are maxed you wont need a second element, tho static just saves time.

Max MF and run Hell Meph for uniques and you will get your DC Crushers in a few hours (plus a ton of other low level rares). I ran Hell Meph about 200 times and got just about everything I wanted aside from a Fleshrender.

EDIT: what is/was the thought on using Hurricane for Hunter Druids in 1.07? I've probably increased my killing speed by 50% using Hurricane in NM A2 (currently at level 7 after + skills) and casting L27 Dire Wolves. I've maxed Dire Wolves, gotten HotW up to a respectable level, and am considering maxing Hurricane rather than Fissue or Volcano for crowd control. I'll probably be using Buriza on Switch when I hit L41, as Tornado seems to be overshadowed by Hurricane + Buriza for physical + cold dmg, as the merc has a 30% IAS polearm with 1-199 lightning damage.

Another question: do partial set bonuses work? I couldn't get Fireball from 2 pieces of Trang's.


 
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Re: 1.07 News, Info and Gossip

Max MF and run Hell Meph for uniques and you will get your DC Crushers in a few hours (plus a ton of other low level rares). I ran Hell Meph about 200 times and got just about everything I wanted aside from a Fleshrender.

EDIT: what is/was the thought on using Hurricane for Hunter Druids in 1.07? I've probably increased my killing speed by 50% using Hurricane in NM A2 (currently at level 7 after + skills) and casting L27 Dire Wolves. I've maxed Dire Wolves, gotten HotW up to a respectable level, and am considering maxing Hurricane rather than Fissue or Volcano for crowd control. I'll probably be using Buriza on Switch when I hit L41, as Tornado seems to be overshadowed by Hurricane + Buriza for physical + cold dmg, as the merc has a 30% IAS polearm with 1-199 lightning damage.

Another question: do partial set bonuses work? I couldn't get Fireball from 2 pieces of Trang's.

I know that the Trangs Sorc skills werent added until .10
As far as the Hunter, i dunno about 1.07, but i built 1 in 1.08 that was almost exactly as you described, down to the Buriza and it worked pretty well.:thumbsup:


 
Re: 1.07 News, Info and Gossip

Thanks so much to Repusz and yiuman for the 1.07 guide and addendum, as well as lots of great advice earlier in this thread! My summer project has been to get a 1.07 empire going to bring the good stuff forward, and that's been going well thanks to lots of good pointers from this thread. (Later I hope to work forward through the 1.10 betas and find/create the choice items there, but for now it's primarily 1.07)

I first focused on leveling and getting 1.07 MPing working, mainly to level characters using the time-honored method of rushing them and then having them stand around in Hell Cows safely out of the way. Now I'm working on improving my stashes of the standard items and I've begun to run racks for the real desirables, as there is a long list of things I'd like there. I've made some progress, but I have along way to go.

I haven't done much crafting yet, but I have been accumulating ingredients. I have been using chipped topaz's and chipped sapphires to reroll rings and I've cubed some huge mana per kill ones, using the cold ring recipe. One thing I don't know much about is when the Triumphant affix gives the huge MPK result. I've seen it very consistently on magic rings from the cold cube recipe, but on rare rings with the cold recipe (some of which have been great) it has not been so consistent. Sometimes the rare ring gets a +1 mana per kill but no cold resist bonus, and sometimes it gets a big mana per kill result and no cold resist bonus. I'm not sure what the factors are there or how well-understood that is.

One thing I am hopeful about is getting some good amulets from the prismatic recipe- I haven't done a lot yet, but now my highest character is high enough to get a (very small) shot at cubing prismatic versions of the unique amulets. It's pretty tedious cubing up to get all those perfects and those may be better used for crafting, but at the moment those are looking pretty tantalizing. Already I've got some pretty nice ones and I've just explored that a bit. These prismatic amulets of strength (no level requirements, but 60/20-ish/20-ish/30-ish resists) are startling.

