Alright. I need some help running Nihlathak!
I'll list my gear to get the ball rolling on this.
Kira's Guardian - 68 Res All "Sol"
Skin Of The Vipermagi - 27 res unsocketed
WizardSpike
Moser's Blessed Circle - "SolSol"
Angel's Amulet of Life Everlasting - +1 sorc skills, 20 pdr
Tran-Oul's Claws
Dwarf Star - (Don't happen to have a nature's peace just yet..)
Rare Ring - 10% FCR
BladeBuckle
Hotspur
Some life and FHR charms.
FHR = +60%/8 frames ( I need about 6 more to hit the next breakpoint)
FCR = 105%/8 frames
FBR = 6 frames
Total DR = 41 (This needs to be a tad higher, so either through a nice Nature's Peace, or socketing my vipermagi with a Sol)
Resists are - 90/75/75/75 in Hell.
I'm getting torn apart from the monsters down by Nihlathak, even without him making exploding guys. My Merc isn't being able to tank for much more than 10 seconds.
He's using Reapers Toll, ....errr. I can't remember the armor, and a rockstopper. I'm not having any trouble with the bugged vipers, from what I could see. It seems that the archers just tear through everything, and those flying things that shoot the red orbs of death tear him a new one way too fast. Should I keep the Act 2 guy - which aura?
If I can swing the gear I'm thinking of grabbing an act 5 mercenary, rockstopper(sol), eth shaftstop(sol), and lawbringer in some type of sword. He might need better leech, but the Aura should bounce the archers around enough to keep the heat off long enough for me to Lightning Nihlathak.
I might need to rebuild. I shot the moon with str points and it's left me pretty fagile and with lower block than 75%. About 50%ish, right now.
I'll list my gear to get the ball rolling on this.
Kira's Guardian - 68 Res All "Sol"
Skin Of The Vipermagi - 27 res unsocketed
WizardSpike
Moser's Blessed Circle - "SolSol"
Angel's Amulet of Life Everlasting - +1 sorc skills, 20 pdr
Tran-Oul's Claws
Dwarf Star - (Don't happen to have a nature's peace just yet..)
Rare Ring - 10% FCR
BladeBuckle
Hotspur
Some life and FHR charms.
FHR = +60%/8 frames ( I need about 6 more to hit the next breakpoint)
FCR = 105%/8 frames
FBR = 6 frames
Total DR = 41 (This needs to be a tad higher, so either through a nice Nature's Peace, or socketing my vipermagi with a Sol)
Resists are - 90/75/75/75 in Hell.
I'm getting torn apart from the monsters down by Nihlathak, even without him making exploding guys. My Merc isn't being able to tank for much more than 10 seconds.
He's using Reapers Toll, ....errr. I can't remember the armor, and a rockstopper. I'm not having any trouble with the bugged vipers, from what I could see. It seems that the archers just tear through everything, and those flying things that shoot the red orbs of death tear him a new one way too fast. Should I keep the Act 2 guy - which aura?
If I can swing the gear I'm thinking of grabbing an act 5 mercenary, rockstopper(sol), eth shaftstop(sol), and lawbringer in some type of sword. He might need better leech, but the Aura should bounce the archers around enough to keep the heat off long enough for me to Lightning Nihlathak.
I might need to rebuild. I shot the moon with str points and it's left me pretty fagile and with lower block than 75%. About 50%ish, right now.