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open or closed?

Who should win?

  • Troy Smith

    Votes: 0 0.0%
  • Brady Quinn

    Votes: 0 0.0%
  • Ray Rice

    Votes: 0 0.0%
  • Colt Brennan

    Votes: 0 0.0%
  • Mike Hart

    Votes: 0 0.0%
  • Ian Johnson

    Votes: 0 0.0%
  • Steve Slaton

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Sh4dovv

Banned
May 19, 2004
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different ppl hav different ideas on ladder/non-ladder

but vast majority will say closed is the way to go, open is just hack land, at least closed has a limit on the hacks used
 

mhl12

Member
Jul 3, 2004
3,970
6
466
USA
open is all about dueling.. nothing else.

but the fun ends quickly when a player turns invisible or they just keep on zealing at each other 10 minutes straight with no one dying.
 
Nov 2, 2003
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Many people have the wrong idea about open dueling. It's not just ''set your life, absorbs, resists, dr, dtm, etc. to 99999999999999999999999999999999999999999999999.'' It involves a lot of testing and trying to balance things out. Ex. a working health mana combo would be around 5 mil/2.5 mil, not 9999999999999999999999//9999999999999999. The skill involved in open hacked duels don't revolve around the contents of the actual duel, but rather who has made the better character. Take some time to explore the depths of open before you judge it. On top of all that, however small it may be, there is a non-hacked/legit open community.

but the fun ends quickly when a player turns invisible or they just keep on zealing at each other 10 minutes straight with no one dying.
Actually, Zeal isn't a very common skill used. You're much more likely to see Smite used if anything.

Anyway, I play closed much more than open. I can't make very good chars on open, unless they're legits. ^^
 

Myrakh-2

Member
Jun 23, 2004
2,952
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165
flyff.cable.nu
Open is pretty much pointless.

Closed might not be secure, but it's FAR better than open, You don't actually need open at all --- for a LAN party, singleplayer is better, and for multiplayer with the crowd you are better off closed.
 
Ubiquitous Chaos said:
Many people have the wrong idea about open dueling. It's not just ''set your life, absorbs, resists, dr, dtm, etc. to 99999999999999999999999999999999999999999999999.'' It involves a lot of testing and trying to balance things out. Ex. a working health mana combo would be around 5 mil/2.5 mil, not 9999999999999999999999//9999999999999999. The skill involved in open hacked duels don't revolve around the contents of the actual duel, but rather who has made the better character. Take some time to explore the depths of open before you judge it. On top of all that, however small it may be, there is a non-hacked/legit open community.

And just what "skill" is involved in opening a character editor and setting my HP to a few hundred billion? And then giving myself a weapon with 100000000000000000000000000000000000000000% ed? And of course having 100% elemental absorb, so no elemental damage can harm me. And lets not forget having level 1 billion meditation aura, so I heal fast enough to tank every monster in a hell game at once and not see my life go down.

Wow, I'm so skilled, I made a character that does a million damage in one hit. So hard to fill your inventory with windforce-.08valor-occulus-BOTD-etc small charms.... I imagine I could do more, but it just isn't worth my effort to make a small charm with the properties of every unique and runeword in the game on it.


Actually, Zeal isn't a very common skill used. You're much more likely to see Smite used if anything.

Why even bother using a skill? My level 100 billion holy shock aura will kill you from 3 acts away.
 

tremak

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Jul 3, 2003
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And just what "skill" is involved in opening a character editor and setting my HP to a few hundred billion?

I have tried to do that. There are issues with boosting life that high. It ended up glitching the game and dropping my life excessively low. It isn't as easy as it sounds, and even once you have your character with maxed resist, life out the *** and even a charm that spawns a revived Diablo, you'll still find people who somehow *gasp* manage to kill your godly character. Then it's a matter of figuring out where the hole was. There IS a sort of fun to it.
 
tremak said:
I have tried to do that. There are issues with boosting life that high. It ended up glitching the game and dropping my life excessively low. It isn't as easy as it sounds, and even once you have your character with maxed resist, life out the *** and even a charm that spawns a revived Diablo, you'll still find people who somehow *gasp* manage to kill your godly character. Then it's a matter of figuring out where the hole was. There IS a sort of fun to it.


Ok, so the "skill" is finding the highest value for life/damage/etc that won't crash the game. You're not really impressing me...


And why would you bother with resists? Just use 100% absorb for every element instead.
 

Senor Bezeer

Member
Mar 5, 2005
477
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143
Peregrine said:
Why even bother using a skill? My level 100 billion holy shock aura will kill you from 3 acts away.
:lol: :lol: lmao :lol: :lol: So true so true. Open was fun for me for maybe 10mins. The only purpose for me in open is trying out new builds (ie. putting realistic amounts of skill points life etc.) that I might want to use in a REAL diablo.