1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

Is there someone who knows what the ilvl of charms must be to get the shimmering prefix?

[edit] Ha!, nice one Helvete!
 
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Re: 1.07 News, Info and Gossip

I crafted shadowfang's big brother, Shadow Fang:

Shadow Fang
Colossus Sword
One-Hand Damage: 52 to 228
Two-Hand Damage: 133 to 327
Durability: 33 of 50
Required Dexterity: 91
Required Strength: 170
Required Level: 72
Sword Class - Slow Attack Speed
Item Version: Expansion
Item Level: 50
Fingerprint: 0x14fb0c7b
+14 to Life
+191% Enhanced Damage
+42 to Maximum Damage
+29 poison damage over 2 seconds
2 seconds poison duration
4% Life stolen per hit
 
Re: 1.07 News, Info and Gossip

Lesser Blood weapons + Elites=bad times for me. I bought a Colossus Blade from Larzuk w/L82 crafter, popped in the Ort + Ruby + Jewel, and it gave me + life, + LL, and -30% requirements. A Spider Bow and Ogre Axe yeilded similarly dissatisfying results. It seem slike I'm only getting 1 or 2 mods on these weapons, not 3 or 4. Granted, I've only made 4 of these, but they all were promptly sold for 25k gold. Naturally, I'm looking for IAS, cold damage, and cruel/grandmaster's prefixes for an endgame stick over Kelpie Snare, Hwanin's bill, or a socketed Cruel hurty stick.

Anyone else try crafting an elite weapon? Any good blood/saftey crafts out there that you care to brag about?

I've crafted two 300%ED+ weapons - one colossus blade (I think - it could have been a colossus sword) and one hydra bow - which was actually my first ever hydra bow craft. If possible, I'd try for weapons with as high a qlvl as possible (ie the weapons that appear towards the bottom on AS). Also, you know that you can recraft crafted weapons right? No need to sell them - you can just pop them back in the cube, or if you get a good one, give it to Larzuk to socket.

I'll post readouts of them when I get the chance (in about a week) if people are interested.



 
Re: 1.07 News, Info and Gossip

@Galtwish: I seem to have a similarly hard time crafting good weapons. So much so that I'm just collecting orts for one big push in the distant future, hoping to get something decent.

My plan is to craft in a fashion where the weapon needs as few good stats as possible to still be useful. For example, even with 3 sockets, a warpike would require hot ED% + IAS to hit the last WW breakpoint. The odds are much longer on weapons that "need" both prefix and affix to be good, so crafting a 0 speed weapon makes a lot more sense if the goal is ultimately to use it with a WW barb (as an example).

Suggestions on what to craft are sincerly welcomed.
 
Re: 1.07 News, Info and Gossip

Suggestions on what to craft are sincerly welcomed.

Quite a few of my thoughts on crafting are in my addendum, but I've thought quite a bit more about it since then. However when/if I get around to updating it, the crafting section will be getting the biggest rewrite.

Here are my current thoughts on crafting. I like to craft things with the possibility of taking them forward to later patches, but its perfectly feasible to make things for use in 1.07. My preference of things to craft are in order below. I also like to craft things that have the possibility of being the best items in the game (ie beating all their unique/rare/set competitors).

Weapons for use in later patches: There are only 3 (possibly 4) weapons I'd actually craft: hydra bow, GMB, Colossis xbow and possibly mat bow (I'd need to check the qlvl to see if I'd work with a mat bow). The main reason why I'd only craft bows/xbows are that with the ability to make use of eth weapons in 1.10, even an uber craft would struggle to compete (ie you'd need 560%ed in a non-eth weapon to match a perfect eth Oath). Therefore bows/xbows ftw. (Jav's may also be good but I don't like them as they can't get sockets).
Weapons for use in 1.07: Whatever takes your fancy. I would advise high qlvls though - colossus blades/giant threshers/zerker axes etc.

Gloves: Now that it has been confirmed that you can get +3 skill tree and 20IAS on gloves the CB ones are my 2nd favorite thing to craft (after bows). Just the thought of a +3skill tree, 20IAS, 15%CB pair of gloves is enough to make me start to drool....

Ammys: At high levels you could get truely awesome ammys - charges of teleport/+3skill tree /of the whale etc. The only downer with these is that 20%FCR is impossible.

