1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

What's this about Decoy cycling?

Basically, casting a minion (doesn't have to be decoy - golem, wolf, bear, valk etc all work) next to a rack causes the drop from that rack to change. Ie, it can turn a sash rack into a balrog skin rack. It basically gives you a lot more flexibility in rack running and can really help in getting a good run on the same map. There is a bit about this in my addendum which is linked to on the first page of this thread.



 
Re: 1.07 News, Info and Gossip

I want to make a character to cube bugged +mana to kill rings, hopefully with FCR. I saw someone mention clvl 8, someone else clvl12 I think? Or maybe 14? Anyway just want to make sure, what level does he need to be? Thanks.

Char level8 for a lvl5 ring. Highest chance of triumphant(alvl3) of the apprentice(alvl5). I believe slightly higher levels (12/14) also allows life leech to spawn, but i'm not sure.



 
Re: 1.07 News, Info and Gossip

Sweet! That many runes from Hell Cows?


No, mostly from questing. I got the Um from NM HF, and the 2 Fals from HF as well. Lem came from A5 Hell or Hell Cows, everything else droped from Hell LK on.

Greater Blood recipe is precious indeed. Stick with lesser and reroll until you get your crazy weapon.


 
Re: 1.07 News, Info and Gossip

I'm kinda new to 1.07. But, here is where I'm at: got my orb/static sorc on hell (lvl 60) running blood raven. I'm looking for options to try to reach the 556 breakpoint. Right now I've only got ~50% on both helms (merc and myself) and I'm only wearing 3os light plate. So, I could upgrade those with Ptopazes, but I'd like to avoid the STR investment to equip Gothic Plate if at all possible..

Any suggestions on good (easy to find/I just started 1.07) gear? Chance Guards and Goldwrap would help, but I haven't found many uniques yet. Does wearing the Angelic Gear (Sickle/Wings/2 x Halo) net you the 50% bonus twice?

I'm currently using:
Vidala's Snare/Fetlock combo - 50%
Heavy Gloves of Fortune - 25%
Ring of Chance - 15%
Ring of Chance - 14%
3 x Ptopaz Light Plate - 72%
Circlet of Luck - 47%
Milabrega's Orb - 20%

Merc:
4 x Ptopaz Gothic Plate - 96%
Coronet of Luck - 53%

Total MF = 392% (I believe I end up about 450% if I swap out for the Angelic Gear and some 35% boots)

Please help me reach 556%... I think I've found just about enough of Sigon's set. :laugh:
 
Last edited:
Re: 1.07 News, Info and Gossip

If you can rack a Skullders or Tals armour you should be looking good!

Short of them I'm trying to remember the set up I used and it wont come to me. I'll check for you when I get home.

I know my merc was lucky enough to have an ethereal Ali Baba which helped though the MF isn't as high as 1.11 (35% maybe!). That plus a three socket crown provided a lot of the MF I think.
 
Re: 1.07 News, Info and Gossip

Char level8 for a lvl5 ring. Highest chance of triumphant(alvl3) of the apprentice(alvl5). I believe slightly higher levels (12/14) also allows life leech to spawn, but i'm not sure.

I got an nice roll on mine. I guess I am still trying for the triumph of luck.

Prefix 1092 Ring of the Leech
Required Level: 10
Item Version: Expansion
Item Level: 42
Fingerprint: 0x608c433a
4% Life stolen per hit
+29 to Mana After Each Kill

Nightfind


 
Re: 1.07 News, Info and Gossip

I'm kinda new to 1.07. But, here is where I'm at: got my orb/static sorc on hell (lvl 60) running blood raven. I'm looking for options to try to reach the 556 breakpoint. Right now I've only got ~50% on both helms (merc and myself) and I'm only wearing 3os light plate. So, I could upgrade those with Ptopazes, but I'd like to avoid the STR investment to equip Gothic Plate if at all possible..

Any suggestions on good (easy to find/I just started 1.07) gear? Chance Guards and Goldwrap would help, but I haven't found many uniques yet. Does wearing the Angelic Gear (Sickle/Wings/2 x Halo) net you the 50% bonus twice?

