Iron Golem Question
I just made a new poisonmancer for MFing in the pits and instead of going the common poison/skele way(i already have one necro like that) i chose golem mastery as a support skill. I decided to make an iron golem even though i am a big fan of clay golem, just because:
1) i haven't seriously made an IG so far
2) with my gear, pits on /players 1 is awfully easy even without a golem
3) it could be fun
I was thinking about using a 4 socket pala shield with some resists like this:
Kurast Shield
Defense: 167
Chance to Block: 45%
Smite Damage: 10 to 82
Durability: 45 of 55
(Paladin Only)
Required Strength: 124
Required Level: 55
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xbe865460
All Resistances +32
Socketed (4: 0 used)
and 4 perfect skulls(attacker takes 80 damage). That should make the golem immune to all elements while returning some more damage to the attackers.
Now to my questions.
1) Would 80 damage returned be noticeable at all? (any better suggestions for the item?)
2) When casting the golem, are the +summoning skills when the golem is first cast applied forever(until the IG dies), or the golem is always "recast" with each start of a new game(with current +skills). I mean, is it a good idea to pump as many +skills from equipment, charms, maybe a shrine/battle command when casting the IG and then replace it with +p&b skills?
Thanks!:wink3:
I just made a new poisonmancer for MFing in the pits and instead of going the common poison/skele way(i already have one necro like that) i chose golem mastery as a support skill. I decided to make an iron golem even though i am a big fan of clay golem, just because:
1) i haven't seriously made an IG so far
2) with my gear, pits on /players 1 is awfully easy even without a golem
3) it could be fun
I was thinking about using a 4 socket pala shield with some resists like this:
Kurast Shield
Defense: 167
Chance to Block: 45%
Smite Damage: 10 to 82
Durability: 45 of 55
(Paladin Only)
Required Strength: 124
Required Level: 55
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xbe865460
All Resistances +32
Socketed (4: 0 used)
and 4 perfect skulls(attacker takes 80 damage). That should make the golem immune to all elements while returning some more damage to the attackers.
Now to my questions.
1) Would 80 damage returned be noticeable at all? (any better suggestions for the item?)
2) When casting the golem, are the +summoning skills when the golem is first cast applied forever(until the IG dies), or the golem is always "recast" with each start of a new game(with current +skills). I mean, is it a good idea to pump as many +skills from equipment, charms, maybe a shrine/battle command when casting the IG and then replace it with +p&b skills?
Thanks!:wink3: