Are we(zons) better off w/o Torches ?

aishilee

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Feb 6, 2007
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Are we(zons) better off w/o Torches ?

Hmm. my zon and many others in game uses hellfire torches. Hmm the stats skill and resist boost is a definately a great help.. but with the insane ias our zons have while striking and shooting projectiles.. our chances to cast that beautiful hellfire is very high. which will most of the time crashes the whole game if more den ?3? were casted at the same time.. this disallow us from spamming LF in very quick succession.

so .. are zons better off without torches ?
 
Re: Are we(zons) better off w/o Torches ?

i've decided for my own benefit that yes, we are. the last 3 zons i've made have not included the stats from the torch so that i can take it off at will.
 
Re: Are we(zons) better off w/o Torches ?

?more than 3 what? More than 3 successive proc's of the torch? I recall last season sitting back and consistently watching a Javazon consistently crashing full games with no help from the group, but without torch proc's. This season I can proc the torch successively easily 3 times without problems crashing the game(3 player) my torch firing successively. Bow/strafe skill used.
 
Re: Are we(zons) better off w/o Torches ?

Buy a better comp if you lag I don't have any problem with hellfire at all.
 
Re: Are we(zons) better off w/o Torches ?

Haha, true. Nothing to do for the computer. Come on, this game is old :) For me, I will use it for private game, but I will take it out for pub games to be safe.

Chien
 
Re: Are we(zons) better off w/o Torches ?

I could almost agree with you AnimeCraze, but frankly I am greatful to play this game online, with the only entrance fee being purchase of the game. To have someone even update and periodically patch, and some what police the hack programs, is amazing to me after such long time. I guess its because the Diablo Battle chest is still selling very well.

Regardless I think the Hellfire Torch is one very cool toy. From collecting the organs to the end battle, it is good gaming fun.
 
Re: Are we(zons) better off w/o Torches ?

I just use it in private games, then take it off in public ones :wink3:. Best way to go about it IMO
 
Re: Are we(zons) better off w/o Torches ?

Wow, there's so many baal runs I mean when the game crashes, you can join another 1 right away. (it rarely or never happens to me btw) so yeah I rather keep the extra stats lol.
 
Re: Are we(zons) better off w/o Torches ?

I don't know where this talk of torches crashing the game comes from.


I really think it is your old pcs, as 8 player games with several people proccing torches doesn't even cause a hiccup for me. Hell, this game didn't lag me out 6 years ago on my old pc with 128 megs of ram, and a geforce 2mx.

My rig:
Asus M2N-E SLI
AMD X2 6000+
8800 GTS 512
2gigs Corsair XMS2
Vista Home Premium 32
 
Re: Are we(zons) better off w/o Torches ?

Again. Please refrain from saying things you do not know about.

Torch crashing games comes from the server. We see no lag on our end, and game crashed suddenly. I am sure a dual core laptop is more than enough to handle the game in DirectDraw mode.
 
Re: Are we(zons) better off w/o Torches ?

I don't know where this talk of torches crashing the game comes from.


I really think it is your old pcs, as 8 player games with several people proccing torches doesn't even cause a hiccup for me. Hell, this game didn't lag me out 6 years ago on my old pc with 128 megs of ram, and a geforce 2mx.

There really is a problem with this, I just posted a new thread about it and then saw this thread right after. Its no bull**** and comp specs has nothing to do with it.



 
Re: Are we(zons) better off w/o Torches ?

Again. Please refrain from saying things you do not know about.

Torch crashing games comes from the server. We see no lag on our end, and game crashed suddenly. I am sure a dual core laptop is more than enough to handle the game in DirectDraw mode.

Sorry, but I have yet to experience these mystical crashes you're talking about, and am simply relaying what I've seen.


Again. Please refrain from being a ****, just because you're crashing with torches, and I don't.

Thanks.

*edit*

It may be worth noting that I'm running the game under glide, which totally kills the performance of directdraw/direct3d.


 
Re: Are we(zons) better off w/o Torches ?

The crashing of a game makes everybody crash. Which mean's if you arent crashing due to spell procs, nobody is. It doesn't matter which PC I use, with enough effects, the game crashes.


You also assumed peoples computer's were ****e, and since in your opinion, yours wasnt, it must have been your superior computer who kept you away from crashes, while everybody around you with a crappy one did. sigh. nobody's better here....


Please try and see if you can make, or find for that matter. An amazon who's able to do Lightning furies at extreme rates, with enough effects you will drop from the game, atleast more often than not, and so will everybody else. If other people manage's to crash and you don't, ill believe you instead.