I'm currently using:
Vidala's Snare/Fetlock combo - 50%
Heavy Gloves of Fortune - 25%
Ring of Chance - 15%
Ring of Chance - 14%
3 x Ptopaz Light Plate - 72%
Circlet of Luck - 47%
Milabrega's Orb - 20%

Merc:
4 x Ptopaz Gothic Plate - 96%
Coronet of Luck - 53%

Total MF = 392% (I believe I end up about 450% if I swap out for the Angelic Gear and some 35% boots)

Please help me reach 556%... I think I've found just about enough of Sigon's set. :laugh:

The most elegant way (IMHO) is

Helm: PTopaz shako/2xPTopaz Griz helm (74-78MF)
Armor: Tals (PTopaz) (112MF) (alternatively, you could use Skulders)
Ammy: Tals (65 partial set bonus) (alternatively, you could use a magic/rare or tancreds+another piece of the set)
Belt: Tals (15MF) (alternatively, you could use goldwrap)
Boots: War Travs (45MF)
Shield: Milbregas (20MF)

Merc
Helm: PTopaz shako/2xPTopaz Griz helm (74-78MF)
Armor: Skulders (PTopaz) Depends on level

Use gloves, charms and rings to make up the rest depending on what you've got. This method nicely leaves your weapon free for +skills etc. Of course, if you have a gull you could change your other gear appropriately. Alternatively, if you have Tal's Orb, you could use that to get the set bonus and swap out the ammy or belt for more benficial items.

A more ghetto way (and the way I am currently doing it) is:

Helm: 3xPTopaz helm (72MF)
Armor: 4xPTopaz armor (96MF)
Ammy: Tancreds (78MF partial set bonus)
Weapon: Tancreds
Shield: Milbreagas (20MF)
Rare gloves: 25MF
Boots: War Travs 45MF
Merc
Helm: 3xPTopaz helm (72MF)
Armor: 4xPTopaz armor (96MF)

This gives you 504%MF leaving you needing 52% from charms/belts/rings/merc weapon/shield. If you don't have war travs, you can buy 35% boots of luck. If you don't have tancreds ammy, then you can get magic ammys up to 50% (although good luck getting both the prefix and suffix necessary for this!).

If you want to stick with your 3 socket light plate, you'd need 76% from charms/belts/rings/merc weapon/shield which is quite doable, but personally I'd rather spend the points in str and get a 4 soc armor/skulders/tals.

Edit: I'm not sure about the angelic combo, it could work, but I seem to remember reading somewhere that the set angelic MF bonus isn't applied properly (although it was some time ago and I can't remember where I read it, so it could just be my memory playing tricks on me). It should be easy to test though - get 30%MF from elsewhere, put on your two angelic rings and sword and see what NM bosses drop. If its all sets and above then they do work properly.



 
Re: 1.07 News, Info and Gossip

Thanks for the feedback guys.

@yiuman, I'm definitely lookin more at your "ghetto" setup. :laugh:

I still haven't found tancred's ammy yet, and I basically have NO uniques.. :cry: I do have 25% gloves, but no belt to speak of, so I planned on using the Arctic belt/glove combo for the 40%. My best boots are 35%, so that should put me +5% of your ghetto build. My best rings right now are 14 and 15%, which would put me at 538% getting oh so close. :cool:
 
Re: 1.07 News, Info and Gossip

I got so increadably bored with crawling my sorc in nm act 3 jungles, so I made a sorc and I've already taken her to act 3 and level 19 :tongue:
Fireball is really a great spell on /p1.

Q: Is tehre really any use at all for a sorc to have a backup skill of another element than cold? And also, does blizzard have any use in 1.07? I don't really like how FO works in .07, but I never really heard of any other sorc builds.
 
Re: 1.07 News, Info and Gossip

Blizzard is pretty ok, i made a fw/blizz sorc just for that reason you mentioned,didnt like FO too.
 
Re: 1.07 News, Info and Gossip

So how did you find blizzard? What kind of damage/power does it do on maxed level? If you give it approval, I might just make a blizzballer, or a blizzwaller but I've already sunk 5ish pts in the ball.

btw I loved your excel sheet yiuman, thank you very much
 
Re: 1.07 News, Info and Gossip

How did you find such a ring?? +29 Mana/Kill doesn't generate...

Did you use the 3-perfect gem reroll receipe, or (lesser/greater crafting)??

Its a bug with the cold res ring recipe. Basically, when the ring gets triumphant as an affix, the extra cold res gets added to the mana per kill instead of being cold res (ie the 29MPK ring should really be 1MPK and 28 cold res). Very useful if you don't mind taking advantage of such an obvious bug. (I've 'made' three in my time - two 30+MPK and one 7MPK).

@Zarfen: You are very welcome. There is no real need for a backup (non-cold) skill, but it can be nice sometimes, although it does remove points from warmth/teleport. I quite like Firewall. I've no experience with blizzard so I won't comment there. I may one day make a FW/Nova build (along with all the other hundreds of builds I want to try!)