A few comments on my 1.07 experiences:

1) There were a bunch of things I'd read in this thread that I didn't understand the significance of at the time, but now make a lot more sense. For example, Helvete mentioned the importance of grabbing the exploding potions one-by-one from the shrines, and now I know what was meant! Those are crucial for the fire ring cube recipe and those exploding potions are scarce otherwise.

2) Purple-colored champions! That brings back some old memories. There are some other look-and-feel differences, about switching from inventory and cube type things, but the colors for the champions are a nice treat.

3) At first, I didn't want to exploit the full rejuv shop method, but the shortage of mana potions made me a quick convert to doing it all the time.

4) I started in 1.07 Classic to get off the ground with some decent level characters going before really playing 1.07 LoD, which worked well for me but I actually like Classic...

5) I love seeing Holy Shield on scepters, and ran some racks to accumulate those and managed to shop a +3 combat skills/+3 Holy Shield scepter that may be a skill-point saver for some future paladin builds when brought forward to 1.11b.

Sorry for the long ramble- there are a few specific questions I have:

A) What should I expect to change when I bring items forward? As far as I know, things should stay the same with the exception of the damage on elite weapons getting boosted when brought forward. Is that the only thing that changes? I have some Angelic and Cathan's rings with the resist bonuses now, and if I bring those forward will those be retained? And do level requirements change or will those prismatic amulets still have the same ridiculously low level requirements when brought forward?

B) For Lightning Fury, the extra physical damage that is added to each bolt- is that leechable? If so, with some +dmg charms and leech, a 1.07 LF zon should always have a full red bulb in Hell Cows. I haven't found Titan's yet but I suspect even without Titan's such a zon would be useful for item finding and levelling partied characters.

C) For the drops, I know that in 1.10 and later, there is a difference between partied players in the same area and unpartied players or players in another area. Does that matter in 1.07? It seems like the drops, at least on cows, are better when there are two MP characters in the game not even in the same area (which isn't true in 1.11), but it would be great to confirm that as it may be worth getting a bunch of machines set up running 1.07 for drop/experience improvement.

D) What is a good build for Council runs? So far, my strongest characters are sorcs and they are not so efficient for Council runs. I suspect a frenzier with a good hork but I also saw some mention of 2-handed WW barbs, but it seems hard to get the really high MF as getting merc kills isn't as easy with a barb and getting really high MF and still killing also isn't as easy. With 2 computers, I can build a specialized horker so I don't have to worry about killing in MF gear, but I am wondering if there is a simpler way.

E) Helvete had some great advice earlier, which makes more sense now. One thing I don't understand is why Great Hauberks are particularly noteworthy. For crafting- the Safety Body recipe requires an Io rune, and those don't exactly abound so I feel like I'm missing something there.

F) As far as bringing items forward, does it matter if those items are brought forward one patch at a time or all at once? My understanding is that I should move items to 1.07 mules, then open the 1.07 mule characters with 1.11b to move the items forward. Does it matter if I do the same thing first going to 1.09, and then to 1.10, and then to 1.11b? I don't want to corrupt or lose items, or introduce level requirements that are unneeded.
 
Re: 1.07 News, Info and Gossip

30% lifeleech rings? 15%CB gloves?

Or you can get them together...

Crafted 3 gloves today, one of them:

Soul Fist
Vampirebone Gloves
Defense: 59
Durability: 12 of 14
Required Strength: 50
Required Level: 84
Item Version: Expansion
Item Level: 62
Fingerprint: 0x6f2c63f6
+2 to Dexterity
32% Life stolen per hit
15% Chance of Crushing Blow

14% Chance to cast Level 5 Charged Bolt when struck



 
Re: 1.07 News, Info and Gossip

A) What should I expect to change when I bring items forward? As far as I know, things should stay the same with the exception of the damage on elite weapons getting boosted when brought forward. Is that the only thing that changes? I have some Angelic and Cathan's rings with the resist bonuses now, and if I bring those forward will those be retained? And do level requirements change or will those prismatic amulets still have the same ridiculously low level requirements when brought forward?

