1.07 News, Info and Gossip

Re: 1.07 News, Info and Gossip

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Forum name   | Character name | HC/SC |Title | Level | Location | Other info (including mod dll usage
Helvete      | OneZeroSeven   | SC    |Mat   | 83    | Hell     | Vanilla
Grisu	     | Merope	      | HC    |Conqu | 55    | Hell A2  | Vanilla
galtwish     | Joan           | SC    | Mat  | 81    | Hell     | Vanilla
galtwish     | Judas_Priestess| SC    | Mat  | 76    | Hell     | Vanilla
galtwish     | Storm_Shadow   | SC    | Conqu| 57    | NM A5    | Vanilla
galtwish     | YippeeWhippee  | SC    | Conqu| 62    | NM A5    | Vanilla

-Joan runs LK/Travincal/A5 uniques. Just picked up Buriza from Hell Council, kind of underwhelmed using it on J_P. Use her for crafting and MF.

-J_P runs cows with a fun set-up of Mav's Diadem, Rattlecage, Mav's Clutch, Mav's belt, Aldur's Advance, Angelic jewelry and the "Death" Ashwood bow. She's found a 16 max damage/44 AR large charm and a 6 max damage/16 AR small charm in he last two runs--no complaints for a character I'm using to find socked goodies.

-Storm_Shadow is levling up to 62ish in NM A5 running the Glacial Trail/Ancient's way. I'm thinking of running Hell with Sigon's belt/boots/gloves I'm still using, but I may switch to IK belt/boots/gloves or just throw on my 20% IAS greater Blood gloves and the IK items or the triple resist boots I've quested through Hell with twice before. I'm casting a pre-buffed L33 Shadow Master who cleans house in NM and picked up a Might merc after a A4 Corpse Spitter ate my Ice rogue (and an awesome twink FR/LR/FHR rare hat + my only Darkglow mail, grrr). Hwanin's bill is great for NM, possibly the best weapon I've used due to the fast attack speed preventing the merc from getting his attacks interrupted. Could have switched over to Kelpie Snare for Ancients + Baal, but it didn't matter. 4 deaths so far: NM council to CE/LE, NM Ancients to who knows what (insta-kill w/full resists, not cursed, ~580 life), NM Throne of Destruction when I was trapped against a wall and surrounded by Frenzytaurs and cursed, and NM Baal + clone due to lag from manaflame, half a dozen tentacles, and cold cone. Mind Blast is some good, as is L31 Claw Mastery + Might: she pumps out more damage than any melee build I've made in 1.07 at ~150-900 with base damage claws.

-Yippee is camping in NM right now. I wasted 20 points in Thorns because it tore up Normal and NM so fast. I can't get through A1 in Hell with him, may just reroll after Matt'ing Storm_Shadow. Probably as a Fanatic Avenger with Fleshrender and FoH as a backup.

Question: I have 8 or so left over skill points on the Assassin and have maxed SM and CM. I was thinking of putting the rest in Claws of Thunder since I have claws that will give me +7 CoT as a source of elemental damage and good AR. I don't want to put any in traps, and want to avoid physical damage to get around PIs and IM. Suggestions for the next 20 skill points?
 
Re: 1.07 News, Info and Gossip

Question: I have 8 or so left over skill points on the Assassin and have maxed SM and CM. I was thinking of putting the rest in Claws of Thunder since I have claws that will give me +7 CoT as a source of elemental damage and good AR. I don't want to put any in traps, and want to avoid physical damage to get around PIs and IM. Suggestions for the next 20 skill points?

CoT is pretty poor in 1.07, you'll probably get around 600 damage on charge 1 when maxed with your +skills. It'll get the job done and it's still better than any of the other elemental charge ups though. Mind blast is worth maxing, once enemies are no longer converted they'll die in 1 hit, same as with convert on paladins, so you can kill PIs that way with a tiny bit of elemental damage. Venom will override BoS/fade so probably not ideal. You're a dragon claw sin is that right?

Code:
Forum name   | Character name | HC/SC |Title | Level | Location | Other info (including mod dll usage
Helvete      | OneZeroSeven   | SC    | Mat  | 83    | Hell     | Vanilla
Grisu	     | Merope	      | HC    | Conqu| 55    | Hell A2  | Vanilla
galtwish     | Joan           | SC    | Mat  | 81    | Hell     | Vanilla
galtwish     | Judas_Priestess| SC    | Mat  | 76    | Hell     | Vanilla
galtwish     | Storm_Shadow   | SC    | Conqu| 57    | NM A5    | Vanilla
galtwish     | YippeeWhippee  | SC    | Conqu| 62    | NM A5    | Vanilla
Phool        | Phaeton        | SC    | Mat  | 87    | Hell     | mod dll Zon
Phool        | Orb            | SC    | Mat  | 77    | Hell     | Sorc
Phool        | Russ           | SC    | Champion | 53| Hell A5  | mod dll Barb