Boots: These can get 35%MF, 40FRW and resists making them highly desirable - less MF than War Travs, but more FRW and resists makes them a strong contender.

Belts/Armor: After a discussion earlier in this thread I've changed my mind about belts - the OW could make them killer with of the whale/resists etc. Saftey armor with amicae and 3 sox would be uber for a PDR build.

Rings: A bugged ring would be nice, but I struggle to see how a non-bugged ring would compete with some of the uber rares/uniques out there. The only way I can see these beating a rare ring is by getting 40%MF.

Hope this helps you decide what to craft.

@Wagnala: Things like +holy shield (+smite?) on scepters, +Pdagger on necro heads. I think (although I'm not sure about this) that certain barb skills very rarely appear on barb helms in later patches.



 
Re: 1.07 News, Info and Gossip

It seem slike I'm only getting 1 or 2 mods on these weapons, not 3 or 4.
The Ilvl never gets to 1.09 levels, instead it's about 50-60 at best. This does drop the number of affixes, but only the minimum, it's still quite possible to get 4 additional affixes.

Jaedhann: Alvls are identical to 1.09+, so Ilvl requirements should be very similiar.

wangnala: Only real forbidden one is Poison Dagger, which was hardcoded to not spawn on wands until 1.10 was released.

yiuman: Do note that 35 MF takes two affixes, and 40% FR/W is another. Leaves you with only one affix for resists.



 
Re: 1.07 News, Info and Gossip

I was playing with the ATMA 1.07 Drop calculator. I was checking how much MF was optimal for searching for an item from a Boss. When I raised my MF from 80MF to 90MF, the item no longer appeared in the drop list. Does this mean the item is no longer dropped by the Boss or does it mean that the item now has 100% to drop?

Nightfind
 
Re: 1.07 News, Info and Gossip

yiuman: Do note that 35 MF takes two affixes, and 40% FR/W is another. Leaves you with only one affix for resists.

Ummmmmmmm..... I hate to disagree with you (as I'm usually wrong when I do), but of Luck on boots gives up 35%MF and is 1 affix, so you could get 2 res affixes (along with 40FRW).

For the 40%MF on rings I mentioned, that indeed needs 2 affixes, another reason why I am not a huge fan of crafting rings.

@Nightfind: I'm guessing the items that disappeared were class specific sets? You'd probably hit the MF bp to make all of that specific item rare or unique, so the boss can't drop that set item anymore. There is an interesting discussion about this phenomena in this thread: http://www.purediablo.com/forums/showthread.php?t=634191&goto=newpost



 
Re: 1.07 News, Info and Gossip

I just found 2 ravenclaws in 1.07. Are they just as evil as their 1.09 counterparts?
 
Re: 1.07 News, Info and Gossip

Since I'm running straight-up 1.07, I'll try here...

Trouble crafting.

I'm trying to make Caster Gloves. I found a recipe using magic Leather Gloves + Jewel + Ort +Perf Amy, but it did nothing. Found a recipe specifically for 1.07 where the rune was Tir and not Ort and the gloves were any kind of heavy. So I used magic Heavy Gloves + Jewel + Tir + chipped Amy and later tried Perf Amy. Still nothing.

I've always had problems crafting, for some reason. I only recall one successful item, but that was years ago, under a different patch.

What am I doing wrong?

Hmm... While I'm on the subject of 1.07... If I've managed to save the old games from previous D2s, even if they were other patches, can the items be brought into 1.07? I figure some of the really nifty things might be a no-go, but basics like gems and runes?

Thanks!
 
Re: 1.07 News, Info and Gossip

Since I'm running straight-up 1.07, I'll try here...

Trouble crafting.

I'm trying to make Caster Gloves. I found a recipe using magic Leather Gloves + Jewel + Ort +Perf Amy, but it did nothing. Found a recipe specifically for 1.07 where the rune was Tir and not Ort and the gloves were any kind of heavy. So I used magic Heavy Gloves + Jewel + Tir + chipped Amy and later tried Perf Amy. Still nothing.

I've always had problems crafting, for some reason. I only recall one successful item, but that was years ago, under a different patch.

What am I doing wrong?

