Omikron8 said:
It lets you avoid using exile on a zealot pally? I have never used exile on any pally period, that runeword was built for pvp. It has no enhanced block and no bonus resists which are the main reasons for using a shield.
Getting max block on exile with holy shield is easy and takes not much dexterity. Also white pally shields can have up to 45 resist, which isn't that bad. And who cares if you
have never used exile on any pally period, that runeword was built for pvp, if some people want to use it pvm then why not. I didnt know too that a runeword with lifetap was built for pvp :lol:
The reasons for using a shield are that you can block 3/4 of all physical attacks (if going for max block) and/or have resists and skills etc.
As for substituting for dracul's on a zealot/frenzy barb why would you? You likely don't need the IAS and a zealot can kill far faster with mods such as static field + crushing blow than lots of physical damage.
Because they are other gloves with great mods...And also because that even if dracul are without a doubt the easiest/cheapest way to have ctc life tap, that chance is only 5%. Exile has 15% and that difference is a huge advantage,
anyone who tried both can tell. I didnt know too that zealots dont need IAS. Sure you dont need much with a botdz or a grief pb..but with a slower weapon like death/last wish you need IAS, unless you wanna be struck at 7fpa. Also, speed + damage=constant leech= stay alive. Static + crushing blow = big damage but no leech= potentially big trouble.
Fade? Resistances are laughably easy to stack for any build in expansion
Of course. Strap on stuff like moser's, gloom armor and veil of steel. You will have lots of resists but probably no other good mods like skills, life/mana, damage reduction, FCR...There isn't alot of items/runewords that gives resists AND other good stuff. By the way, how are your resists with über-meph aura?
11% Damage reduction? Life > Damage reduction in 1.10/1.11
Again you oversimplify things. That will depend what kind character and what you do with him. For melee pvp most people will go for max damage reduction. Sure, alot of monsters even in hell do puny physical damage so you dont need dr as much as resists. But some monsters can dish out alot of damage, like lilith. She can kill my 4.2k life barbarian with 10dr in about 3 hits, maybe 2.
I still can't get a straight answer why a runeword that is made obsolete by a might merc and is not indestructible costs 4-5x as much as another one that performs as well or even better (death)
Maybe thats just because you can't listen to others. As i said in my previous post last wish has a ton of really useful mods on the SAME weapon. Sure you can take all those mods one at a time and compare them with something else and see that it sux. But twinking your character is so much easier with last wish because it already have most of what you need.
Finally, as for the actual "cheapness" of death, sorry but you are damn wrong. Sure, the runes are vex and gul compared to 3xjah, mal, sur and ber. But lastwish is made in a normal non-ethereal zerker (did i say cheap?) and most people will make their death in a 5os ethereal zerker. Now, if you can find a 5os ethereal zerker for less than 2 hrs, then congrats :thumbsup: . If not, you can make it in an ettin axe but you dont want an even slower weapon for a runeword with no IAS, dont you?
Zalc