Skellimancer Bible pt. 2 "by: g"
So what are the numbers at different levels for my skeletons, CE and PN?
Skeleton Warriors (Number shown is for slvl of rs and sm, assuming same lvl in both):
20 – 8 Warriors / DMG: 124-127 / Life: 559(h)
21 – 9 Warriors / DMG: 137-140 / Life: 588(h)
24 – 10 Warriors / DMG: 185-187 / Life: 675(h)
27 – 11 Warriors / DMG: 241-243 / Life: 762 (h)
30 – 12 Warriors / DMG: 309-312 / Life: 849 (h)
33 – 13 Warriors / DMG: 387-390 / Life: 936(h)
36 – 14 Warriors / DMG: 473-476 / Life: 1023 (h)
39 – 15 Warriors / DMG: 566-570 / Life: 1110(h)
42 – 16 Warriors / DMG: 667-671 / Life: 1197(h)
Corpse Explosion(slvl does not affect dmg done, it only affects the radius):
Damage is a constant of 60-100 Percent of Corpse’s Original Life (50% phys / 50% Fire)
1 – 2.6 yards / 15 mana
5 – 4 yards / 19 mana
10 - 5.6 yards / 24 mana
15 – 7.3 yards / 29 mana
20 – 9 yards / 34 mana
25 – 10.6 yards / 39 mana
30 – 12.3 yards / 44 mana
Poison Nova (will note the lvl of synergy’s as “syn: poison explosion / poison daggerâ€):
20 (syn: 1/1) – 427-468 / over 2 seconds (223.75 pdmg per second)
20 (syn: 5/1) – 569-625 / over 2 seconds (298.5 pdmg per second)
20 (syn: 10/1) – 748-820 / over 2 seconds (392 pdmg per second)
IF THIS IS A “GUIDE†WHERE THE HELL IS THE PRE-REQUISITE “USE XX UBER-L33T ITEM�?
None of that nonsense here fellas. I play ladder, and this guy was untwinked, so it was ugly at first. But the beauty of this char is that he went mf’ing and came out with some goodies!
I’ll make a list of items that are useful, mods that can make rares sexy, or even easy ways to socket normal items you find.
HELM:
Unique: Shako / Kira’s / Undead Crown / Tarnhelm / Wormskull
Rare / Crafted: +skills (either summon or p+b preferred) / res / stats (str/dex/vit/nrg) / mana / mf / life
Runewords: LORE (ort+sol)
Normal: rubies add to life. skulls give mana regen which is very helpful at low lvl’s, and sapphire’s add to your mana
ARMOR:
Unique: Viper / Que-Hegan’s (similar to viper)
Rare / Crafted: I’ve never seen a rare armor worth using. Sorry.
Runewords: Enigma (Jah + Ber + Ith). Smoke (Tal + Eth)
Normal: Same as helmet’s really. Just socket em up as you find em.
GLOVES:
Unique: Frostburns (huge mana bonus) / Chance Guards (mf) / Magefist (mana regen / fcr)
Set: Trang Oul’s Gloves (+2 curses)
Rare / Crafted: res / mf / stats / life and or mana
BOOTS:
Unique: War Travelers (mf) / Silkweave (mana / frw)
Set: Aldur’s Advance (lots of frw)
Rare / Crafted: mods to look for - stats (str/dex/vit/nrg) / res / mf / frw
BELT:
Unique: Arachnid Mesh (+1 skills / fcr / etc.) / Goldwrap (upgrade for more slots) / Gloomstrap (life / mana)
Set: Tal Rasha’s Belt (mf / dex)
Rare / Crafted: mods to look for – fcr / stats / res / mf
RINGS:
Unique: SOJ (+1 skills / mana) / BK (+1 skills / life) / Nagel (mf) / Dwarf Star (fire res / absorb for fighting Diablo / Diablo Clone)
Set: We all know these are 100% jokes!
