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PvP ES Orb Sorceress

F1R3STR1D3R

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Oct 13, 2003
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PvP ES Orb Sorceress

I was planning on what a perfect one of these would look like stat-wise
and my math seems wrong with 5,000 mana and 1,500 life? This is a 0 Dexterity build which ends up at ~15% block. Energy shield is at 85%. Warmth is at 366% Regen mana, although I might change the Ormus from Warmth to Energy Shield. Frozen Orb is around 1600 damage. Cold Pierce is at 255. If the max mana I have is right, then I would regenerate mana at 212 mana/second, with an Insight mercenary that is 512 mana/second. Do you think I should go more Dexterity for block and less Energy? Do you think Warmth Ormus should be exchanged with with Energy Shield Ormus? Any other tweaks you can think of?

Skills:
20 Frozen Orb
20 Telekinesis
20 Cold Mastery
20 Ice Bolt
10 Energy Shield
10 Warmth
1 Shiver Armor
1 Frozen Armor
1 Blizzard
1 Glacial Spike
1 Ice Blast
1 Frost Nova
1 Charged Bolt
1 Lightning
1 Chain Lightning
1 Teleport

Battle Orders: Level 15 - 77% Increased Life/Mana
Frozen Orb: Level 45 - 884 to 922 Cold Damage 47 Mana
Energy Shield: Level 30 - 85% Absorbed
Warmth: Level 29 - 366% Regenerate Mana
Cold Mastery: Level 45 - 240% Cold Pierce
Teleport: Level 17 - 8 Mana

Stats:
Life: 40+98+615=753+72(2)=897*1.77=1587
Mana: 35+196+381=612+461(2)=1534*1.95=2991*1.77=5294
Strength: 10+119+18+19=156+20+20=196
Dexterity: 25+0+60=85
Vitality: 10+0+62=72
Energy: 35+386+40=461
Block: 42*(85-15)/(99*2)=15%
RM%: 15+366=381
Damage (Frozen Orb Avg.): 903*1.75=1580*12=18960
Cold Pierce: 240+15=255

Gear:
Weapon: Death Fathom (L)
Shield: Spirit Monarch (L)
Armor: Ormus' Robes or Skin of the Vipermagi
Helm: Nightwing's Veil
Ring1: Stone of Jordan
Ring2: Stone of Jordan
Amulet: Mara's Kaleidoscope or Armaggeddon Fletch (NL)
Belt: Arachnid Mesh
Gloves: Frostburn or Magefist
Boots: Imp Shank (NL) or Grim Spur (NL) or Waterwalk
Charms: 9x Chilling Grand Charm of Vita, Hellfire Torch, Annihilus, 10x Serpent's Small Charm of Vita
Prebuff: +9 Energy Shield Memory Staff, +7 Battle Orders Call to Arms

Item Mods:
Skills: 3sorc+2all+3warmth+2all+1all+1all+2sorc+1all+9csorc+3sorc+1all= 8sorc+8all+3warmth+9csorc
Strength: 18+19+20+20=77
Vitality: 22+20+20=62
Dexterity: 20+20+20=60
Energy: 20+20=40
Mana: 112+20+20+59+170=381
Life: 55+360+200=615
LR%: 40+35+23+22+20+20=160
FR%: 40+23+20+20=103
CR%: 35+23+45+20+20=143
PR%: 35+23+21+20+20=119
MM%: 25+25+5+40=95
RM%: 15=15
FCR%: 20+35+20+20+20=115
FHR%: 55+20=75
CSD%: 35+20+20=75
ECR%: -5+ -5+ -5= -15
MA: 8=8
CA: 9=9
 

XXVII

Member
Jul 20, 2005
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F1R3STR1D3R said:
I was planning on what a perfect one of these would look like stat-wise
and my math seems wrong with 5,000 mana and 1,500 life? This is a 0 Dexterity build which ends up at ~15% block. Energy shield is at 85%. Warmth is at 366% Regen mana, although I might change the Ormus from Warmth to Energy Shield. Frozen Orb is around 1600 damage. Cold Pierce is at 255. If the max mana I have is right, then I would regenerate mana at 212 mana/second, with an Insight mercenary that is 512 mana/second. Do you think I should go more Dexterity for block and less Energy? Do you think Warmth Ormus should be exchanged with with Energy Shield Ormus? Any other tweaks you can think of?