 
Re: 1.07 News, Info and Gossip

CoT is pretty poor in 1.07, you'll probably get around 600 damage on charge 1 when maxed with your +skills. It'll get the job done and it's still better than any of the other elemental charge ups though. Mind blast is worth maxing, once enemies are no longer converted they'll die in 1 hit, same as with convert on paladins, so you can kill PIs that way with a tiny bit of elemental damage. Venom will override BoS/fade so probably not ideal. You're a dragon claw sin is that right?

Straight Shadow Tree 'sin. I've got 2 pts in Claws of Thunder and MA pre-reqs, and the full 1 pt wonder Shadow Tree. My other option for PIs is to go with max Venom (due to +6 Shadow Tree mods on amulet + cat) and throw 100-159 fire damage Javelins from behind a FHR 3PDiamond shield w/Venom. I think I might do that after all. Or I could use Buriza or a crafted chu-ko-nu w/Venom. The breakpoints heavily favor a javelin, though, and the shield will help with resists when I'm not using Fade for BoS to hit the 7 frame goal w/javelins.

Mind Blast seems like the quintessential one point wonder--after +skills it doesn't even get +1% chance to convert after level 12 or something and the damage is negligible.

The character is pretty rediculous in the safety department. For being a melee character without a safety valve (teleport, shockwave), she doesn't get trapped very easily and can carve out a pocket from which to cast Mind Blast and stun a path out of mobs pretty easily. Throughout NM, I could have just supported the SM and merc with Mind Blast and CoS and they would have handled the rest (apart from Wailing Beast and Mauler types--the stun lasts forever against mercs and the SM). Unfortunately, it doesn't lend itself to MF unless you prebuff SM and Fade, go back to town and don MF gear and then go run. She made be a good Council runner, but I don't have Harlequin Crest or Skulder's or Tal's armor so I think she'll hang up her spurs after Hell Baal.


 
Re: 1.07 News, Info and Gossip

I just racked my first very nice item!

Harlqeuin Crest
Shako
Defense: 284
Required Strength: 50
Required Level: 62
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x2e28f7ce
+100% Enhanced Defense
Increase Maximum Life 40%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels

Not sure whether or not it's worth it to get multiples or if I should reroll my map. Are these really valuable? If I had multiples, I might maybe trade one away down the line, not sure what the demand, or the supply, looks like for 1.07 items though.
 
Re: 1.07 News, Info and Gossip

You should get another, at least if you plan on MFing any in 1.07. (So that you have an extra for your 1.11 chars)
 
Re: 1.07 News, Info and Gossip

Question: I have 8 or so left over skill points on the Assassin and have maxed SM and CM. I was thinking of putting the rest in Claws of Thunder since I have claws that will give me +7 CoT as a source of elemental damage and good AR. I don't want to put any in traps, and want to avoid physical damage to get around PIs and IM. Suggestions for the next 20 skill points?

Assuming poison works the same way it does in 1.09 (I know assuming is dangerous, but I'm sure someone (RTB or DNT most likely) will correct me if I'm wrong, but venom with a 6xPEmerald bow or nice poison affixed/4xPemerald bow would be pretty godly with venom for PIs. It should one or two hit KO most things (as long as you don't mind waiting for the poison to do the damage). If you are worried about safety, you could always change back to your normal setup once you've tagged the PI, and if you are worried about AR you could change one of the emeralds for an eth (if you don't mind abusing the eth bug that is).

On a different note, I'll probably be off the forums for a while as I'm off on holiday. Yahay.



 
Re: 1.07 News, Info and Gossip

I'll try out Venom with PBow and with Javelins and let you know how it goes.

In other news, I found my umpteenth MF charm, and it finally wasn't a 2% MF SC! It was a plain 4% MF LC. But I can't complain too much, as Spirit Shroud popped out of an LK corpse and I've found a stable Decapitator rack.

Having a lot of fun running cows/crypts/LK/Pindle/Nilthi's temple with the Zon. The Death bow is extremely safe, even with -70 resists across the board.
 
Re: 1.07 News, Info and Gossip

I'm pretty certain venom goes extremely badly with all other sources of poison (except PJ) as poison duration is set to 0.4 seconds not averaged, so the effect is minimal compared to other charms. Poison dagger on the other hand has its duration added to that of poison from items.
 
Re: 1.07 News, Info and Gossip

I just racked my first very nice item!