@Apis: Seems like your jewelery is the most obvious target for easy(ish) improvement (getting your rings to 2x25%MF would put you past the breakpoint). At level 61, the resistance recipes have a (very small) chance of being a SoJ, so I'd recommend you try that - your chances of getting a SoJ are miniscule, but you will probably get something with more MF - if not, gambling could be your friend (amulets as well can get up to 50%MF if you get both prefix and suffix). Also, charms could make up quite a lot of the lack if you've been collecting them/lucky in finding them. Fingers crossed Blood Raven will drop you some nice items too, Tal's ammy/belt, tancreds ammy etc.



 
Re: 1.07 News, Info and Gossip

Here are my current thoughts on crafting...
Thanks for the feedback. I should have been clearer that I was talking specifically about weapon crafting, hoping for some Urlik-like analysis to indicate the correct combo of speed and damage (and easily attainable mods) for various purposes. The other crafting basics are pretty well known at this point.

I also like to craft things that have the possibility of being the best items in the game (ie beating all their unique/rare/set competitors).

Weapons for use in later patches: There are only 3 (possibly 4) weapons I'd actually craft: hydra bow, GMB, Colossis xbow and possibly mat bow (I'd need to check the qlvl to see if I'd work with a mat bow).

The main reason why I'd only craft bows/xbows are that with the ability to make use of eth weapons in 1.10, even an uber craft would struggle to compete (ie you'd need 560%ed in a non-eth weapon to match a perfect eth Oath).

This is an interesting analysis. But, as often seems to be the case, I have a different approach. First, not everyone has the RWM installed. If you take a look at the MFO participants, you will note a fair number of people are still running "vanilla" D2, so 1.07 crafts or uber 1.10+ rares can be the best bets for high-damage weapons. You also seem to be making the assumption that "later patches" means 1.10+ and not 1.08, 1.09 or either of the 1.10 beta patches, where there are no good runeword options for ethereal weapons.

Second, Oath can only be made in sword/axe/mace and Death in sword/axe, so you are out of luck if you want a range 5 weapon in general or a spear in particular. Additionally, a good craft with 3 sockets can hit speed breakpoints that are well out of reach for those runewords, particularly in 2h weapons.

Third, GMB is good if you can get one, but as RTB pointed out a long time ago, Hydra Bow should be second choice to Crusader Bow for crafting since the latter has same avg damage, tighter range of damage, is usable six levels sooner and has a very user-friendly str requirement of 97 vs 134 (or 116 vs 134 if used in 1.07). Also, anyone in most later patches who cannot cure themselves of the desire to twang a snail-slow crossbow will probably be better off with the humble and easily found Buriza than with a crafted Colossus Crossbow.

As for what weapons to craft for use in 1.07 (and possibly beyond), I would suggest staying away from 1h axes with their paltry durability, which means not only frequent trips to the repair shop but potentially bank-breaking costs as well. For 2h weaps, avoid crafted spears for the same reason, unless you specifically have plans around that weapon type. Great Poleaxe is good, with 55 durability and range 5.

Anyhow, thanks for the tips, even if I disagree with some of them.



 
Re: 1.07 News, Info and Gossip

WOW. 1.07 Ist! I almost missed it as my merc was off killing zombies at the edge of the screen by blood raven.

107IstRune.jpg


There is only one 1.07 runeword involving Ist, right? BotD, and I don't think that I'll be making one of those.. Should I just save it and bring it forward?
 
Re: 1.07 News, Info and Gossip

This is an interesting analysis. But, as often seems to be the case, I have a different approach. First, not everyone has the RWM installed. If you take a look at the MFO participants, you will note a fair number of people are still running "vanilla" D2, so 1.07 crafts or uber 1.10+ rares can be the best bets for high-damage weapons. You also seem to be making the assumption that "later patches" means 1.10+ and not 1.08, 1.09 or either of the 1.10 beta patches, where there are no good runeword options for ethereal weapons.

Second, Oath can only be made in sword/axe/mace and Death in sword/axe, so you are out of luck if you want a range 5 weapon in general or a spear in particular. Additionally, a good craft with 3 sockets can hit speed breakpoints that are well out of reach for those runewords, particularly in 2h weapons.

Third, GMB is good if you can get one, but as RTB pointed out a long time ago, Hydra Bow should be second choice to Crusader Bow for crafting since the latter has same avg damage, tighter range of damage, is usable six levels sooner and has a very user-friendly str requirement of 97 vs 134 (or 116 vs 134 if used in 1.07). Also, anyone in most later patches who cannot cure themselves of the desire to twang a snail-slow crossbow will probably be better off with the humble and easily found Buriza than with a crafted Colossus Crossbow.

As for what weapons to craft for use in 1.07 (and possibly beyond), I would suggest staying away from 1h axes with their paltry durability, which means not only frequent trips to the repair shop but potentially bank-breaking costs as well. For 2h weaps, avoid crafted spears for the same reason, unless you specifically have plans around that weapon type. Great Poleaxe is good, with 55 durability and range 5.

