PVP Charger Guide ver .5
Ok here is the layout for a PVP Charger... Some of you wont like this build but it is very capable of one hit killing almost all casters and many melee chars. Basically Charge has the most physical damage of any one skill in the game and we are taking advantage of that.
Ok The big Choice in the build is whether or not to go with the big 2 hander (1300+ dmg eth botd war pike with range 5) or go with exhile (great def) and an eth botd zerker (530 dmg range 3).
Here Goes:
SKILLS
=========
This is the basic skill layout at lvl 80 with a total
of 92 skills:
20 Charge --- No descrip needed here this is a
charger
20 Vigor --- synergize charge 400% ed why not
20 Might --- add another 400% ed to ur charge
20 Blessed Aim --- Adds insane ar, making ur charge
hit almost every time
1-5 Zeal --- For PVM and leveling uses, balancing, zeal
doesnt add much dmg
at high lvls anyhow, and in game u can switch between might and
blessed aim, I personally use beast for pvm so I dont need fant.
1 Sanc --- Hey why not no prereqs and we got points to
throw around, use this vs lower res, conviction, or facet using ppls
about 5 or 7 prereqs
Rest in ur Choice of Holy Shield, or get fant for pvm ---
Some may opt to use holy shield especially because of the faster block rate, and high defense. In 1.1 the bonus applies to your total defense and no your shield only, which makes it much more powerful. If your build uses a shield, then it is even more powerful, others may max this as you level higher.
STAT POINTS
===============
Enough STR to wear ur Big 2 hander or weapons... I
know extra str adds % dmg, but you will have enough
dmg already, life and ar are much more important.
DEX --- As much as you can, dump your points here for
ar, put blessed aim to work. This is a pvp build and for this charger
to excel you need to hit. I will show examples of equations later
proving why this is needed.
VITA -- You will want to get a minimum of 2k life
with charms, more with call to arms
ENERGY -- This doesnt belong here, if you put a point into energy then
you might as well delete your character.
EQUIP
=======
Helm --- 40/15 MAX VampGaze
Crown Of Ages
I am making this pally cheaply so I am going with the 40/15 max 08 gaze. I
use a 2 hander so I need pdr from the gaze. You will also need a gaze or crown if you are using exhile and a one hander because of the lack of pdr on exhile.
Armor --- Enigma
Chains of Honor
Stone
Both enigma and chains add 8% pdr making 08 vamp + perf verdungo/string + the enigma/chains gives you 48% pdr which is very close to the max. Without the enigma or chains this character really lacks any + skills besides annihilus sc.
Boots --- Goreriders
Sandstorm Trek (poison res is very nice)
Duped Rare boots (stats, res, and sometimes fhr are nice but the
def on this usually suck)
Ammy --- angelic ammy
Some other pally ammy
Highlords
The deadly strike from highlords is nice I know but you cant do double damage if you dont hit. Trust me the angelic ammy is the way to go, i know you will lose a lot of res in this spot but you need the ar.
rings --- angelic
ravenfrost
The angelic rings add massive ar, unreal amounts per ring. Some people will wear two of this and add cannot be frozen somewhere else. Others will wear one angelic ring and one raven, but I say if you are going to wear the angelic ammy you might as well wear both damn rings and get huge ar.
Belt --- Verdugno
String
The verdungo is very hard to beat here, pdr, fhr, and big vitality on top of that. Leech is not useful in pvp anymore and the 8% on the string is not going to do much compared to the good mods on verdungos, but if you are poor get yourself a string.
Gloves --- 08 Hellmouth
Steelrend
Ok ias doesnt matter because we are charging. The 08 hellmouths give you cannot be frozen so you can use a 40/15 jewel in one of your items. This is a hell of a lot cheaper than getting stealrends. Think of how expensive steelrends would be compared to 40/15max and the hellmouths and realize the difference isnt very much. Yes I know the steelrends have much higher defense and if you have the defiance aura this may make a big difference. So if you have a lot of runes to throw around go steelrends and put a cham somewhere, the most likely spot is the helm. If you are using a shield then I would have to say go with exhile of course, and then you cant get cannot be frozen from there either.
Charms --- 32020, sharp small charms of vita
3/20/5, sharm small charms of inertia
some fhr with good mods I use ones with res mods
a few res charms
You will most likely need to make up some of your res with a few charms and we all want to hit the 48% faster hit recovery breakpoint. Other good points are attack rating and life.
MY CHAR's Equip
=============
Eth Botd Ghost Spear (until I get warpike, I had this on my merc)
Enigma
Angelic ammy
2x angelic ring
08 hellmouths
15 pdr verdungo
40/15 max 08 gaze
Eth sandstorm trek or goreriders depending upon how I feel
1x Annihilus
and a mixture of the other charms I mentioned before.