Skills:
20 Frozen Orb
20 Telekinesis
20 Cold Mastery
20 Ice Bolt
10 Energy Shield
10 Warmth
1 Shiver Armor
1 Frozen Armor
1 Blizzard
1 Glacial Spike
1 Ice Blast
1 Frost Nova
1 Charged Bolt
1 Lightning
1 Chain Lightning
1 Teleport

Battle Orders: Level 15 - 77% Increased Life/Mana
Frozen Orb: Level 45 - 884 to 922 Cold Damage 47 Mana
Energy Shield: Level 30 - 85% Absorbed
Warmth: Level 29 - 366% Regenerate Mana
Cold Mastery: Level 45 - 240% Cold Pierce
Teleport: Level 17 - 8 Mana

Stats:
Life: 40+98+615=753+72(2)=897*1.77=1587
Mana: 35+196+381=612+461(2)=1534*1.95=2991*1.77=5294
Strength: 10+119+18+19=156+20+20=196
Dexterity: 25+0+60=85
Vitality: 10+0+62=72
Energy: 35+386+40=461
Block: 42*(85-15)/(99*2)=15%
RM%: 15+366=381
Damage (Frozen Orb Avg.): 903*1.75=1580*12=18960
Cold Pierce: 240+15=255

Gear:
Weapon: Death Fathom (L)
Shield: Spirit Monarch (L)
Armor: Ormus' Robes or Skin of the Vipermagi
Helm: Nightwing's Veil
Ring1: Stone of Jordan
Ring2: Stone of Jordan
Amulet: Mara's Kaleidoscope or Armaggeddon Fletch (NL)
Belt: Arachnid Mesh
Gloves: Frostburn or Magefist
Boots: Imp Shank (NL) or Grim Spur (NL) or Waterwalk
Charms: 9x Chilling Grand Charm of Vita, Hellfire Torch, Annihilus, 10x Serpent's Small Charm of Vita
Prebuff: +9 Energy Shield Memory Staff, +7 Battle Orders Call to Arms

Item Mods:
Skills: 3sorc+2all+3warmth+2all+1all+1all+2sorc+1all+9csorc+3sorc+1all= 8sorc+8all+3warmth+9csorc
Strength: 18+19+20+20=77
Vitality: 22+20+20=62
Dexterity: 20+20+20=60
Energy: 20+20=40
Mana: 112+20+20+59+170=381
Life: 55+360+200=615
LR%: 40+35+23+22+20+20=160
FR%: 40+23+20+20=103
CR%: 35+23+45+20+20=143
PR%: 35+23+21+20+20=119
MM%: 25+25+5+40=95
RM%: 15=15
FCR%: 20+35+20+20+20=115
FHR%: 55+20=75
CSD%: 35+20+20=75
ECR%: -5+ -5+ -5= -15
MA: 8=8
CA: 9=9

Thats a nice project you have there. I wish I was able to get my hands on all those items right now. Good placement in skills, although, are you actually going to level to 98? 92 is max I would ever go with a char, after that it just gets boring. As for your items; Frosties for a high ES sorc. Ormus' Robe is my favourite for an Orb sorc. That leaves you with 95%fcr, which is ok for PvM, but for PvP you would want 110 or 105, I cant remember the break point. So maybe instead of Maras (I dont know the other Amulet you listed) try to get an amulet with fcr to reach the next bp, for PvP. Boots; I think your listing some duped boots there, obviously they were duped for a reason (cause they are good) so use them. I would suggest Imp Shanks. (I better not get in trouble for this). And for charms, I've always liked my life/mana sc's more then all life sc's. One more thing, having good poison resist is a bonus.

Good luck on your Sorc, those are my favourite types of sorces.

Denis
 

F1R3STR1D3R

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Oct 13, 2003
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Here's the stats for the two dupes:
Armaggeddon Fletch-
+2 sorceress skills
20% faster cast rate
+18 strength
+55 life
+59 mana
all resistances +23%

Grim Spur-
+30% faster run/walk
+20% faster hit recovery
+19 strength
cold resist +45%
lightning resist +22%
poison resist +21%

So yes I have 115% FCR
I will probably get to level 90 and slowly go from there pumping warmth.
Thanks for letting me know on my low PR% (49% in Hell) as this will be my major weakness along with open wounds. If I could find some similar boots to grim spur with high poison resists instead of cold resists I would take those.

I think I'm going to replace the Warmth Ormus' Robes with a Energy Shield Ormus' Robes. Although ES can be prebuffed, it is less of a hassle to keep switching gear for prebuff.

I'm going to be starting on Ladder to work and try to get Death's Fathom and Spirit Monarch. I'll have to use Waterwalks, Mara's, and Magefist since I can't get the NL dupes on Ladder. Also, since Fletch and Grim's tweak my strength I'll probably have to rebuild once ladder resets again.
 