Aaand my second:

Harlequin Crest
Shako
Defense: 284
Required Strength: 50
Required Level: 62
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x3af08837
+100% Enhanced Defense
Increase Maximum Life 40%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels

Time to start looking for something else.


 
Re: 1.07 News, Info and Gossip

I'm pretty certain venom goes extremely badly with all other sources of poison (except PJ) as poison duration is set to 0.4 seconds not averaged, so the effect is minimal compared to other charms. Poison dagger on the other hand has its duration added to that of poison from items.

That is not quite true. Ranged items (at least in 1.09 and I'm guessing earlier versions too but I could be wrong) worked differently with poison. According to the Tao of Poison, with a bow, venom is applied accross the whole duration of the poison making venom extremely good with other sources of poison.

In 1.10+ (and again I'm not sure of earlier versions) venom goes very well with PDagger and Pjavalin as venom is again applied over the whole duration of the skill +0.4s meaning that it can do some awesome damage. Otherwise you are right, other sources of Poison are pretty irrelevant if you are using venom.



 
Re: 1.07 News, Info and Gossip

Can someone please explain this formula from Repusz's Guide to me?? :undecided:

The final equation adjusted for boss/champion and mf bonuses looks like this:

Final Modified Chance = (128*Chance - (128*Cx*Chance/1024 ) - X*MF)/128

Cx is a bonus factor that bosses and champions get, it?s 983 for Act Bosses and 800 for uniques and champs. The X factor is a MF bonus, 4 for NM and 9 for Hell.

If "MF" is your % magic find.. wouldn't that mean that a higher magic find results in a lower chance to drop? (because it is - X*MF..)

All that I am really interested in are the MF% cutoffs. I believe I've seen 128% for sets on NM, 374% for sets on Hell, and 556% for uniques on Hell. How about uniques on NM? are there any cutoffs on Normal?

Thx,
Apis.
 
Re: 1.07 News, Info and Gossip

Can someone please explain this formula from Repusz's Guide to me?? :undecided:
I can.

Basically you need to add the paragraph above the one you quoted:

Repusz said:
Class specific items have roughly half these values. The odds for any given quality are 1/Chance, or 1/1000 in the case of uniques. This is for a normal monster or rack, and is unmodified by MF. There is also a modifier for item qlvl vs. mlvl, but it has very little effect and I have dropped it for now.

The final equation adjusted for boss/champion and mf bonuses looks like this:

Final Modified Chance = (128*Chance - (128*Cx*Chance/1024 ) - X*MF)/128

Cx is a bonus factor that bosses and champions get, it?s 983 for Act Bosses and 800 for uniques and champs. The X factor is a MF bonus, 4 for NM and 9 for Hell.

So, the actual chance is 1/Final Modified Chance. Therefore, you want the final modified chance to be as small as possible, ideally less than or equal to 1, hence the - sign before MF is good.

To answer your question about cutoffs in normal and NM, , there are cutoffs but apart from the sets/rares from bosses in NM, all the other breakpoints are way to high to be feasible. I've also read that the number you want for sets from hell champs/uniques is 375% and the 374% so often quoted from the guide is a mistake. According to the above formula, 374%MF would only give a 96% chance of sets or above and 375% will always give sets and above from uniques/champs.

Hope this helps

Edit: For the NM boss unique cutoff, that formula says you would need 1251%MF and for sets from NM champs/uniques you'd need 844%MF. It is possible to get both of those amounts, but you'd need a bunch of Ist runes - and they are pretty darn rare in 1.07 - and its probably not worth it even then.



 
Re: 1.07 News, Info and Gossip

I see. :duh: Thanks Yiuman. That explains it perfectly. I assumed that I still remembered my math order of operations..

guess I need to brush up on my reading comprehension. :laugh:

Edit: I forgot to ask, but I'm assuming that your merc's MF is still cumulative with your own in 1.07?
 
Re: 1.07 News, Info and Gossip

I forgot to ask, but I'm assuming that your merc's MF is still cumulative with your own in 1.07?

Yep, hence the predominance of the FOrb/CM/Static + Merc + 375% combined MF running Ancient Tunnels/Council/A5 super-uniques for MF. Static to a sliver, let the merc kill with a fast stick (Hwanin's), a slowing stick (Kelpie Snare) or a Cruel exceptional/elite, hopefully w/cold damage to keep the target still. This set up also works well for rack running LK due to teleport.

Running cows/LK/Nilthi's temple for socketables and racks is well handled by a LF or MultiZon with lots of FR/W. You don't need good resists in these areas, so up max your killing power and foot speed and remember to cast Decoy to cycle drops off racks.