Runewords that don't exist in a later patch get ruined. I'm not sure about any of your other questions, but are you sure elite weapons get boosted? What's the point of searching for a 1.07 Berserker Axe with 50% enhanced maximum damage when you can find an 1.12 Berserker Axe with 50% global enhanced damage?

D) What is a good build for Council runs? So far, my strongest characters are sorcs and they are not so efficient for Council runs. I suspect a frenzier with a good hork but I also saw some mention of 2-handed WW barbs, but it seems hard to get the really high MF as getting merc kills isn't as easy with a barb and getting really high MF and still killing also isn't as easy. With 2 computers, I can build a specialized horker so I don't have to worry about killing in MF gear, but I am wondering if there is a simpler way.

From what I heard, the Nightmare Council are great to hork with a Barbarian. The target items here are charms, jewels and gems, I think, so you don't need magic find.

F) As far as bringing items forward, does it matter if those items are brought forward one patch at a time or all at once? My understanding is that I should move items to 1.07 mules, then open the 1.07 mule characters with 1.11b to move the items forward. Does it matter if I do the same thing first going to 1.09, and then to 1.10, and then to 1.11b? I don't want to corrupt or lose items, or introduce level requirements that are unneeded.

Well, I wouldn't know the answer on that, but since you've already went through the troubles of 1.07, wouldn't be a good idea to give 1.09 a shot first, to get some great items there? Remember that you can't bring back items once they are in 1.11b.

As for your other questions, sorry, but I don't know about that...

Now I got two questions of my own. I've found a stable Colossus Blade in Hell Lower Kurast. According to the 1.07 guide, Colossus Blades have a quality level of 85 and the area level is 88, which is more than one higher than the quality level. This does mean I can get a Grandfather from this rack, right?

Next, my Sorceress has maxed Frozen Orb, Cold Mastery and Static Field and has eight points in Energy Shield. Now, where should I put my next points in? My main problem while racking is mana, so I was mostly considering Warmth and Teleport. Teleport would probably serve me better while racking, but I want to do some magic finding later on as well, and talking to Ormus to for a refill doesn't really cost that much time, with the FRW that I have now. Then again, maybe Energy Shield would be a better idea? Coud anybody please share me his/her experience with skill point distribution?



 
Re: 1.07 News, Info and Gossip

Bringing items forward is covered in the guides (see stickies). The benefit of bringing Eth weapons from 1.07 forward is that the 50% ED is added on top of the runeword, iirc. Hence, Oath and Death BAs that end up with 550 max dmg. Your set jewelry with resists should come forward w/o issue.

MP'ing with yourself is covered in the guide. I think it's under .dll switching.

Lower Kurast has an ALvl of 80--it appears that Yuiman racked a GF in Kurast Bazaar though: http://www.purediablo.com/forums/showthread.php?p=6116109&highlight=grandfather#post6116109

Council runs with a Item Find barb (frenzy or WW) and 374% MF in Hell will net you a lot of set items. In NM, you can skip the MF and just get crafting supplies and charms.

The Sorc should add points to ES if you are feeling vulnerable, Warmth if you are just tired of going back to town for refills.