Hmm... While I'm on the subject of 1.07... If I've managed to save the old games from previous D2s, even if they were other patches, can the items be brought into 1.07? I figure some of the really nifty things might be a no-go, but basics like gems and runes?

Thanks!

I'm slightly confused as to why you'd want to craft caster gloves as oppesed to blood gloves, but each to their own. The 1.07 recipes I have for gloves are:

Caster gloves: Bracers(M) + Jewel + Tir + ame
Greater caster gloves: Vambraces + Jewel + Shael + ame
Blood gloves: Heavy Gloves + Jewel + Tir + rub
Greater blood gloves: Vampirebone Gloves + Jewel + Shael + rub

About bringing things into 1.07, I think that the general consensus is that its ok to bring things from earlier patches (ie Classic 1.00 - 1.06) but definitely not ok to bring items back from later patches (1.08+). One of the reasons some people play 1.07 is to get items to make 1.10 runewords in so.....



 
Re: 1.07 News, Info and Gossip

"Bracers" means "Chain Gloves", just so there's no confusion.

All the boot recipes have eld, all the gloves have tir, etc so it's easy to remember once one gets the hang of it.

EDIT: But I can find no use for the runes not craftable, Ral, Tal, Amn, Thul..... Should I just bring those forward to 1.09 or maybe just all the way to 1.11 where I can craft them or make spirits?
 
Re: 1.07 News, Info and Gossip

I'm saving my uncraftable runes to bring forward. I may pop some Rals into 4os armors along with Orts to make Merc armors for questing. If you aren't questing, I'd just bring them forward and craft/cube/RW them there.
 
Re: 1.07 News, Info and Gossip

I just started a bowazon in 1.07.
Rolling strong with a 3 chipped(topaz/ruby/ruby) hunters bow. Level 9 in the dark woods currently, best find being a green quilted armor which I actually was very pleased to find :grin:

Have someone played a bowazon 1.07 that could give some pointers? I play untwinked as well and I'm a bit concerned about bows until I can start crafting/whatever an at least decent bow (don't jump me with "nub you will need to try forever to get a 3os cruel IAS fools mod GMB", I'm talking more about something to press myself trough the game to begin with)

I'm not sure how long my current bow will take me, but since I obviously play on /p1 (well, not obviously maybe, but I don't use the modified .dll), which is funny btw 'cuz I actually forgot about the abscence of the /players x command and got hit by a hard stick of reminding when my character said "/players 8" instead of seting it to desired player simulotion :tongue:
Urgh, enough rambling, what I'm really looking for is just some pointers on making an untwinked bowazon in 1.07. I mean I will not be able to blast my way trough the game relying on non-capped static and CI-breakable Forbs...

Where should I look for decent equipment before I can start craft/chest pop/rack some neat items once(if) I reach late hell, and even then I can't really rely on racking a full amazon bow setup.
Iirc(might be wrong tough) it's not really worthwhile to farm nm meph for some basic stuff, but then where to look?
It's also not very likely I'm gonna stack over the "magic number"(completely forgot the actual number) in mf on a amazon either, so will end game area running give me anything other than experience and fun?

My 1.07 knowledge has faded quite a bit and I'm sorry if this already have been covered somewhere, but I don't feel like hunting trough this whole thread and the search function for it, I hope you don't mind (and it's not like 1.07 discussions are focused on amazon middle gear either :tongue:, "I found a 1.07 akraine's and then I seeded a zerker and CV rack in the same map today, right after I crafted a pair of 10% cb/10 ll/20 ias gloves!!! and btw I also found a twitch, a razortail and I crafted a rign with mana leech and some str! :tongue:)

sorry for messy post
 
Re: 1.07 News, Info and Gossip

I could give you one of my 1.07 ravenclaws. They should serve you well until end of normal i guess. I would want i back though. I could also give you a ring with mana per kill.

But if you want to play untwinked the best way i think would be shopping for a good bow and hoping you find some +damage charms.
 