This is my cheapest pvp character yet as almost all of the items are fairly inexpensive.
PVM Strategies
=============
I use a beast zerk, ss, highlords, raven, cgrip, lavagouts, and Shako for pvm. You may laugh at my shako but it helps with the +skills that I am missing, and adds a lot to my zeal, etc. The other items add attack speed which I am missing from a high level fant.
Use zeal for pvm with combination of your maxed might aura. With this and the fant from the beast my guy does very well in hell and I dont need to worry about leveling, unlike some synergized pvp classes that are very difficult to level.
PVP Strategies
=========
First I get my call to arms out, then I use enigma to tele, then I switch to blessed aim and charge, end of strategy for pretty much all chars. Very easy to take out casters with this build, u tele near them and charge is so fast. Only problems are sorc, wear a reasonable amount of absorb, rinse and repeat. If they're lowering your res a lot switch to sanctuary, you wont need the huge ar boost from blessed aim as these folks dont have a lot of defense, you can be really mean and switch to might on those whose defense is extremely low. This is huge damage.
In melee I charge and then either tele away and recharge or run back and recharge, sometimes u are knocked away enough to just charge in again, and sometimes you are not.
Ok here is where i prove to you that I'm not ******** and you really should pump the dex and use all these silly things.
Ok I'm assuming whomever you are attacking is using a shield and has a75% chance to block.
so only 25% of your charges will actually have a chance to hit. After you actually get through the blocking your ar steps in. Now of you follow my directions you will have about a twice as much chance to hit as your fellow charger, in some cases even more.
25% * 75% chance to hit = approx an 19% chance to hit
Now lets say you think I'm an idiot and dont do the ar thing, pump str and vita, and you have a much lesser chance to hit your enemy.
25% * 40% chance to hit = 10% chance to hit
==== quite a big diff
Next stop, deadly strike. You say hey, dirtynegr0! My highlords makes me do double dmg 35% of the time, why should I wear angelic?
19% chance to hit
vs
10% chance to hit + 35% double dmg = 13% chance of hitting when you count a double dmg hit as two successful hits.
So trust me the angelic is better.
ok any questions comments please leave below. enjoy
Ok here is the layout for a PVP Charger... Some of you wont like this build but it is very capable of one hit killing almost all casters and many melee chars. Basically Charge has the most physical damage of any one skill in the game and we are taking advantage of that.
Ok The big Choice in the build is whether or not to go with the big 2 hander (1300+ dmg eth botd war pike with range 5) or go with exhile (great def) and an eth botd zerker (530 dmg range 3).
Here Goes:
SKILLS
=========
This is the basic skill layout at lvl 80 with a total
of 92 skills:
20 Charge --- No descrip needed here this is a
charger
20 Vigor --- synergize charge 400% ed why not
20 Might --- add another 400% ed to ur charge
20 Blessed Aim --- Adds insane ar, making ur charge
hit almost every time
1-5 Zeal --- For PVM and leveling uses, balancing, zeal
doesnt add much dmg
at high lvls anyhow, and in game u can switch between might and
blessed aim, I personally use beast for pvm so I dont need fant.
1 Sanc --- Hey why not no prereqs and we got points to
throw around, use this vs lower res, conviction, or facet using ppls
about 5 or 7 prereqs
Rest in ur Choice of Holy Shield, or get fant for pvm ---
Some may opt to use holy shield especially because of the faster block rate, and high defense. In 1.1 the bonus applies to your total defense and no your shield only, which makes it much more powerful. If your build uses a shield, then it is even more powerful, others may max this as you level higher.
STAT POINTS
===============
Enough STR to wear ur Big 2 hander or weapons... I
know extra str adds % dmg, but you will have enough
dmg already, life and ar are much more important.
DEX --- As much as you can, dump your points here for
ar, put blessed aim to work. This is a pvp build and for this charger
to excel you need to hit. I will show examples of equations later
proving why this is needed.
VITA -- You will want to get a minimum of 2k life
with charms, more with call to arms
ENERGY -- This doesnt belong here, if you put a point into energy then
you might as well delete your character.
EQUIP
=======
Helm --- 40/15 MAX VampGaze
Crown Of Ages
I am making this pally cheaply so I am going with the 40/15 max 08 gaze. I
use a 2 hander so I need pdr from the gaze. You will also need a gaze or crown if you are using exhile and a one hander because of the lack of pdr on exhile.