Anyhow, thanks for the tips, even if I disagree with some of them.

Your welcome for the tips and free to disagree with them for your own playing as much as you like.

I was pretty much just explaining how I craft for my own aims rather than saying these are the only worthwhile things to craft, and as I have no immediate plans to make melee characters in 1.08 or 1.09, my competition for 1.07 weapons is indeed 1.10+ (although you make a good point about the beta/non-RWM) and hence Oath was my comparison. I think my statement "I also like to craft things that have the possibility of being the best items in the game" works better to explain how I craft if I add the following three words : "in any patch" to make it: I also like to craft things that have the possibility of being the best items in the game in any patch (ie to beat any rare/set/unique in any patch). I could have been clearer about this.

Re, the hydra v crusader bow - is it confirmed that you can get 300+ED on a crusader bow? I just ask because its got a lower qlvl.... otherwise you are right - it is better for the reasons you listed (which is something I'd missed until now).

Re the colossus xbow, its low on my list, and would primarily be wanted with little (or no) IAS in order to miss the next delay thingamijig with strafe for boss killing (the fact that I would only use it for boss killing is why it is low on my list of things I want to craft), although one with IAS would still make a pretty uber multi-cannon for cowing. I've also never found a buriza in all my years of playing, so.......

Thanks for the feedback. I should have been clearer that I was talking specifically about weapon crafting, hoping for some Urlik-like analysis to indicate the correct combo of speed and damage (and easily attainable mods) for various purposes. The other crafting basics are pretty well known at this point.

In more Urlick style, a crafted feral axe with 3 shaels in the sockets and 40 native IAS is the only craft that can hit a 4-frame Maul/Fire claws (which I didn't know at the time I posted before and so Feral axes have since been added to my list of things to craft - I may also switch hydra/crusader bows around if someone posts a 300+ED crusader bow).

With regards to the speed/damage/mods combos you are after, maybe you could post the builds you are interested in? I'll see what I can find out for those builds then. My gut feeling though, is that a faster base speed is nearly always better as the damage difference isn't that much (IMHO) and it makes your chances of getting enough IAS much higher (either through the affixes or sockets), unless you are specifically looking for something for a speed independent build like a charger. That said, qlvl may start to come into play somewhere (which makes GThreshers awesome as they have a high qlvl and fast speed, although the str/dex reqs are just insane).

I hope all this makes sense - I'm knackered and about to go to bed.



 
Re: 1.07 News, Info and Gossip

I'm still up for crafting 1.07 thunder mauls. Potential for 560%ED, 62max (is that the max of evisceration?) 40IAS 3sox.

Also, War Pikes for the same reason. Spear barb ftw!

Anyone got "Jeweller's" on a craft? In that case, we're looking at a very nice (possible) greater safety craft, with "Jeweller's", "of Amicae", "of Whale", "of Sentinel" for a SICK PDR/MDR armor.
 
Re: 1.07 News, Info and Gossip

The only thing I'm looking forward to craft rigth now is either bows or gloves. Most likely hydra's/gmb (fingers double crossed) and blood gloves.
When crafting weapons, does anyone use anything else than the blood recipe, or do you just use whatever recipe you have the ingrediences for? I will get really short on runes if all my crafting wants only rubies, but on the other hand I'll probably swim in chipped rubies before I find enough jewels...
What is the 'best' level for crafting weapons in general (namely bows)

newbie question but I cant recall seeign it asked before, in 1.07, can you craft crafted and rare items?
 
Re: 1.07 News, Info and Gossip

According to the 1.07 addendum, you have a 1:125 chance of a set item using the ring recipe, right? I just ran my first batch of 80 rolls, and got a total of 3 set rings. :shocked: They were all Cathan's, but still .. that is way more than expected. Anybody else seeing results like this?

Apis.


Edit: I just gambled all my money away and used up all my gems cubing, and I did get some better rings (22% and 19% MF) So, here is my setup:

Tancred wep/ammy - 78%
4 Ptopaz armor - 96%
3 Ptopaz helm - 72%
Arctic belt/gloves - 40%
Magical boots - 35%
Ring 1 - 22%
Ring 2 - 19%
Milabrega's Orb - 20%

Merc 4 Ptopaz armor - 96%
Merc 3 Ptopaz helm - 72%

Total MF: 550% (I'm going to cry now) :cry:

Other than the rings, where can I improve without having to find/rack some uniques?
 
Last edited:
Re: 1.07 News, Info and Gossip

Another question, is there any good/easy way to increase my ar? after a trade with jae I don't really lack damage as much anymore, but I still hit like 50% of the time, which sux :undecided:

edit: grats on the cubing apis :thumbsup:
 
Back
Top