minimum damage griswold set-up

I have considered it.

The benefits is off course the IAS. level 12 fanatism and caddies in built 40% means that you achieve 8 fps attack speed automatically with out any more IAS needed which opens up the entire set for added damage instead of my current set up needing 4 x damage jewels of fervor. The damage of the fanatism aura replaces the might mercs aura nicely.

Off course as you have realised, the cost of the rune word. Ohm rune which isn't too bad, but a Jah as well which is beyond any reasonable hell forge rushing amounts, well, assuming you want to stay sane that is.

It would be a good set up if you had the Jah + Ohm runes to spare. Double as a good PvP bowie twanger of hurt as well.

The reality is that the faith rune word will only be buying you the 1 frame attack speed which makes the cost of the rune word hard to justify given that a 9 frame avenger is still a very viable set up.

As an example, my grissy has 293-391 weapon damage, 4.6 - 6.1 kayvengeance damage range (without merc aura). Converting him to a 9 frame set up (taking out the 4 x IAS jewels in the set) would raise his damage to 320 - 404 weapon damage (using my best jewels available) to give 5.0 - 6.3 kay vengeance damage.

In other words, 400 - 200 extra damage for the cost of jah & Ohm runes.
Personally, I'd only consider Faith on an avenger with a build that could use the fanatism wias better, A slower weapon like a rune master. You can get an Ettin axe to 9 frames with level 12 fanatism and 40% IAS. 5 socket rune master with perfect ED ed jewels is 470% for a total of 188 - 376 damage which is a lot better than my dual ohmed caddy plus set benefits 210 - 261. And dual mod jewels would be even higher.
If you going to build a Faith, go uniques, not grissies.

Incidently, to achieve the same 8 kay damage that Ted achieved, you need approx 420 - 440 total minimum damage. If ted has 235 base damage weapon, 8 x 18 min damage jewels in the set, 15 min from war travs and 2 x 9 min rare rings Pluse he mentioned several +1 min damage SC's in the back pack puts him at 420 minimum damage roughly.
My avenger has 391 maximum damage which shows 7.1 kay damage with my mercs aura so I'd say that you need around the 440 mark to get 8 kay. But it is hard to say given other variables such as skill levels and character strength.
 
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Yeah, you raise a good point on the number of frames gained. It was a little late at night when I had this "epiphany." Of course it was inspired by finding my first green vortex shield, so I'm going a little maths-crazy right now.
 
For sockets in the weapon, doesn't (as someone pointed out earlier) ED help more?

Ruby of Bliss could be +40%/+10, for a total of +24.8 min in a Caduceus.

And if you could get a rare with +30% damage as well as the +10 min and +8 min suffixes, that would be a massive +29.1 to minimum damage if in the weapon.

Four of these in a perfect weapon (yeah right) would give a minimum damage for the weapon of 281.
 
For sockets in the weapon, doesn't (as someone pointed out earlier) ED help more?

Ruby of Bliss could be +40%/+10, for a total of +24.8 min in a Caduceus.
Quite true. ED/damage hybrids are superior (if and only if socketed in the weapon).
And if you could get a rare with +30% damage as well as the +10 min and +8 min suffixes, that would be a massive +29.1 to minimum damage if in the weapon.

Four of these in a perfect weapon (yeah right) would give a minimum damage for the weapon of 281.
Such a theoretical jewel even has room left for two elemental suffixes...
Let's see: 30%ED, +8 min, +10 min, 1-100 lightning, and 40~something fire.

*drools*



 
Quite true. ED/damage hybrids are superior (if and only if socketed in the weapon).

Such a theoretical jewel even has room left for two elemental suffixes...
Let's see: 30%ED, +8 min, +10 min, 1-100 lightning, and 40~something fire.

*drools*

or IAS or 10% res all?



 
It has been done before.

http://www.purediablo.com/forums/showthread.php?t=466564

Wow, it's nice to be remembered! Thanks for the plug, Asmo.

Sorry to be confusing on the matter of 1.07 +min damage charms. What I meant was that it seemed as if a +min damage character might be feasible using 1.07 charms in 1.07 but this turned out not to be true for various reasons.

I have almost a whole inventory worth of +11 min grand charms, +7 min LCs and +3 min SCs, some with second mods. Lord_F was built using pretty much 1.10-spawnable items, but for grins I did load him up with 1.07 charms once just to see the difference. They bump the average damage up over 9k but without the combat charms his Holy Shield drops duration a bit.

So, as Asmo says, you can get outrageous damage without any items from earlier versions of the game. Plus, if you can't put the straight damage up anymore, go for a faster attack.

Good luck and have fun!
 
Ted!

I was wondering if all this talk about your avenger would bring you out of the wood work! :azn:
Yes, I well remember your post. As you can see I have been working on my own avenger and have improved him quite a bit as you can see from my posts. The numbers I speculated on in your post are pretty much what I achieved with the build which I am pretty happy about. 6.3 kay average damage works a lot better than the 5 kay average I had before the rebuild.

At first I thought that you where using those v1.07 min damage charms but when I sat down and did the calcs and worked out that the damage Lord_Forwhyllin has was possible with out them was a heck of an eye opener. One of the questions I would have liked to have asked you was what would the damage be replacing your skillers with them, Thanks for making me fall off my perch with the answer! Over 9 Kay! :shocked:
 
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