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"Good maps" for Meph/Baal runs

Cozmo

Member
Jan 12, 2005
303
0
212
"Good maps" for Meph/Baal runs

Obviously, some maps are easier to run than others, like when the entrance to Durance of Hate level 3 is almost right next to the waypoint on level 2. My question is, once you have a good map like that, is it possible to somehow keep that map and run Meph over and over again? I don't see how, as every time I make a new game the map is randomized, but I've read some guides where the author makes it sound like it can be done. Can anyone shed some light on this for me? Thanks!
 

DaCerZ

Member
Aug 28, 2004
978
0
165
Glasgow, Scotland.
Equally you could just keep making games to you get the waypoint in the position that implies it being the closest possible route to the lvl3 entrance.

Seems simple enough.

-Dace-
 

allensong

Member
Jul 3, 2004
687
0
120
Toronto
DaCerZ said:
Equally you could just keep making games to you get the waypoint in the position that implies it being the closest possible route to the lvl3 entrance.

Seems simple enough.

-Dace-

that could cause a lot of failed to join games and realm downs/ip bans ><
 

DaCerZ

Member
Aug 28, 2004
978
0
165
Glasgow, Scotland.
Not really... think about the time it takes to walk from the dock where you spawn in Kurast, to where the WP is? thats pleanty of time to avoid a RD =\

-Dace-
 

Godz Deathz

Banned
Jul 25, 2005
271
0
0
usa
DaCerZ said:
Not really... think about the time it takes to walk from the dock where you spawn in Kurast, to where the WP is? thats pleanty of time to avoid a RD =\


lol that like 10 seconds, i really hope ur kidding :D
 

Leohappy

Member
Mar 26, 2005
2,789
0
120
41
Slovenia
I usually go clockwise from durance wp and theres about 75% chance I find durance 3 entrance somewhere in that direction. If you tele along the walls it's reasonably safe also.