AndyChrono

Member
Sep 10, 2003
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Too much stuff to read through so I just picked out a couple things.

F1R3STR1D3R said:
Mana: 35+196+381=612+461(2)=1534*1.95=2991*1.77=5294

This is wrong. The +% mana from items is added directly to the +% mana from Battle Orders. It's not multiplied twice.

1534*(1+0.95+0.77) = 1534*2.72 = 4172

F1R3STR1D3R said:
Armor: Ormus' Robes or Skin of the Vipermagi

Vipermagi is better in just about every way. You are already prebuffing so Ormus is really only there for the damage. You'll drop to about 1400 FO damage but you'll gain nice all-around resists, more cast rate, +1 all skills, and Magic Damage Reduction which works wonders with ES.
 

F1R3STR1D3R

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OH! I forgot about diablo 2 math heh, thanks I thought skillmod% and itemmod% were calculated differently.

Well I've tried Vipermagi on my previous PvP ES/Orb sorceress, and yes it is one of the best armors for this build, but I still will keep Ormus in the stash for prebuff and those people who stack cold resists.
 

XXVII

Member
Jul 20, 2005
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AndyChrono said:
Vipermagi is better in just about every way. You are already prebuffing so Ormus is really only there for the damage. You'll drop to about 1400 FO damage but you'll gain nice all-around resists, more cast rate, +1 all skills, and Magic Damage Reduction which works wonders with ES.

High ES Sorces dont need resist and since he's(she's) a high es sorc, the Vipermagi wouldn't be that usefull. Stick with Ormus' and go with the ES one, because prebuffing is such a pain. That Amulet is very nice, use that for sure. Although, Maras would be good with your BO. But use the rare amulet, no question.
 

F1R3STR1D3R

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I think I'll need some gear to switch out and in for certain duels:
Eld or Ber Whitstan's Guard (probably eld since resists get calculated last)
Sanctuary Tower Shield
5/-5 Skin of the Vipermagi
Death's Hand (possibly)
 

chinythehu

Member
Jul 19, 2005
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quick question, im making one of these sorcs as well. i was wondering if i should go base vit or put a few points in? also for pvm, what merc should i use? act 2 might or holy freeze?
 

bruthor

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Frozen orb is timered with a one second delay. Doesent that make all the cast rate a little bit unnescessary? And if you can get that lvl 40 nrg shield (a little less synergies maybe), a gladiators bane armor would often complitely nullify the damage to your life. Just mentioned it.
Good luck :thumbsup:
 

F1R3STR1D3R

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chinythehu said:
quick question, im making one of these sorcs as well. i was wondering if i should go base vit or put a few points in? also for pvm, what merc should i use? act 2 might or holy freeze?

I chose not to go any points into vitality because I plan on prebuffing a high level ES, and using life charms. Although you might want to put some into vitality because open wounds and poison can be a killer! Also I might make this build max block with a Jah'ed Whitstans for those nasty ww barbs and sins. I choose an act 2 combat (prayer) merc and plan on using ethereal cryptic axe insight because meditation synergies with prayer for an extra 18 life/interval, and you could end up with 50+ life/interval and 700% mana regeneration from meditation/prayer mercenary alone

loveplayboy said:
good math guide but you mentioning stats of dupes i think is a poopoo here.

so gl.

I don't plan on using dupes until the ladder ends :D

bruthor said:
Frozen orb is timered with a one second delay. Doesent that make all the cast rate a little bit unnescessary? And if you can get that lvl 40 nrg shield (a little less synergies maybe), a gladiators bane armor would often complitely nullify the damage to your life. Just mentioned it.
Good luck

Well since this is a PvP build a 105% FCR teleport is pretty important. I will need to reach the FCR breakpoint with Viper/Ormus.
 

chinythehu

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Jul 19, 2005
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well im making this char to pvp and pvm. i have an infinity for my merc + cold mastery = no more cold immunes? lmk if this is correct because then i can easily lvl up solo while running for keys/mfing as well.
 

F1R3STR1D3R

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I heard that Conviction only works at 1/5 the effectiveness on immunes so -85 resistance would only be -17 maximum resist. Many monsters in hell that are immune to cold have over 117 resistance. The immunity has to be broken for cold mastery to work. Infinity is better for fire/lightning sorceresses because immunities aren't as high in resists compared to cold immunes.
 

Choson

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Jul 1, 2005
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Looks good if I were you though I would go with wistans+ enough fhr to reach the next bp you say you want max block to get away from ww barbs and sins fhr is just as important so you don't get locked up switch some of them mana or life scs for some some fhr scs and your sorc should be great