Guntaas said:I'm almost done collecting the set (only missing the armor), so here is what I've done so far:
2 ptopaz in the helm
My friend found a unique jewel in a Baal run, I'm gonna see if I can get it from him to put in the armor.
Nothing in the maul, yet...
Dual shaels sound pretty good, but I'd probably go with an enhanced damage jewel and a shael. At the risk of being branded a n00b, I've heard people talking about 40/30 jewels. Does this stand for enh dam/IAS?
Pisken said:im gonna unsock my maul now (SHAEL are cheap ) i have one 36/15 jewel and an 31/15 , if only 30%ias cut it i guess its beter to get some more dmg
KaesarSosei said:Those jewels are fantastic choices for the Maul.
I still think Shael is overkill - if your using WW. If using WW then you will only use Berserk/Conc 1% of the time IMO. The full set adds enough non-physical dmg to not need Berserk vs PI groups...again IMO.
Aradiel said:IMO you will, however, want to use Beserk against Iron Maiden users, especially in Hardcore. Whirlwind is going to get you killed in the Chaos Sanctuary, and WSK if it spawns OKs.
KaesarSosei said:Well IMO Melee chars should enter the Chaos Sanct exactly 3 times in their lives, once at each Difficulty.
Apart from that all the levelling is much easier for melee in Baal, and yes you can get OKs there so thats where my 1% Berserk guesstimation came from.
And of course vs Physical immune single monsters Berserk is a lot better too, but vs groups of PI I would stick with WW.
Mr Evil said:I have 2 * Shael in the maul. Nothing else yet, but I'm considering Pul in the armour and 2 * Sol in the helm. The extra defense will be welcome, and physical damage reduction will help (2 * Ber might be better, but no way can I afford that).
Thanks for pointing that out, but I already know how it works. For weaker mosnters there is not much difference between the two, as in your example with a monster doing 100 dmg, two Sols reduces damage by 14, two Bers by 100*0.16=16, only 2 difference.bigballerpaul said:2 sols in the helm will mean -14 damage taken. this isnt 14%. monster does 100 damage, you still receive 86 of that damage. monster does 500 damage, you receive 486 of that. dont get the -#damage taken confused with -%damage taken.
Mr Evil said:Thanks for pointing that out, but I already know how it works. For weaker mosnters there is not much difference between the two, as in your example with a monster doing 100 dmg, two Sols reduces damage by 14, two Bers by 100*0.16=16, only 2 difference.