Rare / Crafted: mods to look for – fcr / stats / res / mf / life
AMULET:
Unique: Mara’s (+2 skills / res)
Set: None for us guys…
Rare / Crafted: mods to look for – skills / fcr / stats / res / mf / life /
TELEPORT
WEAPON:
Unique: Spectral Shard (fcr) / Arm (godly) / Boneshade (mostly p/b) / Wiz (res / mana / fcr) / Blackhand Key / Suicide Branch (poor man’s wiz)
Set: None of the sets are really worth mentioning. A “shopped†wand would be better then most set wands
Runeword: “WHITE†(dol/io) – mostly P/B ihmo
Rare / Crafted: Rare mostly, but a good one would have skills / stats / res / mf
SHIELD:
Unique: HOMO (+2 all / +2 curses / good blocking / res / mana) / Moser’s Blessed Circle (lots of res, and 2 open sockets to add more res to) / lidless wall (+1 skills / fcr / mana)
Set: Trang Oul’s Wing
Runeword: “RHYME†(shale/eth) – Good for mf / cbf / res
Rare / Crafted: Rare mostly, but a good one would have skills / stats / res / mf
CHARMS:
Just look for what your lacking. If you need resistances, the max is 11% to a single element. I have about 10 small res charms, a couple mf charms.
NOTE: Annihilus Charm / Gheed’s Fortune
Anni: +1 Skills / Stats / Res / Experience
Can only be found by killing Diablo clone. Can only carry one at a time.
Gheeds: MF / Gold / Cheaper NPC Selling
Can only carry one at a time
MERC GEAR
Helmet: Crown Of Thieves (LL) / Tal’s Mask (LL) / Blackhorn’s (slow / lr)
Armor: Shaft (DR) / Lionheart (runeword: hel/lum/fal) (stats / res) / Duriel’s Shell (cbf) / Venom Ward (this is my personal favorite. I upgraded it for extra defense.)
Weapon: There are quite a few unique pole’s that do good. The elite ones are obviously sexier. Don’t forget you can upgrade now from normal to exceptional to elite (ladder only) on all rare / unique items. You can also “unsocket†items, incase you have to “hel†an item until your merc (or yourself) can equip it. Then resocket it with something “uber l33tâ€.
So you say I can mf with this guy?
Yes young padawan. With the introduction to the masses of 1.10 and our glory being known far and wide, yes, we can actually mf too!
As you may have noticed all the items above have
MF as a mod to look for. At higher levels, a well built / well played (there are differences in those two people!) skellimancer can play naked. So if you can play naked (not the kid behind the screen…the guy ON the screen…tisk tisk sicko!), then you can play with all mf!
Here’s the catch. You don’t want to do runs slowly, or die every other MF run. So find a balance that suits you, and run with it. At first I just socketed my playing gear (vipermagi / undead crown) with p.topaz’s for the mf and stability of killing speed. In time and with experience (both my own learning how to play, and in game leveling up) I have since moved on to the wonderful 4 topaz armor / 3 topaz helm. Just remember that you have to kill to get drops, so if you kill slowly, then what’s the point?
Try to find an item with Teleport charges, as it makes life extremely easy. Amulets can have them, so gambling is good. Spellsteel, the unique axe, has charges so that’s good on weapon switch. Also the runeword ENIGMA has teleport on it, but it’s pricey and I’m cheap. It don’t mix.
So where do you go mf?
Let me list the popular areas, and briefly explain what you can expect:
A1:
The Pit – Just outside of the Tamoe Highlands. Check this link for a beautiful guide with all the info you need to know on the pit.
http://rpgforums.net/showpost.php?p=1251203&postcount=1
Countess – Snuck away underneath all those levels of baddies is the countess. The cool part, is that with all those bosses, you can find good stuff just getting to her…she has a good chance to let go of good runes by the way.
Andariel – The boss. She may be tricky to get to, but she can drop some goodies.
A2:
As a skellimancer, this entire act should reduce you to a whining crying little girl…
A3:
Travincial – Run from the TP out into the openness, and fight all those pretty little super unique’s. Good drops. Takes some practice to get used to
Mephisto – Man, they sure did change the way the 2nd level looks huh? It’s huge now! But it can be done, and he drops good.
A4:
Not recommended
A5:
Eldritch / Shenk: First wp, go up, then go down. Simple. Well, you’ll see
Pindle: Red Portal near Anya. You can raise your army with the corpses in his cute little garden.
Baal / Minions: Very nice drops, but the difficulty curve goes up on these guys. Not impossible, but harder then the other suggestions.
My mf runs look like this:
1. Raise army in a1
2. Countess
3. Pit Run (kill ‘em all!)
4. Travincial
5. Mephisto
6. Eldritch / Shenk
7. Pindle
Each run takes me 20-30 minutes depending on the length of finding mephisto, but it’s worth it. I’ve gotten “uber l33t†items from those runs!