The Confused Necromancer
I haven't started this project yet, nor do I currently have the equipment for him. But, this is something I'd like to eventually make and I would like some thoughts and input.
I'm calling it the Confused Necromancer because the skills of choice will be Fireball and Meteor (possibly Firewall not sure which will be better to use.)
He'd use Full Trang-Oul's obviously.
Skill points as follows for level 90 or higher.
1 point in all Curses
Up to 20 in Lower Resist [Probably 16 the way I'm looking at it] (I know HUGE diminishing returns, but I don't have much Fire Mastery to up the damage)
Up to 20 in Corpse Expolosion (A few corpse non-stop expolosion from a screen away :azn: )
20 points in Golem Mastery
5-10 in Summon Resis
5-10 in Fire Golem
Up to 20 in Blood Golem (Last skill to be worried about for Life Synergy on the tank that Fire Golem will be.)
Thinking about this for beating Hell solo (probably won't have to power level him if my merc can manage to kill everything for me until I start getting Trang's on.)
Probably a Defiance, Insight Mercenary.
Dream Equipment for the non-Trang spots being Mara's, Dwarf Star, Raven Frost, or Wisp Protector, Heart of the Oak, Waterwalks.
Leveling tatics would be whichever is my current most powerful (Tanking) golem us Amp or Iron Madien or Dim Vision or whatever curse the situation may call for then spam some CE after Amping.
An ecountering of monsters would probably look like this, throw up a Fire Golem in front of them, cast lower resists, Meteor and Fireball away until a corpse or 2 drops then spam Corpse Expolosion, no real need to amp when my Lower Resis will be (not nearly as good as amp) decent enough and larger radius.
I haven't started this project yet, nor do I currently have the equipment for him. But, this is something I'd like to eventually make and I would like some thoughts and input.
I'm calling it the Confused Necromancer because the skills of choice will be Fireball and Meteor (possibly Firewall not sure which will be better to use.)
He'd use Full Trang-Oul's obviously.
Skill points as follows for level 90 or higher.
1 point in all Curses
Up to 20 in Lower Resist [Probably 16 the way I'm looking at it] (I know HUGE diminishing returns, but I don't have much Fire Mastery to up the damage)
Up to 20 in Corpse Expolosion (A few corpse non-stop expolosion from a screen away :azn: )
20 points in Golem Mastery
5-10 in Summon Resis
5-10 in Fire Golem
Up to 20 in Blood Golem (Last skill to be worried about for Life Synergy on the tank that Fire Golem will be.)
Thinking about this for beating Hell solo (probably won't have to power level him if my merc can manage to kill everything for me until I start getting Trang's on.)
Probably a Defiance, Insight Mercenary.
Dream Equipment for the non-Trang spots being Mara's, Dwarf Star, Raven Frost, or Wisp Protector, Heart of the Oak, Waterwalks.
Leveling tatics would be whichever is my current most powerful (Tanking) golem us Amp or Iron Madien or Dim Vision or whatever curse the situation may call for then spam some CE after Amping.
An ecountering of monsters would probably look like this, throw up a Fire Golem in front of them, cast lower resists, Meteor and Fireball away until a corpse or 2 drops then spam Corpse Expolosion, no real need to amp when my Lower Resis will be (not nearly as good as amp) decent enough and larger radius.