 
Re: 1.07 News, Info and Gossip

Where can I find info on which socketables are good to collect? Not sure if I should bother picking up a bunch of etheral Colossus Voulges from this rack, for example.
 
Re: 1.07 News, Info and Gossip

Where can I find info on which socketables are good to collect? Not sure if I should bother picking up a bunch of etheral Colossus Voulges from this rack, for example.

Make sure to get at least 3-4 eth ones if you have the rack. It doesn't take long.

Basically, these are the ones really worth getting
- The same weapons that are popular in later patches; the higher the max damage on it, the better.
- Ethereal armors, provided you're making runewords with no %def (since the eth ones already have 50% and are thus perfect +1 defense, but doesn't have correct "base" ethness, even when ebugged)
- War Scepters (for their possible Holy Shield staffmod, making a killer beta CTA....)
- Barb helms ("forbidden" staffmods able to spawn)

These are the ones that waste your time:
- Paladin shields (sucky defense)
- Circlet type helms get 1 sox, never more, so even though they can be godly, they cannot be better than their 1.10+ counterparts. And 25@ is max for chromatic resist. They're always at least magical, though, so rack until you get a good one for 1.07 use.



 
Re: 1.07 News, Info and Gossip

These are the ones that waste your time:
- Paladin shields (sucky defense)
- Circlet type helms get 1 sox, never more, so even though they can be godly, they cannot be better than their 1.10+ counterparts. And 25@ is max for chromatic resist. They're always at least magical, though, so rack until you get a good one for 1.07 use.

I don't think these are terrible, but I wouldn't rack either of them. You should be able to find a magical +2 paladin skills shield that takes 3-4 sockets with some +damage% and/or +resists, but don't bother with paladin defence off a shield. I find them very useful as they increase your aura and attack skills (BH and Vengeance come to mind)--kind of like the off-hand weapon for a Frenzy Barb or C/C Assassin they increase your defense

Chromatic circlets are great merc hats in 1.07. 25% resist all/25 PDR is possible, and does a lot to increase merc survivability when going for MF kills.

These both drop like flies from A3 NM on, so I wouldn't bother racking them. If a good one shows up, great, otherwise it's no skin off your teeth. They're really only good in 1.07 for twinking/questing.

The scepters are good for making Voice of Reason for a Frostzealot in 1.11, but it would likely take a long time to rack a good one for the runeword.


 
Re: 1.07 News, Info and Gossip

I'm new to 1.07, and have been doing NM Meph runs .. no cubed Tal's ammy yet. These will keep me happy in the mean time though.

CorpseTreadGreaves.jpg


Woohoo! Not Sigon's Sabot for once. :grin: (Thank you Meph)
 
Re: 1.07 News, Info and Gossip

The scepters are good for making Voice of Reason for a Frostzealot in 1.11, but it would likely take a long time to rack a good one for the runeword.

But wouldn't you really want a scepter with very few (or none) +skills to keep down the repair costs? A +3 holy freeze would do nicely, anything else would just be gravy that ups the repair costs (although I still wouldn't say no to one that had +zeal and +holy shield/redemption as other +skills). I also think caddies are pretty good things to be getting in 1.07. There are a few nice RWs that can be made in caddies and you can also get the gris weapon (which admittedly is crap compared to its 1.10 counterpart but is pretty handy in earlier versions).

In regards to what is said before about not racking circlet type helms, I'm not sure I agree. True, you can't get more than 1 socket, but as they are always blue or above you should be able to relatively easily get something pretty uber (20FCR, 25%res all, +2skills etc, or a magic +3 lit skills 20FCR for your pure lit sorc that in 1.1 Larzuk can punch two holes in).

I do think however that unless it is a diadem type (where at least you can get M'av's set helm) I wouldn't rack them exclusively, but I'd be quite happy if it was part of a map that gave other items I wanted.

@Apis: Nice boots! The only thing lacking is FRW, but if you are a sorc who primarily uses teleport to get around - who needs FRW?



 
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Re: 1.07 News, Info and Gossip

Lesser Blood weapons + Elites=bad times for me. I bought a Colossus Blade from Larzuk w/L82 crafter, popped in the Ort + Ruby + Jewel, and it gave me + life, + LL, and -30% requirements. A Spider Bow and Ogre Axe yeilded similarly dissatisfying results. It seem slike I'm only getting 1 or 2 mods on these weapons, not 3 or 4. Granted, I've only made 4 of these, but they all were promptly sold for 25k gold. Naturally, I'm looking for IAS, cold damage, and cruel/grandmaster's prefixes for an endgame stick over Kelpie Snare, Hwanin's bill, or a socketed Cruel hurty stick.

Anyone else try crafting an elite weapon? Any good blood/saftey crafts out there that you care to brag about?
 
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