In singleplayer i've managed to LF pretty fast without anything crashing, so I definitely think it's a server-problem/ server-"reflex" that drop's people lagging too much.
 
Re: Are we(zons) better off w/o Torches ?

*shrug*

I have yet to crash from any spell effects, and I've been on many baal runs with LF zons, summon necros, and strafers/zealers firing off torches rapidly.

Hell, I've even been in games where they've attempted to desync it by spamming bonewalls, meteors, plague javs, and traps all over the ground. No crashes.


Until I get disconnected from spell effects, or see a fraps of someone getting disconnected from them.. I'll maintain the opinion that the problems are client-side.
 
Re: Are we(zons) better off w/o Torches ?

Connection Interrupts are a network problem. Network problems depend on so many factors. Ask any person in the IT industry. Anything from your computer to the 20 or 30 routers between yours and the server, the server setup, the connection between other players and the server on your game, etc. Pointing a finger at any 1 technical cause, like someone's computer or the server is a shot in the dark at best.

My shot in the dark, probably has to do with the total sum of roundtrip delays between the hellfire caster to the server to the other players and the size of the packet window not being large enough to accommodate the number of events unacknowledged before either a predetermined tolerance for packet loss or buffer size.

Or it could just be a really old game.

I don't think its your personal computer. I have a pretty decent machine and my internet gets sick download speeds. I don't even run in D3D mode, just 2D mode and hellfire will cut my connection. But since it only happens in multiplayer, and only in very heavy games, I would conclude its network side issue. Never cuts out in solo. So if you never seen this happen, you could just be lucky that you sit very close to a major internet backbone or a short number of hops to the nearest Battle.net gateway. Who knows? I certainly don't.

The Connection Interupt might be a function call designed to trigger from the Diablo game at your machine or the server machine. What if both player and server machines are fine and its just the way they programmed the game to interface with the network protocol stack? It is pretty old you know. Unless you help build the program, we really don't know do we?

So basically all I'm saying is we're all a bunch of idiots taking wild guesses.
 
Re: Are we(zons) better off w/o Torches ?

I don't know where this talk of torches crashing the game comes from.
it comes from the number of games that crash because of multiple torch procs going off.

it's not just peoples imagination, its a fact.

the "anti-dupe" fix implemented last ladder is why we get connection interrupted rather than just long lag spikes.



 
Re: Are we(zons) better off w/o Torches ?

When do you play synx? If you play when nobody but the 8 of you in the game play on that server, you simply can't overload to server with to much effects not can you lag on the bottle neck before the server as just to little people are playing.

It hasn't happened with me aswell, though I play when servers are low on people - sunday mornings or somewhere in the afternoon. Perhaps this can explain why you aren't getting these problems.
 
Re: Are we(zons) better off w/o Torches ?

When do you play synx? If you play when nobody but the 8 of you in the game play on that server, you simply can't overload to server with to much effects not can you lag on the bottle neck before the server as just to little people are playing.

It hasn't happened with me aswell, though I play when servers are low on people - sunday mornings or somewhere in the afternoon. Perhaps this can explain why you aren't getting these problems.

I typically play during 'prime time' around 5 pm and 8pm. I've seen queues to join games, and massive constant lag spikes, but never C/I'd from stuff like that.

What C/Is me : Switching to CTA immediately after going through a waypoint, and dropping huge amounts of gold in town (your guess is as good as mine on this one).

This is just a shot in the dark, but whoever is getting C/I'd by spell effects should download the glide wrapper and run it in 3dfx mode, and report back here with the results.

Blush is probably right though, we've got no idea what the real cause is.


 
Re: Are we(zons) better off w/o Torches ?

I could believe that a side effect of the dupe fix shortens the tolerance for lag and thus causes C/I, this is very plausible. Dupe Lags are far worse as I recall them, than the lag spikes we encounter with torches in conjunction with the fact that on occassion I've experienced lag spikes far worse than torches and not getting kicked off. Maybe not "lag" per se, but rather the number of packets being sent for the activation of torches might be as high as when packets are being sent for duping. "Lag" is such a general term for unresponsiveness, it's often not caused by excessive traffic but rather a failure to receive acknowledgement or ack-ack/nack packets back.

This would coincide with your dont-take-my-gold-im-ubering-and-think-ill-die. It's been explained to me that when you use a waypoint, the game sends a packet to the server for a save state similar to when you are exiting the game, and gold is tracked very inefficiently in the game when on the ground (probably the programmers thought who the hell would put piles of gold lying around), several dupe methods and hacks were used previously that relied on gold piles for some reason.
 
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