Character update:
S_words the Frenzy Barb pushed on to A2 Hell at L65, waiting for these next 6 levels to drag by so he can equip his Berzerker Axes. I broke down and switched out the IK gloves for the 14% CB/6% LL/20% IAS Greater Blood Gloves that my Assassin and Amazon used to mat.
Fireface the Hurricane/Hunter strapped on Buriza, used his A5 NM socket quest to slap and Eth into the xbow, and is wrecking house with L30 Dire Wolves in A5, leveling from 48 to 60 before moving on. He got a Lum from the Hellforge and a Skull Splitter from Diablo.
Judas_Priestess leveled from 82 to 83, cubed a 23% LR Cathan's Seal, and got Tal Rasha's belt off a Returned in Nithli's Temple. She's running cows, LK/KB occasionally, and Nithli's temple where there is a pretty good Archon Plate/Monarch shield rack. Next on her agenda is gambling a bunch of amulets and then cubing the losers into prismatic amulets.
Klaatu_Barata the necromancer is at L16 with Tarnhelm, partial Sigon's, 2x Nagelring, and a prismatic amulet with 18% MF. Boring to play, has huge mana problems with CE. The Skeletons suck, The Clay Golem tanks like a Valkyrie in Hell, the Mages are slightly better, and only the BA merc can actually kill anything. Getting a bugged Cold ring with +ridiculous MPK would help, that may be on the list of things to do...
 
Re: 1.07 News, Info and Gossip

Galtwish and Naab, thank you for your answers.

To be honest, I have two more questions...

  1. The rarity mentioned in the 1.07 guide, does that mean the rarity of encountering a rack dropping the item in question, or the rarity of dropping a unique version of the item in question? The latter would explain why I could find two Harlequin Crests in about 250 (= 1000/4) runs each, but still not have found a Grandfather after about 600 runs.
  2. Also, I just found a Vex rune in Lower Kurast! The funny thing is, it has the graphics of an 1.10+ Um rune and it has +3% to maximum fire resist, instead of 5%. The question is: do I need to worry about Atma doing something wrong with this rune? I don't think I've read anywhere that it does, but I'd just like to be sure. Also, are its bonusses and graphics updated when I forward it to future patches?
 
Re: 1.07 News, Info and Gossip

Well thats good news on the GF, i've been running a CB rack on the way to a shako rack. Already got the Bul-Kathos swordfrom it and just figured i would keep hitting for the chance of a sweet rare, but ill certainly keep it up if the grandpa can drop. I guess i must not fully understand the Ilvl//Area thing as i thought from Repusz's guide that this was undroppable in act 3.
 
Re: 1.07 News, Info and Gossip

Galtwish and Naab, thank you for your answers.

To be honest, I have two more questions...

  1. The rarity mentioned in the 1.07 guide, does that mean the rarity of encountering a rack dropping the item in question, or the rarity of dropping a unique version of the item in question? The latter would explain why I could find two Harlequin Crests in about 250 (= 1000/4) runs each, but still not have found a Grandfather after about 600 runs.
  2. Also, I just found a Vex rune in Lower Kurast! The funny thing is, it has the graphics of an 1.10+ Um rune and it has +3% to maximum fire resist, instead of 5%. The question is: do I need to worry about Atma doing something wrong with this rune? I don't think I've read anywhere that it does, but I'd just like to be sure. Also, are its bonusses and graphics updated when I forward it to future patches?

1: I think it's the rarity of a rack selecting a unique, instead of a wite/grey/magic/set/rare item. So it's the latter.

2: Runes have slightly different values in 1.07. You can store it in atma without problems. If you bring it forward to 1.11/1.12 it will get the values from those versions (in this case +5% max fire resist.)



 
Re: 1.07 News, Info and Gossip

Hey guys i decided to use up my 2 fals yesterday, but only had 1 magic Col. blade.
So i after the first roll was crap i just tried it again w/ the same sword, let me know what you think...
Imp Thirst
Colossus Blade
1-handed damage:68-231
2-handed damage:72-457
durability:50 of 50
req. dex:65
req. str.:188
sword class - normal attack speed
Item Version: Expansion
Item level:49
fingerprint:0x52057ae6
+328% enhanced damage
+148 to attack rating
37% LIFE STOLEN PER HIT <------woot
+1 mana per kill

I thought this was pretty decent so i went to ask Larzuk what he thought about it and he immediatly punched 3 holes in it for me. This solves my barb weapon issue , if i level him up 12 more levels.
R.
 
