Static Hunger!
Sry.....me again, I feel like I have ADD going back and forth between my summoner and hunger bear lol. Anyways, my Hunger Bear's lvl 68 and I'm using a 4shael Griz caddy 'cause I got lazy waiting on 15-40's : /. I can totally crush most bosses using guilliuames and Gores, but my pvm just sux, it's too slow--even in nightmare. This lack of crowd control got me thinking of ways to speed it up. Then I realized that Static combined with crushing blow for direct attacks might be a more versatile idea for both bosses and crowd control, because as you're Hungering and destroying one monster, you're weakening all the adjacent ones in the process...so by the time u killed, say the 3rd cow/venom lord, the other ones will be at 1/3 health, or at least that's the plan. Here's the Idea for gear I'm thinking::wink3:
Stormlash
One-Hand Damage: (10-12) To (272-320)
Adds 1-473 Lightning Damage
+30% Increased Attack Speed
+33% Chance of Crushing Blow
20% Chance To Cast Level 18 Tornado On Striking
15% Chance To Cast Level 10 Static Field On Striking
+3-9 Lightning Absorb (varies)
Attacker Takes Lightning Damage of 30
--Amazing ctc bonuses, which is why it'd be perfect for this setup. Adds cb+elemental vs individuals all the while adding static and hungers at 7 frames (I think?), which isn't insane but good enough.
Cow Kings Leather
Complete Set Bonus
Poison Resist +25%
25% Chance To Cast Level 5 Static Field When Struck
+100 Maximum Stamina
+20 To Strength
+30% Increased Attack Speed
100% Better Chance Of Getting Magic Items
100% Extra Gold From Monsters
--1/4 of hits will cause static. Hmmm, so if "you" take a lot of damage, so do they? Basically the idea would be to stack vitality and neglect any block at all so that as you hunger you can allow your defense to be your offense too. Also, 125% mf with 3 items doesn't hurt either :grin:
Medusa's Gaze 'Um'
Defense: 405-453 Dru/Nec/Sor: 44%
5-9% Life Stolen Per Hit (varies)
Slows Target By 20%
Cold Resist +40-80% (varies)
10% Chance To Cast Level 7 Lower Resist When Struck
100% Chance To Cast Level 44 Nova When You Die
(Um +22% resists)
--Although ss would seem the best choice, dr is sorta insignificant being that I'm leeching CONSTANTLY, and higher block sorta works against this concept. It occured to me though that static is significantly diminished, in hell particularily, where monsters have higher light resistance. Then I decided that ctc lower resist from Medusa's Gaze would dramatically improve the splash damage from static.
Ammy/rings: Anghellics, ravenfrost
I don't have Stormlash or Medusa yet (I do have Kings), but I can get. However, does this sound like something that would work or worth trying?
Sry.....me again, I feel like I have ADD going back and forth between my summoner and hunger bear lol. Anyways, my Hunger Bear's lvl 68 and I'm using a 4shael Griz caddy 'cause I got lazy waiting on 15-40's : /. I can totally crush most bosses using guilliuames and Gores, but my pvm just sux, it's too slow--even in nightmare. This lack of crowd control got me thinking of ways to speed it up. Then I realized that Static combined with crushing blow for direct attacks might be a more versatile idea for both bosses and crowd control, because as you're Hungering and destroying one monster, you're weakening all the adjacent ones in the process...so by the time u killed, say the 3rd cow/venom lord, the other ones will be at 1/3 health, or at least that's the plan. Here's the Idea for gear I'm thinking::wink3:
Stormlash
One-Hand Damage: (10-12) To (272-320)
Adds 1-473 Lightning Damage
+30% Increased Attack Speed
+33% Chance of Crushing Blow
20% Chance To Cast Level 18 Tornado On Striking
15% Chance To Cast Level 10 Static Field On Striking
+3-9 Lightning Absorb (varies)
Attacker Takes Lightning Damage of 30
--Amazing ctc bonuses, which is why it'd be perfect for this setup. Adds cb+elemental vs individuals all the while adding static and hungers at 7 frames (I think?), which isn't insane but good enough.
Cow Kings Leather
Complete Set Bonus
Poison Resist +25%
25% Chance To Cast Level 5 Static Field When Struck
+100 Maximum Stamina
+20 To Strength
+30% Increased Attack Speed
100% Better Chance Of Getting Magic Items
100% Extra Gold From Monsters
--1/4 of hits will cause static. Hmmm, so if "you" take a lot of damage, so do they? Basically the idea would be to stack vitality and neglect any block at all so that as you hunger you can allow your defense to be your offense too. Also, 125% mf with 3 items doesn't hurt either :grin:
Medusa's Gaze 'Um'
Defense: 405-453 Dru/Nec/Sor: 44%
5-9% Life Stolen Per Hit (varies)
Slows Target By 20%
Cold Resist +40-80% (varies)
10% Chance To Cast Level 7 Lower Resist When Struck
100% Chance To Cast Level 44 Nova When You Die
(Um +22% resists)
--Although ss would seem the best choice, dr is sorta insignificant being that I'm leeching CONSTANTLY, and higher block sorta works against this concept. It occured to me though that static is significantly diminished, in hell particularily, where monsters have higher light resistance. Then I decided that ctc lower resist from Medusa's Gaze would dramatically improve the splash damage from static.
Ammy/rings: Anghellics, ravenfrost
I don't have Stormlash or Medusa yet (I do have Kings), but I can get. However, does this sound like something that would work or worth trying?