Armor --- Enigma
Chains of Honor
Stone
Both enigma and chains add 8% pdr making 08 vamp + perf verdungo/string + the enigma/chains gives you 48% pdr which is very close to the max. Without the enigma or chains this character really lacks any + skills besides annihilus sc.
Boots --- Goreriders
Sandstorm Trek (poison res is very nice)
Duped Rare boots (stats, res, and sometimes fhr are nice but the
def on this usually suck)
Ammy --- angelic ammy
Some other pally ammy
Highlords
The deadly strike from highlords is nice I know but you cant do double damage if you dont hit. Trust me the angelic ammy is the way to go, i know you will lose a lot of res in this spot but you need the ar.
rings --- angelic
ravenfrost
The angelic rings add massive ar, unreal amounts per ring. Some people will wear two of this and add cannot be frozen somewhere else. Others will wear one angelic ring and one raven, but I say if you are going to wear the angelic ammy you might as well wear both damn rings and get huge ar.
Belt --- Verdugno
String
The verdungo is very hard to beat here, pdr, fhr, and big vitality on top of that. Leech is not useful in pvp anymore and the 8% on the string is not going to do much compared to the good mods on verdungos, but if you are poor get yourself a string.
Gloves --- 08 Hellmouth
Steelrend
Ok ias doesnt matter because we are charging. The 08 hellmouths give you cannot be frozen so you can use a 40/15 jewel in one of your items. This is a hell of a lot cheaper than getting stealrends. Think of how expensive steelrends would be compared to 40/15max and the hellmouths and realize the difference isnt very much. Yes I know the steelrends have much higher defense and if you have the defiance aura this may make a big difference. So if you have a lot of runes to throw around go steelrends and put a cham somewhere, the most likely spot is the helm. If you are using a shield then I would have to say go with exhile of course, and then you cant get cannot be frozen from there either.
Charms --- 32020, sharp small charms of vita
3/20/5, sharm small charms of inertia
some fhr with good mods I use ones with res mods
a few res charms
You will most likely need to make up some of your res with a few charms and we all want to hit the 48% faster hit recovery breakpoint. Other good points are attack rating and life.
MY CHAR's Equip
=============
Eth Botd Ghost Spear (until I get warpike, I had this on my merc)
Enigma
Angelic ammy
2x angelic ring
08 hellmouths
15 pdr verdungo
40/15 max 08 gaze
Eth sandstorm trek or goreriders depending upon how I feel
1x Annihilus
and a mixture of the other charms I mentioned before.
This is my cheapest pvp character yet as almost all of the items are fairly inexpensive.
PVM Strategies
=============
I use a beast zerk, ss, highlords, raven, cgrip, lavagouts, and Shako for pvm. You may laugh at my shako but it helps with the +skills that I am missing, and adds a lot to my zeal, etc. The other items add attack speed which I am missing from a high level fant.
Use zeal for pvm with combination of your maxed might aura. With this and the fant from the beast my guy does very well in hell and I dont need to worry about leveling, unlike some synergized pvp classes that are very difficult to level.
PVP Strategies
=========
First I get my call to arms out, then I use enigma to tele, then I switch to blessed aim and charge, end of strategy for pretty much all chars. Very easy to take out casters with this build, u tele near them and charge is so fast. Only problems are sorc, wear a reasonable amount of absorb, rinse and repeat. If they're lowering your res a lot switch to sanctuary, you wont need the huge ar boost from blessed aim as these folks dont have a lot of defense, you can be really mean and switch to might on those whose defense is extremely low. This is huge damage.
In melee I charge and then either tele away and recharge or run back and recharge, sometimes u are knocked away enough to just charge in again, and sometimes you are not.
Ok here is where i prove to you that I'm not ******** and you really should pump the dex and use all these silly things.
Ok I'm assuming whomever you are attacking is using a shield and has a75% chance to block.
so only 25% of your charges will actually have a chance to hit. After you actually get through the blocking your ar steps in. Now of you follow my directions you will have about a twice as much chance to hit as your fellow charger, in some cases even more.
25% * 75% chance to hit = approx an 19% chance to hit
Now lets say you think I'm an idiot and dont do the ar thing, pump str and vita, and you have a much lesser chance to hit your enemy.
25% * 40% chance to hit = 10% chance to hit
==== quite a big diff
Next stop, deadly strike. You say hey, dirtynegr0! My highlords makes me do double dmg 35% of the time, why should I wear angelic?
19% chance to hit
vs
10% chance to hit + 35% double dmg = 13% chance of hitting when you count a double dmg hit as two successful hits.
So trust me the angelic is better.
ok any questions comments please leave below. enjoy