Re: 1.07 News, Info and Gossip

37% LIFE STOLEN PER HIT <------woot

...3 holes in it for me...

Wow, impressive leech! How about 3 Amns in there, and using bitterbeerface's gloves and some 30%LL rings to get well above 100% life leech? If you have two characters that hostile each other, maybe they can heal each other by trading gear back and forth and whirling through each other...



 
Re: 1.07 News, Info and Gossip

Found a plain Phase Blade in Caynon of the Magi and an Um in the Arcane Sactuary with my Barb...the game wants me to go back to 1.11b and finish my Tesladin.

Anybody have advice on skills placement for a Bone Necro? I'm choosing between Bone Spear and Bone Spirit for his attack, and thinking about Iron and Fire Golem with 20 in Golem Mastery, a few Revives, and a Might merc for support.
 
Re: 1.07 News, Info and Gossip

One interesting thing I've realized playing a 1.07 LF zon is that not only is physical damage added to all the bolts, but also poison. Probably cold and fire as well, I would think but I haven't experimented. This could be good if there were good off-weapon sources of elemental damage (no elemental charms and I just realized that 1.07 Tiamats is a pale shadow of the later ones.) Just another 1.07 surprise- screenfuls of green LI monsters after some LF bursts! And the knockback on Titan's is kind of interesting but it's too bad the rest of the stats are so much weaker than the later Titan's.
 
Re: 1.07 News, Info and Gossip

Have you tried an imbue quest on Matriarchal javelins? If you can get the staff mod as well as a handfull of affixes, you could get some amazing results. As is, I have a stash of decent javelins that I haven't used, but there are some hibernal ones and some with 100ish-150ish fire damage that might be quite useful.

If physical damage carries through, your CS likely does as well. Can you tell if CB carries as well?
 
Re: 1.07 News, Info and Gossip

Have you tried an imbue quest on Matriarchal javelins? If you can get the staff mod as well as a handfull of affixes, you could get some amazing results. As is, I have a stash of decent javelins that I haven't used, but there are some hibernal ones and some with 100ish-150ish fire damage that might be quite useful.

If physical damage carries through, your CS likely does as well. Can you tell if CB carries as well?

I can't easily tell if crushing blow carries but I do think that I get life and mana leech back from those physical damage bolts. (That basically answers a question I had earlier...) The reason I think I'm leeching life back from the extra bolts is that against many mobs, I get pretty good leech from bursts but against skeleton mobs, I don't get nearly as much, even if the throws are at a leechable monster.

Any suggestions for an experiment to figure out if crushing blow is carried by the bolts are welcome!



 
Re: 1.07 News, Info and Gossip

I've started playing 1.07, and it's certainly interesting. Seems like there's a close balance of bad bugs with good ones. Frozen orb can't collide with targets? that's alright, cold mastery pierces... oy, it's gonna take a while to get used to.

I've gained a new respect for LK superchests/rack running. Without rerolling my first map in nm, I've been getting a partazin, studded leather, circlet and ceremonial javalin almost 90% of time. I left it on this roll for the slim chance of uniques, eth partizans(2 so far) and I now have a circlet for every occasion. Automaticly magical circlets and orbs are great! :jig:

Oh, and I cubed:
Prefix 1092 Ring of Craftmanship
Item Version: Expansion
Item Level: 5
Fingerprint: 0xdcb0505
+1 to Maximum Damage
+35 to Mana After Each Kill :whistling:
 
Re: 1.07 News, Info and Gossip

I already posted it in the IFT, but I think it deserves a mention here too
I crafted it with a lvl 41 sorcy
Stone Whorl
Ring
Required Level: 84
Item Version: Expansion
Item Level: 27
Fingerprint: 0x958795d
+9 to Strength
+2 to Minimum Damage
26% Life stolen per hit

the lvl req is 27 in game
 
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