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Re: 1.07 News, Info and Gossip

@ Zarfen: don't use a bow until L18+. Get a hurty stick/javelin and 1-hit everything. Pump critical strike, use your A1 merc (cold arrow is best) and wait for a shopped Hunters/Razor bow w/elemental damage. When you get to A5, punch some holes in a fast elemental damage bow and put Nef + some Rals/PRubies in it for high avg damage. This bow can be passed on to your Merc when you find a Riphook/Skystrike/Kuko/rare bow. Don't get caught up in physical damage for a 1.07--the bows are weak, the monsters are 50% PDR in Hell, and you won't be finding anything amazing in your first time through. Fast attack, knockback, and elemental damage is the way to go.

I Matted a Strafeazon riding a "Death" ashwood bow to glory, but the Goldstrike Arch made a huge difference in NM. The build wasn't solid until L66 when I could put on Tal's Horadric Crest for the massive ML. She runs cows now and pulls in sweet charms and a few good socketed uniques with 0% MF.

If I was going to do it over, I'd put 20 in Strafe, 20 in Valk, 10 in Multishot, and 20 in FA while using a Lower Resist wand + Sigon's Shelter on switch and a socketed elemental bow w/Nef + elemental damage sources in the bow. I'd use an A1 Ice merc w/a similar bow. It's slow going, but safe. Cast Decoy to scout and draw fire and split up the enemy armies. FR/W and hit & run manuvering works much better than pumping Vitality.

Equipment that isn't hard to get and most helpful:
Crafted Blood Gloves: CB is at full effect for ranged weapons, and they can spawn w/mana leach as well.
Angelic Halo--Helps tremendously throughout the game
+ skills bows--for your Frozen Arrow/Immolation Arrow shots against immunes in Hell
Prismatic Crafted Amulets--the resists are needed and anything else is just gravy
PDR/chromatic circlet types--for your merc
Tal's Horadric Crest--if you can, run A3 Hell uniques to find this. The Council is the best target, but can be difficult.
FR/W boots w/resists--a key piece of equipment for just about any 1.07 character
Gambled rings/bows
Crafted Hitpower gloves--if you don't want to toss a Nef in a bow in favor of a PEmerald.

Level up in the Glacial Trail/Anceints Way/Nilthi's Temple areas at the end of NM until you hit L62, then patiently crawl through Hell.

Good luck
 
Re: 1.07 News, Info and Gossip

The better damage charms start falling once you get to nightmare. Once you have a few of those (NM LK being a good place to start) all you need is high AR and a fast attack.
 
Re: 1.07 News, Info and Gossip

Re bowazons, I think Galtwish and Helvete have said pretty much everything with one or two exceptions - Vamp Gave>Tals helm, and it can be racked in NM LK (if you want to spend time there) along with a couple of other useful uniques/sets (Valk Wing/Guilarms, Skulders, SoE, Mav's belt and Gerkes spring to mind) if you can't really get any further.

I'd also second Helvete in that most of your damage will probably come from charms and the best charms fall from NM Act 3 onwards. So, look for mods like Galtwish said on your bow.

A last little note bout crafting and shopping, just because you can't craft the uber cannons till you get elite weapons, don't forget that you could craft a useful midgame bow with an exceptional bow if you are prepared to use the ingredients. Also, keep an eye on the bow vendors, a good magic exceptional bow with 4 sox from Larzuk will take you a long way (or any quality elemental damage bow with 4 sox will be good).

@Helvete: The runes you mentioned are useful in their own right - my Frenzy Guardian used an Amn in a coldsteel eye as his only source of life leech for a good portion of NM and still has a Ral in his Sazabi helm and another in his Sazabi body to cover the gaping hole in his fire res. There are also one or two useful RWs you might consider that use Rals (although, as ever be careful with RWs in 1.07), Beauty (El Ral Eth), Bramble (Ral Eth) and Ancients Pledge (Ral Ort Tal). These RWs together cover a good chunk of resistances and Beauty has 50%MF to boot! Other than that, you might as well bring them forward.
 
Re: 1.07 News, Info and Gossip

The only runeword I'd concider is the Death in a bow for my upcoming bowazon, but since she'll probably use a sickening poison bow, that's not really an option either. Sporting Skullder's and shako, I don't want to change my armor/hat setup. I still need some socket quests done, but I'm hoping for a 3s 29res/life tower for main shield, and milabrega for switch. Also have ali baba atm, but waiting for oculus, as I don't want to spend more dex.

...And the only "single rune" usage I'm up for would be Ists in a good shield, or in an occy.
 
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